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Banjo-Fourie: L.O.G's Revenge
120px-Banjo_fourie_by_slickback5-d5uu92x-1-.png
Developer(s) Rare
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Genre(s) Platformer
Predecessor Banjo-Threeie
Release Date(s) 2026
Mode(s) 1-4 players
Age Rating(s) E10+ (Violence, crude humor)
Media Included Banjo-Kazooie

Banjo-Fourie: L.O.G's Revenge is an upcoming game developed by Rare for the Nintendo Switch. The release date is confirmed to be 2026 and it is the sequel to Banjo-Threeie.


Plot[]

Two years after the events of Banjo-Threeie, Banjo, Kazooie, and Mumbo Jumbo are standing outside of their house looking up at Gruntilda's old lair... remembering all the adventures they used to go on. They proceed to stare at the boulder that Gruntilda is still trapped under, and sigh, longing for some more excitement in their lives. The trio decide to walk back inside Banjo's home, when all of the sudden, they hear a whirring sound. There was no doubt that the sound was coming from a machine. Then Banjo and Kazooie hear a robotic cackling... and that's when the Lord of Games, also known as L.O.G, appears before the bear, bird, and shaman. L.O.G has become angry that his vision of the Banjo-Kazooie series, Nuts 'N' Bolts, was tossed aside after he spent 8 years planning it all out. The confused Banjo, Kazooie, and Mumbo don't know what to say to the robotic lord. L.O.G then tells them that they will pay for shrugging off his so-called "genius" game, Banjo-Kazooie: Nuts 'N' Bolts. The three then try to ignore L.O.G by simply walking away from him. This angers the Lord of Games even farther. He summons a lightning bolt and directly zaps Mumbo with it. As the surprised Banjo and Kazooie watch, terrorstruck, Mumbo disappears. Banjo demands L.O.G to tell him what he did with Mumbo. The Lord of Games says that he only simply transported Mumbo to his lair, and that Banjo and Kazooie would soon follow him. He zaps the bear and bird with the exact same lightning bolt Mumbo was hit with. The two are transported to a giant fortress in the sky, hovering miles above Spiral Mountain. The Lord of Games's Lair. The two turn around, attempting to simply leave, but the entrance door is sealed shut, with no way to bust the door open. Similiar to traveling through Gruntilda's lair in the first Banjo game, Banjo and Kazooie must explore the lair, unlocking new worlds to collect Jiggies in so they can make it to the Lord of Games as this is the only way to escape his deadly lair. Although Banjo and Kazooie soon find out everything is not what it seems. After getting enough Jiggies to get to L.O.G's room, they soon find out that the Lord of Games never truly planned to trap them in his lair to kill them after all. In fact, L.O.G doesn't even have any control of his actions. The way Banjo and Kazooie find this out may surprise you, when they made it to L.O.G's room, they found the lord unmoving, as if he was turned off. Kazooie pecks the robot and it springs to life and attacks. After a long boss fight with the lord, L.O.G falls to the ground, with a shattered area in his face. As the two look down at the shattered Lord of Games, Mumbo soon joins them in the room and looks down at the dismantled robot. Mumbo points out that even though the fight is over, it doesn't feel like it is. As if it was destined to happen, right after Mumbo finishes this sentence, the three hear a loud and familiar cackle. Out of the shadows appears the old hag herself, Gruntilda, holding a controller. She told of how 2 years ago, Klungo, with the help of some Gruntlings, pushed the rock off of Gruntilda months after the events of Banjo-Threeie. After Gruntilda emerged from out of the boulder, she tracked down L.O.G and tackled him to the ground when he was least expecting it. She opened up a compartment with L.O.G's components on the back of his head, and proceeded to reprogram him so she could control his every action. With so much power at her disposal now that she could control the Lord of Games, she created L.O.G's lair and the worlds within, then made up the story that L.O.G was angry at Banjo and Kazooie in order to have an excuse at transporting them to the lair without blowing her cover. Now that the bear, bird, and shaman were all trapped in the lair, Grunty was so sure that they would not survive within the depths of the lair. Her plan seemed flawless, until Banjo and Kazooie made it to L.O.G's room sooner than she expected and found L.O.G turned off, revealing that L.O.G was being controlled by someone. After Grunty finally finishes her story, she climbs to the top of the lair. Banjo and Kazooie chase after the witch, but not before Banjo tells Mumbo to stay behind, much to Mumbo's disapointment. After a long, harsh battle with the evil witch, Gruntilda has no choice but to retreat when she realizes that there was no possible way she could beat Banjo and Kazooie. The only way out of the lair is for Banjo, Kazooie, and Mumbo to jump off the roof. The three make a leap of faith and land in the moat surrounding Spiral Mountain. The three look up at the sky, and see the tiny speck that is L.O.G's fortress. Remembering that Gruntilda escaped before they could finish her, the bear, the bird, and the shaman know that this will most certainly not be their last adventure, but when that next adventure will be, who knows?

