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ChallengerApproching 117 ASB

Arcade Smash Bros.
NewLogo w rainbow2 ASB
The logo of Aracde Smash Bros. still in developement.
Developer(s) Nintendo

Sora Ltd.

GreenStar Studios

Bandai Namco

Capcom

SEGA

Square Enix

Publisher(s) Fantendo
Designer(s) Masahiro Sakurai
Platform(s) Arcade systems
Genre(s) Fighting

Platforming

Multiplayer

Series Super Smash Bros. (series)
Predecessor Super Smash Bros. Ultimate
Release Date(s) Ca. 2021
Mode(s) Single Player

Multiplayer

Age Rating(s) ESRB2013E1012RatingCERO A
Media Included Arcade hardware
Available Input Nintendo GameCube Controller

Arcade Smash Bros. (アーケード大乱闘スマッシュブラザーズ, Arcade Great Fray Smash Brothers), shortened to "ASB", "Smash Bros. Arcade", "Arcade" or "Arcade Bros". is a crossover fighting game for arcade systems. It was first announced on April 1, 2020 and revealed all of the veterans in the series (until Ultimate's Fighters Pass Vol. 1 and 2, including Ultra too) in an unexpected trailer announced by Nintendo. It is the seventh installement in the Super Smash Bros. series (eighth if the Smash 4 version of the Nintendo 3DS or Wii U is counted as seperate games, including the fanon Ultra) and being the first to be released in arcade systems instead of traditional home consoles in history of Super Smash Bros..

It will continue to be developed after the development of Fighters Pass Vol. 2 downloadable content is completed in Ultimate. However, there's a list of music announced and uploaded by the developers that will be confirmed in this game. A lot of information has been released until now.

After the release, developers have confirmed that they will release a competitive remaster that can be played on official tournaments and e-sport locals.

Gameplay

Arcade Smash Bros. plays similar like Ultimate with slightly balancing changes and updated signficant aesthetical changes. Not only affects its gameplay but also its accessibility, which is very limited compared to the previous titles. Its engine is the same as Ultimate extended with extra hardware and graphical hardwares to improve its gameplay. The game is played only with a GameCube Controller fixed near the arcade machine. As an extra, you can also play with traditional controls inspired from fighting arcade games (For players that play the characters that require advanced inputs like Ryu, Ken, Terry and Kazuya, it is more effective to play in this game since you can play with the traditional controls setup as an option).

Arcade machine

The arcade machine is build in a way that follows stricly the measures of the global pandamic that we have now and protects players to keep distance of other players.

Credits and cards

CardBowser

A Smash Card profile made with Bowser in it. It can also be implemented as a amiibo Card. Each card has his own ID and unique code.

The player should start up their game with tokens received from the local arcades first. You start making your own player profile with your username or tag and a selfie, including with some accesories (similar to Mario Kart Arcade GP series; those photos will be portrayed on your matches above your Fighter). After that, you choose a Fighter's portrait art. You have at least one minute to configure your profile. Until it's finished, you will be redirected to the main menu.

If you have your Smash Card active inside the arcade machine and are playing for the first time, you will get a special pack of free Fighters and Spirits. The Fighters are choosen by each of their series (Melee x1, Brawl x1, Smash 4 x1, Ultimate x1 and Ultra x1). The process of making a Smash Card is about min. one minute.

Of course, even if you have a maximum amount of credits, you have a permanent amount of rounds that you can play if you have a Smash Card active. The maximum amount of rounds for a player is two rounds. Once the two rounds are finished, the players must exit the arcade machines so that other people near the arcade line can play it too. If a player that already is finished and goes to play again, the Smash Card identifies this act and refuses to activate the player profile and start the game. The limited time to wait is thirty minutes until it activates. If a player has troubleshooting problems with his Smash Card, a local worker can simply repair by transfering safely in the computer. There are also rare cases if a local arcade worker gives a new Smash Card with the previous imported save files from he defected card, if the Smash Card becomes unable to repair or unusable (ex: corrupted).

Those system rules are only active if the a player has a Smash Card, not for players with local arcade tokens; those players can play every round but each playthrough they get, it resets their data and their save data is non-existent. The Smash Card has also an amiibo system implemented in the rear of the card. If you scan near your Nintendo Switch amiibo reader for Ultimate, it recognizes your card and pops up your chosen profile that you choose in the arcade machine.

Menus and modes

Once you start the game, your time limit is fifty seconds time to choose a mode. You only can play between multiplayer and solo.

Smash Mode

Smash Mode is a multiplayer mode which allows you to play with other players around the arcade machine, up to eight players. In multiplayer, once the timer runs out, you automatically go to Solo Mode if there aren't other active players available, even if a player is chosen out if other players chose Duel Mode.

Versus Mode

Versus Mode allows players to brawl against other players in one match. Every player selects a mode and when the timer runs out, a roulette wheel will appear with those selected modes. If the wheel lands on the selected mode, all the players are obligatory to play the selected mode. There's also a small side roulette if the items are on/off, if it's a 3-stock match, a score match, a stamina match or a coin match and if the stage can morph if the stage is selected as original without Ω stages and Battlefield stages.