Characters[]

Main Characters[]

Banjo[]

It's that lazy bear who always carries a blue backpack and wears yellow shorts.

Kazooie[]

It's that red bird that loves adventures. She likes to live inside her best friend Banjo's blue backpack.

Mumbo Jumbo[]

He is a shaman with a skull face. As in Banjo-Tooie, he goes back to using his spells to solve some strategies for Banjo and Kazooie in exchange for Glowbos.

Bootles[]

It is a mole wearing red glasses that is friends with Banjo-Kazooie. Bootles tells Banjo and Kazooie to use all the moves that Banjo and Kazooie used in the previous games.In addition, he also appears in the sixth world Ahnamet's Desert, where he acts as an archaeologist.

Jamjars[]

He is Bootles' sister who wears military clothes. He teaches Banjo and Kazooie new moves in exchange for musical notes, just like in previous games.

Humba Wumba[]

She is an Indian shaman who transforms Banjo and Kazooie into objects and animals in exchange for Glowbos.It is revealed that Humba Wumba has a father and younger sister who live in Nothingland.

Brentilda[]

It is a fairy who is the sister of a gruntilda. In this game, Brentilda unlocks the game's worlds for Banjo and Kazooie in exchange for Jiggies, as well as giving tips on how to defeat enemies in this game. In addition, Brentilda will also tell Banjo and Kazooie all about her sister Gruntilda, just like the previous games.

Minor Characters[]

Mr. Vile[]

It's that red crocodile that appeared in the Bubblegloop Swamp world of the Banjo-Kazooie game. In this game, he appears in Nothingland where he challenges Banjo in a race.If Banjo and Kazooie win the race, Mr. Vile will reward the pair with a Jiggie. Additionally, Mr. Vile will chase Captain Woodhook to try to eat him in case Banjo and Kazooie defeat Captain Woodhook in a boss battle.

Eagle Wumba[]

He is the head of a group of Indians in Nothingland who is the father of Humba Wumba. He captured Soggy, Moggy and Broggy, where he accuses them of kidnapping his youngest daughter.If Banjo and Kazooie bring Humba Wumba's younger sister back to the tribe, Eagle Wumba frees Boggy's children knowing that Boggy's children are innocent and decides to reward Banjo and Kazooie with a Jiggie for saving their youngest daughter.

Runda Wumba[]

She is a little Indian girl who is the younger sister of Humba Wumba.She was kidnapped by Captain Woodhook's pirates.Banjo and Kazooie must consult Mumbo Jumbo for the shaman to use his spell to put the pirates to sleep, giving Banjo and Kazooie a chance to take Runda Wumba back to their tribe.

Late Rabbit[]

It is a white rabbit that is based on the White Rabbit from the 1951 movie Alice in Wonderland.He appears in Wonderfuland where Banjo and Kazooie must follow him and Alisey.

Alisey[]

It is a blonde human girl who is based on Alice from the 1951 movie Alice in Wonderland. She appears in Wonderfuland where Banjo and Kazooie must follow her and the Late Rabbit.

Gobi the Camel[]

It is a camel that has already appeared in previous Banjo-Kazooie games. In this game, Gobi appears in Ahnamet Desert where Banjo and Kazooie must steal Gobi's water to unlock some areas of Ahnamet Desert.

Jolly Roger[]

It is an anthropomorphic frog that has appeared in previous games of Banjo-Kazooie. In this game, it is revealed that Jolly Roger managed to regenerate after the events of the previous game,as Jolly Roger now owns a candy factory, which serves as the fifth world of this game. If Banjo and Kazooie manage to survive in the 4 sections of the factory, Jolly Roger will reward the pair with a Jiggie in each of the 4 sections of the factory.


Gameplay[]

The gameplay of this game is the same as the previous Banjo-Kazooie games. In this game, Banjo and Kazooie uses all of their moves that they used in the previous games, plus the new moves they learn from Jamjars in this game.

New Moves[]

Eggs[]

Paint Eggs[]

This move allows to fire paint eggs, which are used to paint discolored areas. This move is useful to paint the carmine roses in Wonderfuland.