  • Vs. Free-For-All: Up to eight players, players must brawl in a random selected stage.
  • Vs. Team Smash: It divides players between two teams (2v2 or 4v4) or four teams if there are eight players active. If there's an uneven number of players, they will be automatically dragged to a random team.
  • Vs. Duel Smash (1v1): Players play only on Ω stages or Battlefield stages without items if an another player chosed this mode too. If both players chose this mode, they will be excluded from the roulette.
  • Vs. Spirits Smash: Up to eight players. It's the same as Vs. Free-For-All but the Fighters have Spirits equipped. Before the battle, you can choose which Spirit that you want available. Each player has their own Spirit Board.
  • Vs. Roulette Smash: Up to eight players, reminiscent to Special Smash. It's the same as Vs. Free-For-All but each player will get up to four special accessories that helps in the match.
    • Mega: Fighter gets big transformed from a Super Mushroom.
    • Mini: Fighter gets small minimilized from a Mini Mushroom.
    • Flower: Fighter has a Lip Flower effect, draining their damage consistently.
    • Bunny: Fighter has a Bunny Hood, allowing them to jump abnormally high.
    • Metal: Fighter transforms into metal, similar to Metal Cap from Super Mario 64.
    • Clear: Fighter becomes invisible, nearly visible if it performs a move, similar to the Clocking Device from Melee.
    • Tail: Fighter gains a raccoon tail and raccoon ears, allowing to float across the stage (and jump cancel) and attack opponents with his tail replacing the jab attack. It allows the fighter reflect projectiles if the ButtonIcon-GCN-Abutton is triggered.
    • Rocket Belt: Fighter gains a rocket belt to hover around the stage permanently.
    • Screw: Fighter has the ability to Screw Attack, inspired from the Metroid games.
    • Back Shield: Fighter gains a back shield that protects it and reflects projectiles.
    • Curry: Fighter has the ability to spit fire, inspired from Kirby's Dreamland.
    • Reflect: Fighter gains a Franklin Badge, allowing them to relect projectiles from all angles permanently.
    • Light: Fighter is lighter than normal, meaning that it can be knocked out easily by opponents. But its mobility is smoother and faster.
    • Heavy: Fighter is heavier than normal, meaning that it is difficult to be knocked out by opponents. But it's mobility is worse and has higher gravity.
Smash Run

Smash Run retruns off of its glory from Smash 3DS and didn't change its concept but its gameplay changed. Before starting the match, players must choose their Spirits to equip to their Fighter. Smash Run's titanic stage is also reconstructed being a little different then the previous version. There are also new obsacles, mini games and enemies too which are also updated aetheticaly. As for the final part of the game where players must compete against theirselves, it will always end up in a Free-For-All, based on their stats. How much their stats are, the size of the stage matters.

Squad Strike

Squad Strike returns from Ultimate but instead of playing in a 1v1, you can now play up to eight players. It didn't change anything. After choosing this mode, you will be redirected to Versus Mode to choose the rules. The stock limit is up to three only, no more, no less.

Sandbag Soccer

Snadbag Soccer is a brand-new mode that allows up to 2-8 players to play against each other divided in two teams. The objective is that each team needs to bring the Sandbag to one of the opposing team goals. Players can also be launched and attacked by each other too, and most of the items can land on the arena. The one team that reached up to ten goals, wins the game. The time limit of the whole match is only 8 minutes and Final Smashes are disabled.

Solo Mode

Arcade Mode

Arcade Mode resembles a lot like a Classic Mode mix between Melee a lot and a bit of Brawl. Unlike Ultimate, each match that you're up against is random. There are a total of seven matches and three bonus games. The bonuses are randomly chosen; it chooses minigames like Break The Targets!, Board The Platforms!, Home-Run Contest!, Target Blast!, 3-Minute Smash! or Crystal Smash!.

Stage 1 Stage 2 Bonus Stage 3 Stage 4 Bonus Stage 5 Stage 6 Bonus Stage 7 Boss Estimated rewards
Easy (1.0-2.9) 1v1 or 2v2 Giant (w/ 2 allies) or 2v2 Break The Targets! or Board The Platforms! Multi-Man 2v1 (Opponent has Spirits equipped) Home-Run Contest!, Target Blast! or Crystal Smash! 1v1 Free-for All 3-Minute Smash! or Race to the Finish! Metal (w/ ally) Master Hand

StarterIcon ASBx50, CommonIcon ASBx50, RareIcon ASBx5, Spirits (x1), Supports (x1)

Normal (3.0-4.9) Metal StarterIcon ASBx100, CommonIcon ASBx100, RareIcon ASBx50, Spirits (x1), Supports (x2)
Hard (5.0-6.9) 1v1 Giant (w/ ally) 1v1 or 2v2 1v1 (Opponent has Spirits equipped) Multi-Man Master Hand & Crazy Hand, ??? StarterIcon ASBx150, CommonIcon ASBx150, RareIcon ASBx80, VeryRareIcon ASBx5, Spirits (x3), Supports (x2)
Very Hard (7.0-8.9) Free-for-All or Metal The Metal Bros. (Mario & Luigi) StarterIcon ASBx200x CommonIcon ASBx200, RareIcon ASBx100, VeryRareIcon ASBx20, SuperRareToken ASBx1, Spirits (x3), Supports (x5)
Intense (9.0-9.9>) 8-Player Smash or Metal StarterIcon ASBx300, CommonIcon ASBx250, RareIcon ASBx150, VeryRareIcon ASBx80, SuperRareToken ASBx5, Spirits (x5), Supports (x5)
Campaign Mode
Main article: Arcade Smash Bros./Campaign Mode

Campaign Mode is a spiritual sequel of Adventure Mode in Melee, but has elements from Ultimate and Brawl which each character has their own theme and maps.

Spiritboard Rally

Spiritboard Rally is a survival mode that allows players to choose ten Spirits to fight with in ten matches. Before the rally starts, one character must choose one Primary and three Support Spirits to equip himself. If you win one match, you will enter the Spirit World to fire the opponent you've beaten to obtain the posessed Spirit. No matter if you win or lose, you will go to the next match that you will choose. Once that the ten matches are finished, you will get the final results and more Spirits, Shards and Bonuses.

Gold Rush

TBA

All-Star Survival

TBA

Boss Rush

TBA

Controls

In this arcade machine, you only control the GameCube Controller. It has the same default settings like in every Super Smash Bros. game.

Button + Button Combinations Function in the menu Function in-game
GameCube Circle Pad Hovering to a certain mode, a fighter or a stage. Moves your character to walk if you tilt slightly left or right, or dash if the pad is fully tilted. You can also control your character midair to move left or right.


If Tap-Jump is on, you can jump if tilt your pad fully upwards, or, you can short hop if you tilt it slightly upwards with a quick manoeuvre.


If you hold down while on the ground, your character can crouch. While crouching, if you diagonally tilt the circle pad to left/right, you can crawl, depending on the character your are using. In mid air, your character is able to fast fall, allowing them fall faster than normal.


Combining the ButtonIcon-GCN-A button together, you can perform a variety attacks.


Unlike each traditional character, Ryu, Ken and Terry have their own special properties that obligates them to face the opponent at any direction on ground.

GCN Dpad Hovering to a certain mode. In the stage select screen, you click them to select the music. Makes your character taunt. It has three taunts: a side taunt (which is left or right), a down taunt and an up taunt. Each of them have different animations depending of each direction the GCN Dpad is pressed.
ButtonIcon-GCN-A Selecting a desired mode, a fighter or a stage. This button is called an action button. By tapping this button solely by tapping, you perform a number of jabs up to three to finish the jab. You can also repeatly tap the ButtonIcon-GCN-A button (or hold it) to perform a rapid jab that only works with certain characters like Fox or Kirby. If you hold the ButtonIcon-GCN-Abutton only on the first jab without any contact to an opponent, your character performs multiple jab 1 attacks. While dashing, if you tap the action button, your character performs a dash attack. With this button, you can also pick an item and control it.


If you tap the button while holding the GameCube Circle Pad circle pad in a desired direction, you perform a tilt attack. This also applies midair, with an exception of performing a back air if your character faces the opposite direction while tilting the stick on the opposite direction. If you tap the ButtonIcon-GCN-Abutton and the GameCube Circle Pad circle pad at the same time, your character performs a smash attack, which these are performable in three ways: a forward smash if you tilt the GameCube Circle Pad circle pad left/right, an up smash if you tilt it upwards, and down smash if you tilt it downards. Alternatively, you can also move the Smash Stick, known as the GameCube C Stick C-Stick, to perform a standalone smash attack.


The only exception to attack inputs are, once again, Ryu, Ken and Terry, allowing them to perform special inputs as in their respective traditional fighting games.

ButtonIcon-GCN-B Return to the previous menu. In the character select screen or in the stage select screen, you must hold the ButtonIcon-GCN-Bbutton to return to the previous menu. This is the Special button which allows your character to perform a special attack. Depending of the character your using, each special attack has its unique properties. An example is if you hold up on the GameCube Circle Pad circle pad while pressing/holding (depends on the character) the ButtonIcon-GCN-Bbutton, the character performs an extra midair jump. Its utility is for combo finishers or mostly to recover on stage safely depending the situation. An exception of utilizing the special button is Terry, performing his unique back special attack, Crack Shoot, if facing the opposite direction.
GameCube C Stick Has the same properties as the GameCube Circle Pad circle pad. The Smash Stick, mentioned previously, is a pad that allows characters to perform smash attacks. It's a much easier way to perform smash attack instead of pressing the GameCube Circle Pad circle pad and the ButtonIcon-GCN-Abutton at the same time. Again like the GameCube Circle Pad circle pad, it can be tilted left/right, upwards or downwards.
Gamecube Button X Gamecube Button Y Depends on the situation. In the character select screen, you click them to select a costume. In the stage select screen, if you hover on a stage icon and press those buttons, it changes the stage layout to an Ω-stage (Gamecube Button X) or Battlefield-stage (Gamecube Button Y). These buttons allows the character to jump if Tap Jump is off. If tapped, the character short hops.
Gamecube Button LGamecube Button R It functions like the Gamecube Button X & Gamecube Button Y buttons in the character select screen and stage select screen. With those shoulder button, you can protect your character by creating a shield around it, leaving it invunerable to attacks.