Worlds[]

9 worlds appear in Banjo-Fourie, with each world having 10 Jiggies, which are needed to unlock other worlds. Each world also houses 100 notes. 10 Jiggies also appear in L.O.G's lair, to get the Jiggies in the lair, you must beat the Robotic Gruntling for the first time to get the first Jiggy, and the last 9 are obtained by rescuing Jinjos, just like Banjo-Tooie and Threeie. The game has a total of 100 Jiggies and 1000 notes, with the note collecting formula returning to Banjo-Tooie's formula: Collecting notes in clusters with one treble clef in each world.


L.O.G's Lair[]

Jiggies Needed: 0

World number: Hub

Humba Transformation: Dragon Kazooie

Mumbo Spell: Unlocking doors with Mumbo's face on it.

Theme: Fortress in the sky

Boss: Robotic Gruntling (3 times)


The hub world of Banjo-Fourie pays homage to the original Banjo-Kazooie's own hub world: Gruntilda's Lair. Both hubs are giant lairs where you can access the worlds through. To open each world, you must find puzzles in the lair, similar to Banjo-Kazooie. But when you find a puzzle, you must complete a puzzle challenge, like in Banjo-Tooie and Threeie.

Fight Flight Mountain[]

Jiggies Needed: 1

World Number: 1

Humba Transformation: Bat. Can fly as well as cling and cimb on ceilings. Can also see inside caves much better than Banjo and Kazooie

Mumbo Spell: Levitation (Can levitate objects, like Glitter Gulch Mine's Mumbo spell in Banjo-Tooie)

Boss: Vambat the Vampire Bat


A giant mountain where many mysteries are held. Banjo and Kazooie can explore the dark caves where many dangers lurk, or hike on the mountain's peak, or both. Either way, you're sure to find many mysteries in this world. Climbing on the cave ceilings as Bat Banjo can also help uncover many secrets.


Savannah Heat Waves[]

Jiggies Needed: 5

World Number: 2

Humba Transformation: Lion. Can attack using vicious claws, this transformation allows you to talk to other lions, but at the price of being unable to talk to other animals, as they'll fear you. You'll be able to climb extremely steep cliffs by digging into the cliff with your claws. This transformation is the only way you'll be able to face the boss of this world.

Mumbo Spell: Redeeming. There are some certain lions in the world that are sided with The Lion King and guard certain areas, allowing nothing to pass. Mumbo can use his magic to redeem themselves as the good lions they once were. Once redeemed, Banjo will be able to pass through within his lion form. Although Banjo can pass by lions that pace back and forth in his bear form as long as he's not seen.

Boss: The Lion King


The super hot savannah is a place where many animls dwell, including giraffes, zebras, baboons, wildebeast, warthogs, and meerkats. Although, there are some animals that don't appreciate Banjo and Kazooie's company, such as buzzards, rhinos, hyenas leopards, and of course, lions. Once you gain the ability to transform into a lion yourself, you'll be able to speak to the lions. There is one certain lion, named TImba, who is very important. In a very loose parody of Disney's The Lion King (With some elements of the story being altered in order to keep the story from being too similar to the real Lion King), Timba will tell the story of how years ago, his father, the king of the lions, was ran over by a stampede of elephants. After the death of the king, Timba's unnamed uncle becomes king, and is known simply by the other animals, as The Lion King. The Lion King has since overran the savannah with many dangerous predators such as hyenas, leopards, and buzzards. Even some of the lions (but not all of them) have sided with The Lion King and attack Banjo even if he is in lion form. Timba tells Banjo that he has a jiggy for him if he'll go and climb the mountain of which the king resides, and kill him. So the lion Banjo and Kazooie climb the mountain and face The Lion King in a climatic duel. Once the king is killed, Timba will finally become the true king and reward Banjo with a jiggy. Of course, there are still 9 more jiggies in the world, but the boss jiggy is the most memorable of them all.

Nothingland[]

Jiggies Needed: 9

World Number: 3

Humba Transformation: Cannon. Allows you to launch cannonballs to attack enemies.This transformation is very useful to attack Captain Woodhook's pirate ship, the boss of this world.

Mumbo Spell: Magic Sleeper. Allows you to put the pirates who keep Humba Wumba's younger sister to sleep.

Boss: Captain Woodhook

This world is based on Neverland from the 1953 movie Peter Pan. In this world,Banjo and Kazooie must perform certain activities to win the Jiggies in this world,like:Free Boggy's children who have been captured by Humba Wumba's father, who accuses them of kidnapping his youngest daughter,Find Captain Blubber's treasure to return the treasure to Captain Blubber,save the younger sister of Humba Wumba who was captured by Captain Woodhook's pirates,beat Mr.Vile in a race,Shoot down Captain Woodhook's pirate ship with cannon balls and defeat Captain Woodhook in a boss battle.

Wonderfuland[]

Jiggies Needed: 9

World Number: 4

Wumba Transformation:Card Suit Soldier.Allows you to attack enemies with a spear in the shape of a heart. This spear allows you to cut off enemies' heads. This transformation is very useful to save Alisey from the custody of Queen Rotundeart, the boss of this world.

Mumbo Spell: Emergency Exit.This spell magically adds an emergency door that allows Banjo and Kazooie to exit the room where she was flooded with Alisey's tears, who grew to the size of a giant after she ate a cookie.

Boss: Queen Rotundeart

This world is based on Wonderland from the 1951 movie Alice in Wonderland.At the beginning of this world, Banjo and Kazooie find Alisey's older sister reading a history book to Alisey, who wasn't listening to the story.There is a rabbit hole identical to the rabbit hole in the 1951 movie Alice in Wonderland, only Banjo and Kazooie cannot enter this hole until the Late Rabbit appears.After Late Rabbit and Alisey enter the rabbit hole, Banjo and Kazooie must enter the rabbit hole to follow Late Rabbit and Alisey.

Flooded Room[]

After entering the rabbit hole, Banjo and Kazooie arrive in a room and find Alisey, who is now at a gigantic size after eating a cookie, where her crying is flooding the room. The flooding of the room is useful for Banjo and Kazooie to find Mumbo Jumbo, who uses his magic to create an emergency door for Banjo and Kazooie to escape the flooded area.

Race Beach to Dry Off[]

After entering the emergency door, Banjo and Kazooie arrive at a beach where they find animals that are running around trying to dry themselves.If Banjo and Kazooie decide to run and keep running for a long time, they will be rewarded with a Jiggie.

Late Rabbit House[]

After leaving the beach, Banjo and Kazooie meet Alisey, who is trapped in Late Rabbit's house after growing back to a gigantic size after eating a cookie.If Banjo and Kazooie give Alisey a carrot to eat, the Late Bunny will reward a pair with a Jiggie before leaving.

Unbirthday Party Room[]

Banjo and Kazooie arrive at a place where they find the Mad Rabbit and the Crazy Hatter celebrating an unbirthday party.If Banjo and Kazooie give Crazy Hatter a cup of tea, Crazy Hatter will reward the pair with a Jiggie.

Blocked Tree Area[]

When Banjo and Kazooie arrive in this area, they encounter Alicey, who has again grown to a gigantic size after she ate a mushroom.To get Alisey out of the way, Banjo and Kazooie must give Alisey a mushroom to eat, so that Alisey returns to her normal size.After returning to normal size, Alicey rewards Banjo and Kazooie with a Jiggie before leaving to follow the Late Bunny.

Entrance to the Rotundeart Kingdom[]

Banjo and Kazooie find three traveling suit cards that are painting the carmine roses with red paint. If Banjo and Kazooie paint all the carmine roses with red paint, they will be rewarded with a Jiggie.

Challenging Queen Rotundeart in a Cricket Match[]

Banjo and Kazooie meet Queen Rotundeart, who owns everything in Wonderfuland.Queen Rotundeland challenges Banjo and Kazooie to a 3-round cricket match.If Banjo and Kazooie win all 3 rounds of the cricket match, Queen Rotundeart will reward the pair with a Jiggie.

Saving Alisey from an Unfair Trial[]

After beating Queen Rotundeart in a cricket match, Banjo and Kazooie realize that Alisey is on trial for being wrongfully accused of humiliating Queen Rotundeart in a cricket match. Banjo and Kazooie must find Humba Wumba in order for her to turn Banjo into a Card Suit.This is the only way for the duo to get into the place where Alisey is on trial.After saving Alisey from the custody of Queen Rotundeart, Alisey rewards the pair with a Jiggie.After saving Alisey, the suit cards soldiers accuse Banjo and Kazooie of helping Alisey escape and decide to face the pair.Banjo and Kazooie must defeat the suit cards soldiers to continue moving forward.

Battle against Queen Rotunderart[]

Banjo and Kazooie meet Queen Rotundeart, who accuses Banjo and Kazooie of helping Alisey and summons her suit card soldiers to try to count the heads of Banjo and Kazooie. Alisey appears, eats a mushroom that makes Alisey grow to a gigantic size , and resolves to help Banjo and Kazooie in their battle against Queen Rotundeart.When Alisey punches the ground, she causes an earthquake that turns Queen otundeart upside down, giving Banjo and Kazooie a chance to attack Queen Rotundeart.After Queen Rotundeart turns upside down, Banjo and Kazooie must use the Beak Buster move on Queen Rotundeart's ass, so Queen Rotundeart starts taking damage. After being defeated, Queen Rotundeart flees, leaving behind a Jiggie for Banjo and Kazooie to collect.