If you hold the shoulder button while taping the circle pad, your character will roll dodge in a desired direction (which is left or right). If you tilt the pad downwards, he will perform a normal dodge, great to escape grab attempts. If you hold it upwards, the character leaves the ground, dodging midair, performing an air dodge. You can also air dodge sideways if you tilt the control stick diagonally upwards depending on the direction you hold.


In midair, if you tilt the circle pad downards before landing on the ground, you perform a wavelanding depending on which direction you will hold diagonally, creating a small wavedash.


If you hold shield and then press the action button, you perform a grab, known as an out-of-shield grab.

ButtonIcon-GCN-Z In the character select screen, it changes the costume manually. This button allows the character to grab. If you push the ButtonIcon-GCN-Z button while tilting the GameCube Circle Pad circle pad or the GameCube C Stick C-Stick on the desired direction, you perform an out-of-shield grab. When a character caught his opponent, if you press the ButtonIcon-GCN-Z button (ButtonIcon-GCN-A alternatively), you can pummel the opponent. If you tilt the circle pad after you grab an opponent, you throw it depending on which direction you tilt it. It has four different kinds of throws: forward throw, back throw, up throw and down throw.
GameCube Start It functions as the ButtonIcon-GCN-A button. In the character select screen, when the 'Ready To Fight' bar appears, you click the Start button instead of hovering and selecting it. It will pause the match. You have 15 seconds of break time since this is an arcade game. After 15 sectonds, the match will resume. Each player has only one pause opportunity for the whole match. You can press back the pause button ton resume the match again.


One minute of inactivity and the player will be disqualified, leaving the match.

Gameplay

  • The buffer input is slightly better adjusted resembling to Brawl's buffer mechanic, since it was the best out of the series.
  • Shield mechanics are adjusted to both terms between perfect shielding and pairing. You can perfect shield if you shield at the same time of the impact of the attack. You can also pairing the attack if you leave the shield on the same impact. You cannot perfect shield and pairing inbetween.
  • You can no longer tech Final Smashes becoming untechable, except for ones that are executed with the Smash Meter.
  • Since there's a whole lot of changes in footstool mechanics, here's now a new footstool jump technique called Footstool Leap (or in short Leap Jump). It is very similar to Greninja's or Simon's down air. This is where the player who performs a footstool needs to press ButtonIcon-GCN-A on the right time, while also knocking opponents diagonally upwards to further follow up combos. It allows them to further jump higher as a great to for recoveries. The knockback on the inital usage is always weight-dependent.
    • During the Leap Jump, the game leaves a small window of an opportunity to perform this move easily.
    • As in Ultimate, footstools can still be teched and is harder to perform.
    • During the Leap Jump, characters have unique animations.
  • Special Zoom's have now a special background to each character, reminiscent to their games, improving it aestheticaly.
    • Donkey Kong has Jungle Japes with bright sunset scenery as a background when using fully charged Giant Punch.
    • Captain Falcon has a bright burning phoenix as a background refering to his iconic Falcon Punch.
    • Jigglypuff, if she uses Rest, has a green background with sleeping bubbles and the letter Z scattered on screen looking a lot like the textures of the modern Pokémon games.
    • Chrom, using fully charged Flare Blade, has a blue background with horizontal bright flashes, reminiscent to Fire Emblem: Awakening's cover artwork.
    • Byleth, when using clean hit Amyr, has the Garegg Mach Monastery as a background with a red background hue and horizontal flashes.
    • TBA

Characters

These are the confirmed characters to come, obviously all the veterans. No newcomers are currently announced. Some characters from the previous series return as Echo Fighters whith different playstyles different from the original, like Link from Twilight Princess that plays very similar to Smash 4.

All characters that debuted in Smash 64, including the unlockables are the starter characters. All that proceeds of Melee until Ultimate (and Ultra) are unlockable. Newcomers can be unlocked like in its traditional way with a duel match. Putting the newcomers aside, the unlocking method of this game is very different compared to the previous titles. Since it's an arcade game, to unlock the veterans, you need to complete the modes above to gain awards. Those awards include Fighter Shards which the player must collect during their gameplay to unlock them as playable fighters. However, it is not simple as that; each Fighter Token has his own rarity.

Here are the rarity symbols and their meaning:

StarterIcon ASB Starter Shard Those shards are already ready to use if you start the game for the first time to unlock all the startable characters. However, you can unlock extra costumes (known as EX Costumes, so in this case, Starter EX Costumes, if you gain these shards by completing some modes. The EX Costumes are 50 shards worth.
CommonIcon ASB Common Shard Common shards are easy winnable awards to unlock Common Fighters. The amount to unlock Common Fighters are 50 shards worth. If you already have those fighters, you can also unlock Common EX Costumes too.
RareIcon ASB Rare Shard These are also easy to collect but the amount of shards that you gain are not the sames as the Common ones, so it takes time to gain those. The amount to unlock Rare Fighters are 100 shards worth. If you already have those fighters, you can also unlock Rare EX Costumes too.
VeryRareIcon ASB Epic Shard Those shards are difficult to have. It requires to beat certain modes without losing a game after losing all the Fighters' lives if you want to win big with these shards. If you continue, you gain lesser and lesser until you win.The amount to unlock Epic Fighters are 150 shards worth. If you already have those fighters, you can also unlock Epic EX Costumes too.
SuperRareToken ASB Legendary Shard Those shards are extremely difficult to gain since these are the rarest ones out of the bunch. It requires to beat certain modes without continuing on a Game Over on higher intensity. Only if you choose Intense Mode, you only gain 5 shard if you win but also only one in Very Hard. The amount to unlock Legendary Fighters are 200 shards worth. If you already have those fighters, you can also unlock Legendary EX Costumes too with those shards.

Main changes

Not only there're aesthetical changes, but also there's enough information to get into the technical data for the majority of the veterans that get a major moveset overhaul.

  • The visuals and aesthetic are more vibrant and smoother instead of being "clay-like" looking.
  • As refered above, the majority of the characters have more than eight alternate costumes, now being known as EX Costumes that you need to unlock with their corresponding Fighter Shards.
  • Echo Fighters will have some differences in their moveset, similar to Ken.
  • It is confrmed that Mario will use Cappy as his side special, replacing his Cape. You can see Mario's moveset in his own page for more information.
  • Link from Twilight Princess plays similar to Smash 4 and also shares a majority of the moves and mechanics from Link from Breath of The Wild. Still, Link recycles his Brawl and Smash 4 voiceclips back.
  • Samus' design is inspired from Metroid Samus Returns and Metroid Dread. (Her appearance may change if Metroid Prime 4 is announced)
  • Luigi uses now his Poltergust G-00 continuously, altering his moveset.
  • Shulk received significant aesthetic changes to his appearence, being inspired of an mix between Xenoblade Chronicles and Xenoblade Chronicles: Defenitive Edition. They also receive new costumes from their recent game from Xenoblade Chronicles: Future Connected.
  • Like it's representative in Fire Emblem Warriors and Heroes, the female version of Corrin now is the main representative character in this game instead of the male version.
  • Ridley appears as a playable character and a boss hazard in Pyrosphere only if the playable version is absent.

Changes from Ultra

  • Like in every character in Ultimate, all the characters have an overhaul in aesthetic and facial expressions being more expressive.
  • Chibi-Robo's game mechanic is different compared to the previous installement. It uses a stamina-like mechanic that uses as a battery, reminiscent to his games.
  • Impa's representative design is now inspired of young Impa from Hyrule Warriors: Age of Calamity instead of the old Hyrule Warriors one. She will also have a major overhaul for her moveset inspired from this game. As example of a major overhaul, her speed has significantly improved to be more nimble and agile than in Ultra, where she was normaly slow but powerful. However, in this game, her damage output has drastically weakened.
    • There will be also major changes graphical and sound effects reminiscent to her respective game.
  • Paper Mario still remains the same with the Paper Mario: Sticker Star appearance, but his hammer changes to the model of Paper Mario: Color Splash and Paper Mario: The Origami King.
  • Krystal's appearance is now similar to Ultimate, inspired from Star Fox Adventures. She will also receive her latex-like costumes too from Star Fox Assault and Command.
  • Bomberman's main appearanace is now inspired from the mainline Bomberman series, instead of the Bomberman Generation design.
  • Baby Mario & Luigi no longer represent the Yoshi series. Instead, they represent the Super Mario franshise.
  • Excitebike Rider has changed appearance. He's more bulked and buffed resembling to be more humanoid instead of being cartoony.
  • Rhythm Heaven series symbol has changed.
  • Marshal's animations alters appearance from the Rhythm Heaven games, similar to Mr. Game & Watch.
    • Marshal has now a dark thick outline around him to resemblance his games from Rhythm Heaven, while being fully three dimensional.
  • Fiora, Reyn and Melia received significant aesthetic changes to their appearence, being inspired of an mix between Xenoblade Chronicles and Xenoblade Chronicles: Defenitive Edition. They also receive new costumes from their recent game from Xenoblade Chronicles: Future Connected.
  • Bubble Bobble series symbol has changed.
    • Bub changed from appearance reminiscent to the newest game: Bubble Bobble 4 Friends.
  • Rayman series symbol has changed.
  • Black Mage's appearance is now inspired from the modern aged Final Fantasy games, having clothes inspired of Vivi Ornitier, a character from FFIX.
  • Dr. Luigi now doesn't wear his green cap, comparing to Ultra, similar to Dr. Mario.
    • Also while Luigi has a new moveset, Dr. Luigi retains his older special moves.
  • Galacta Knight's main appearance is now inspired from the Aero Hero in Light form Super Kirby Clash.
    • It also has an alternate outfit of Aero Hero in Dark form from the same game.
  • Dillon's appearance is now inspired of Dillon's Dead-Heat Breakers. He will also get his old model from Dillon's Rolling Western, similar to Ultra.
  • Sora's model is now inspired of Kingdom Hearts III. He will also have his old outfits back from Kingdom Hearts and Kingdom Hearts II.

Confirmed Roster

There are a total of 124 characters confirmed to be playable in this game, also from Ultra Smash Bros. IV included. After the Kazuya presentation, a newcomer as been announced and it will be revealed after the last downloadable character in Ultimate.

  • The Mii's are unlockable, but they are not affected by the unlockable system. Players must play one of the modes as the way to unlock them. The customization menu will also be unlocked alongside with the Mii's.
  • Medusa is a Ultra character and is the only Echo Fighter that is a veteran, but falls under the terms of an Echo Fighter of Palutena. So, it is not wrong to place on the list near her counterpart.