Jolly Roger's Candy Factory[]

Jiggies Needed: 20

World Number: 5

Wumba Transformation: Gingerbread Man.Allows to swim in candy river.Also lets attack enemies with a sweet cane.

Mumbo Spell: Modifying the Operation of Teleporters.This spell makes the teleporters not shrink Banjo and Kazooie when Banjo and Kazooie are transported into inside of the television.

Boss: Burns, the Craft Candy Monster

This world is based in the Wonka Factory from the movie Charlie and the Chocolate Factory released in 2005. This factory is owned by Jolly Roger, who managed to regenerate after the events of the previous game.Banjo and Kazooie must explore this factory, but they must not touch the experimental candies in the factory, because if they touch the experimental candies, Banjo and Kazooie will die and will have to go back to the beginning of the world to restart the game. Banjo and Kazooie cannot use teleporters without Mumbo Jumbo using its magic to modify their operation, as if they enter anyway, Banjo and Kazooie will shrink when transported into the television and die immediately.Banjo and Kazooie cannot enter the candy river, as if they do, they will die immediately.The only way to enter the candy river is to visit Humba Wumba and she can turn Banjo into a Gingerbread Man.

Ahnamet Desert[]

Jiggies Needed: 32

World Number: 6

Wumba Trasnformation: Snake.Allows to poison enemies after biting them. It also allows to enter tight spaces

Mumbo Spell: Pyramid opening.This spell allows the pyramid door to be completely open, allowing Banjo and Kazooie to enter the pyramid to face Princess Ahnamet, the boss of this world.

Boss: Princess Ahnamet

This world is based in Ancient Egypt from the movie The Mummy which was released in 2017. In this world, Banjo and Kazooie encounter Bootles, who is dressed as an archaeologist, who plans to explore the tombs of this world.Banjo and Kazooie also encounter Gobi the camel, where Banjo and Kazooie must steal Gobi's water to unlock some areas of this world. Banjo and Kazooie must be careful when exploring this world, as this world is full of traps, curses and many enemies.

Hollyville[]

Jiggies Needed: 55

World Number: 7

Wumba Transformation: Ice Cube. Allows to fire a freezing beam to freeze enemies. Also allows for swimming in freezing water.

Mumbo Spell: Christmas Tree Lighting. This spell lets light up the Hollyville Christmas tree, which causes a Jiggie to be summoned for Banjo and Kazooie to collect.

Boss: Drinch,the Anti-Christmas Green Big Foot

This world is based Whoville of Grinch serie. Banjo and Kazooie must solve certain activities in this world in order to collect Jiggies.

Spirited Town[]

Jiggies Needed: 63

World Number: 8

Wumba Transformation: Scouring Pad. Allows you to clean some areas of Rudaba's Bathhouse.

Mumbo Spell: Exorcism.This spell makes the stinking spirit of Rudaba's Bathhouse fully purified by summoning a Jiggie for Banjo and kazooie to collect.

Boss: Rudaba

This world is based in Spirit Realm from the Japanese film Spirited Away, which was released in 2001.Banjo and Kazooie must perform a series of activities to earn a Jiggie, but they must be careful because at night, this world will be full of ghosts.Banjo and Kazooie cannot defeat these ghosts, as they must wait until dawn for the ghosts to leave.

Showdown Town[]

Jiggies Needed: 79

World Number: 9

Wumba Transformation: Mine Cart. Allows walking on rails and also carrying quantities of objects.

Mumbo Spell: Vehicle Construction. This Spell causes vehicles to be magically built so that Banjo and Kazooie pilot those vehicles.

Boss: Mr. Patch

The Showdown Town of game Banjo Kazooie: Nuts & Bolts returns as the ninth and final world of this game. Banjo and Kazooie must perform Nuts & Bolts style activities so they can collect Jiggies in this world.

Gruntilda's Quiz Show[]

Jiggies Needed: 85

World Number: hub

Wumba Transformation: None

Mumbo Spell: None

Boss: None

This world is located inside the L.O.G's Lair. Banjo and Kazooie must win this quiz show so they can rewire Lord of Games so that Lord of Games takes Banjo and Kazooie to the top of the lair.

Top of L.O.G's Lair[]

Jiggies Needed: 90

World Number: hub

Wumba Transformation: None

Mumbo Spell: None

Boss: Gruntilda Winkybunion

Banjo and Kazooie face Gruntilda at top of the L.O.G's Lair in the final battle.








Bosses[]

Coming soon!

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