Veterans (124)

Table of contents
Rank shards StarterIcon ASB Starter Characters CommonIcon ASB Common Characters RareIcon ASB Rare Characters VeryRareIcon ASB Epic Characters SuperRareToken ASB Legendary Characters
Amount of characters 12 (+ 3 Mii Fighters) 13 21 45 27
Starters
Mario Donkey Kong Link (BoTW) Samus Yoshi Kirby
StarterIcon ASB Mario StarterIcon ASB Donkey Kong StarterIcon ASB Link (BotW) StarterIcon ASB Samus StarterIcon ASB Yoshi StarterIcon ASB Kirby
Fox Pikachu Luigi Ness Captain Falcon Jigglypuff
StarterIcon ASB Fox StarterIcon ASB Pikachu StarterIcon ASB Luigi StarterIcon ASB Ness StarterIcon ASB Captain Falcon StarterIcon ASB Jigglypuff
Unlockables
Link (TP) Dark Samus Peach Daisy Bowser Ice Climbers
Link (TP) (ε) Dark Samus (ε) Peach Daisy (ε) Bowser Ice Climbers
CommonIcon ASB Common CommonIcon ASB Common RareIcon ASB Rare RareIcon ASB Rare VeryRareIcon ASB Epic CommonIcon ASB Common
Sheik Zelda Dr Pichu Falco Marth
Sheik Zelda Dr. Mario Pichu Falco Marth
VeryRareIcon ASB Epic SuperRareToken ASB Legendary RareIcon ASB Rare CommonIcon ASB Common RareIcon ASBRare VeryRareIcon ASB Epic
Lucina Young Link Ganondorf Mewtwo Roy Chrom
Lucina (ε) Young Link Ganondorf Mewtwo Roy Chrom (ε)
RareIcon ASB Rare RareIcon ASB Rare VeryRareIcon ASB Epic SuperRareToken ASB Legendary VeryRareIcon ASB Epic RareIcon ASB Rare
Mr Meta Knight Pit Dark Pit Zero Suit Samus Wario
Mr. Game & Watch Meta Knight Pit Dark Pit (ε) Zero Suit Samus Wario
RareIcon ASB Rare VeryRareIcon ASB Epic CommonIcon ASB Common RareIcon ASB Rare VeryRareIcon ASB Epic VeryRareIcon ASB Epic
Snake Ike Pokémon Trainer Diddy Kong Lucas Sonic
Snake Ike Pokémon Trainer Diddy Kong Lucas Sonic
SuperRareToken ASB Legendary VeryRareIcon ASB Epic VeryRareIcon ASB Epic VeryRareIcon ASB Epic RareIcon ASB Rare VeryRareIcon ASB Epic
King Dedede Olimar Lucario R.O.B. Toon Link Wolf
King Dedede Olimar Lucario R.O.B. Toon Link Wolf
RareIcon ASB Rare CommonIcon ASB Common SuperRareToken ASB Legendary RareIcon ASB Rare VeryRareIcon ASB Epic VeryRareIcon ASB Epic
Villager Mega Man Wii Fit Trainer Rosalina & Luma Little Mac Greninja
Villager Mega Man Wii Fit Trainer Rosalina & Luma Little Mac Greninja
CommonIcon ASB Common SuperRareToken ASB Legendary RareIcon ASB Rare SuperRareToken ASB Legendary CommonIcon ASB Common VeryRareIcon ASB Epic
Palutena Medusa Pac-Man Robin Shulk Bowser Jr.
Palutena Medusa (ε)* Pac-Man Robin Shulk Bowser Jr.
SuperRareToken ASB Legendary SuperRareToken ASB Legendary VeryRareIcon ASB Epic VeryRareIcon ASB Epic VeryRareIcon ASB Epic CommonIcon ASB Common
Duck Hunt Ryu Ken Cloud Corrin Bayonetta
Duck Hunt Ryu Ken (ε) Cloud Corrin Bayonetta
RareIcon ASB Rare VeryRareIcon ASB Epic VeryRareIcon ASB Epic SuperRareToken ASB Legendary VeryRareIcon ASB Epic SuperRareToken ASB Legendary
Inkling Ridley Simon Richter King K Isabelle
Inkling Ridley Simon Richter (ε) King K. Rool Isabelle
RareIcon ASB Rare VeryRareIcon ASB Epic VeryRareIcon ASB Epic VeryRareIcon ASB Epic VeryRareIcon ASB Epic RareIcon ASB Rare
Incineroar Piranha Plant Joker Hero Banjo & Kazooie Terry
Incineroar Piranha Plant Joker Hero Banjo & Kazooie Terry
VeryRareIcon ASB Epic CommonIcon ASB Common SuperRareToken ASB Legendary SuperRareToken ASB Legendary VeryRareIcon ASB Epic VeryRareIcon ASB Epic
Byleth Min Min Steve Sephiroth PyraMythraIcon2 ASB KazuyaIcon2 ASB
Byleth Min Min Steve Sephiroth Pyra & Mythra Kazuya
SuperRareToken ASB Legendary SuperRareToken ASB Legendary SuperRareToken ASB Legendary SuperRareToken ASB Legendary SuperRareToken ASB Legendary SuperRareToken ASB Legendary
Smash-Invitation MiiBrawlerIcon2 ASB MiiSwordfighterIcon2 ASB MiiGunnerIcon2 ASB
??? Mii Brawler Mii Swordfighter Mii Gunner
StarterIcon ASB Starter* StarterIcon ASB Starter* StarterIcon ASB Starter*
Ultra characters
Chibi-Robo Captain Toad Nabbit ImpaIcon2 ASB GhirahimIcon2 ASB Paper Mario
Chibi-Robo Captain Toad Nabbit Impa Ghirahim Paper Mario
CommonIcon ASB Common CommonIcon ASB Common RareIcon ASB Rare VeryRareIcon ASB Epic SuperRareToken ASB Legendary VeryRareIcon ASB Epic
Dixie Kong Bandana Waddle Dee Sceptile Krystal FioraIcon2 ASB ReynIcon2 ASB
Dixie Kong Bandana Waddle Dee Sceptile Krystal Fiora Reyn
VeryRareIcon ASB Epic RareIcon ASB Rare VeryRareIcon ASB Epic SuperRareToken ASB Legendary VeryRareIcon ASB Epic RareIcon ASB Rare
MeliaIcon2 ASB Sylux TBA TBA Classic Pit TBA
Melia Sylux King Hippo Excitebike Rider Classic Pit Marshal
SuperRareToken ASB Legendary VeryRareIcon ASB Epic RareIcon ASB Rare SuperRareToken ASB Legendary VeryRareIcon ASB Epic SuperRareToken ASB Legendary
Bomberman Bub Rayman TBA Waluigi Isaac
Bomberman Bub Rayman Genesect Waluigi Isaac
VeryRareIcon ASB Epic VeryRareIcon ASB Epic VeryRareIcon ASB Epic SuperRareToken ASB Legendary RareIcon ASB Rare VeryRareIcon ASB Epic
Black Mage TBA Dr Toon Zelda Galacta Knight Wonder Red
Black Mage Baby Mario Bros. Dr. Luigi Toon Zelda Galacta Knight Wonder Red
VeryRareIcon ASB Epic RareIcon ASB Rare RareIcon ASB Rare SuperRareToken ASB Legendary SuperRareToken ASB Legendary VeryRareIcon ASB Epic
Dillon Sora Shantae Shovel Knight
Dillon Sora Shantae Shovel Knight
RareIcon ASB Rare SuperRareToken ASB Legendary VeryRareIcon ASB Epic SuperRareToken ASB Legendary

Newcomers (1/??)

ChallengerApproching 117 ASB

Assist Trophies

Assist Trophies return with some of already confirmed aesthetic changes.

  • The Nintendogs animals all appear in this game, including a new kitten from Nintendogs + Cats.
  • Starly now shares the same properties as Starfy.
  • Klaptraps can now come in purple color too.
  • Knuckles now can throw rocks, similar to Sonic Battle.
  • Vince and Nikki has now more objects to draw.
  • The Space Invaders are now 8-bit instead of being 3D models.

Note: Some of the returning Assist Trophies could be confirmed to be a fighter in the future.

Returning

Hammer Brohhh

SSB Mario Series

Lakituspinies

SSB Mario Series

Tinglerr

SSB The Legend of Zelda Series

Metroidlarvae

SSB Metroid Series

Knuckle Joe mama

SSB Kirby Series

Andross class

SSB Star Fox Series

Jeff SSBL

SSB EarthBound Series

Hammer Bros. Lakitu & Spinies Tingle Metroid Knuckle Joe Andross Jeff

3.4.Samurai Goroh Jumping

SSB F-Zero Series

Warriors Lyn OA

SSB Fire Emblem Series

Grey Fox

NewMetalGearSymbol

Shadow the Hedgehog (Speed Way)

SSB Sonic Series

Mystery Mushroom Excitebike

SSB Excitebike SeriesB

Devillll

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

JillandDrozer

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Samurai Goroh Lyn Grey Fox Shadow Excitebikes Devil Jill

Raymkiiiposebyinfersaime-d5drtao

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Barbaraaaaah

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Helirin

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Infantry

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

200px-Nintendogs SSBB ArtNintendogs-bulldogArt Chien Nintendogs UltimateCat nintendogs cats

SSB Nintendogs Series

Ray MK III Barbara Helirin Infantry & Tanks Nintendogs & Cat

Dr Wright

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Saki amama

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Katandanabaseball

SSB Wario Series

PSSB StarfyStarlySSBB

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

640px-ChainChompMP8

SSB Mario Series

Skullkid-SSBUD

SSB The Legend of Zelda Series

Midnaimp

SSB The Legend of Zelda Series

Dr. Wright Saki Amamiya Kat & Ana Starfy / Starly Chain Chomp Skull Kid Midna

3.2.Mother Brain looking at you

SSB Metroid Series

Nightmare

SSB Kirby Series

Starmans

SSB EarthBound Series

Magnuses

SSB Kid Icarus Series

Phosphoraart

SSB Kid Icarus Series

AshleyyySSB Wario Series

Elec Man SSBL

SSB Mega Man Series

Mother Brain Nightmare Starman Magnus Phosphora Ashley Elec Man

Ghosts kk

SSB Pac-Man Series-

Rikiy

SSB Xenoblade Series

Drkawashima

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Color TV Game 155

Special Stages Obliteration

PrinceOfSableSSB4

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Takamaru Assist Trophy (SSBU)

SSB The Mysterious Murasame Castle Series

Sheriffff

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Ghosts Riki Dr. Kawashima Color-TV Game 15 Prince of Sablé Takamaru Sheriff

Thwomp23

SSB Mario Series

Flies and Hand

SSB Mario Series

Art Klap Trap Ultimate

SSB Donkey Kong Series

TheMoon

SSB The Legend of Zelda Series

ChefKawasaki SSBUltimate

SSB Kirby Series

Fepr-Blackknight

SSB Fire Emblem Series

Tiki-SSBUD

SSB Fire Emblem Series

Thwomp Flies & Hand Klaptrap Moon Chef Kawasaki Black Knight Tiki

KnucklesUnbounded

SSB Sonic Series

Burrowing snagret

SSB Pikmin Series

Kapp'n Assist Trophy (SSBU)

SSB Animal Crossing Series

Wily Capsules

SSB Mega Man Series

MMZeroRender

SSB Mega Man Series

Guileeeh

SSB Street Fighter Series

Rodin SSBU

SSB Bayonetta Series

Knuckles Burrowing Snageret Kapp'n Wily Capsule Zero Guile Rodin

SquidSistersRender

SSB Splatoon Series

Alucard

SSB Castlevania Series

Vincessbu

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Sukapon SSBL

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Arcade Bunny Assist Trophy (SSBU)

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Nikkiii

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Yuri Kozukata SSBU

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Squid Sisters Alucard Vince Sukapon Arcade Bunny Nikki Yuri Kazukato

MHW-Rathalos Render 001

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Akira Yukiii

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Spike NSMBWii

SSB Mario Series

SpaceInvaders ASB

Special stages smash bros series icon by mrthatkidalex24 da4sbr3-pre

Rathalos Akira Spike Space Invaders

New

??? ??? ??? ??? ??? ??? ???

Poké Balls

There are 77 confirmed Pokémon that come out in Poké Balls, which are the returning ones. The new ones are yet to come. There also some changes to some moves on certain Pokémon. Mythical Pokémon such as Arceus and Darkrai have a low chance of appearing in Poké Balls, while the Legendaries appear in Master Balls. Also, the new written moves are underlined while the Mythical Pokémon are written with a (*) symbol:

  • Chikorita uses Magical Leaf instead of Razor Leaf from Melee and Brawl, which is the move Snivy uses currently.
  • Cyndaquil uses Flame Wheel instead of Flamethrower from Melee. It moves around the stage while spinning like a burning wheel following opponents. It can also jump on platforms.
  • While Togepi can use Metronome, Clefairy is also capable of using this move with different abilities such as: Heal Pulse, Cursed Body, Gust, Supersonic and Explosion. Togepi uses Sleep Powder, Leech Seed, Magnitude, Powder Snow and Night Shade.
    • Heal Pulse heals all the fighters around Clefairy by 30%.
    • Cursed Body forbid the opponents use special moves (or B-moves) for a while, except for the one that summoned it.
    • Gust is a move that pushes all the fighters to the side with a powerful wind. The direction can vary between left and right.
    • Supersonic makes the opponents in dizzy status when hit by it.
    • Explosion works like Electrode but it is executed immediately without warning, being one of the most powerful moves in the game, having serious high knockback.
  • Venusaur uses Seed Bomb instead of Earthquake from Melee, since it's Metagross' current move from Brawl. It launches three Seed Bombs upwards in the air and goes down until landing on stage exploding afterwards. The projectile itself deals only physical damage and the explosion makes the opponent dizzy and vulnerable on impact.
    • Both Chespin and Venusaur use the same move in a different manner.
  • Piplup uses Whrilpool instead of Surf from Brawl, since it's Oshawott's current move from Smash 4. Makes a whrilpool above it, trapping opponents spinning around. While being inside of Whirlpool, all the fighters can still perform moves while spinning around. The velocity depends on the character's weight (light goes faster and heavy goes slower).
  • Raikou uses Zap Cannon, instead of using Spark from Melee. Like Suicune, Raikou launches a electric thunderbeam forward, stunning opponents for a while.

While there are some changes in moves, some of them have aesthetical changes:

  • Scizor has a literal metal texture on his claws performing Metal Claw.
  • The Alolan Exeggutor while using Synthesis, particles appear on its leaves.
  • Mimikyu, before performing its signature Z-Move: Let's Snuggle Together!, a symbol of a Z-Crystal appears.
  • The Alolan Raichu, before performing its signature Z-Move: Stocked Sparksurfer, a symbol of a Z-Crystal appears.

Mew, Celebi and Jirachi use Fly all the same. While they don't do particularly nothing, they are rare Pokémon that have almost never the chance of appearing unlike other Mythical Pokémon. The only difference is that Moltres can also use Fly, but it sends the opponents significantly upwards when hit by the Pokémon.

Latios & Latias are the only ones that appear in a normal Pokéball, instead of a Master Ball for an unknown reason.

Goldeen still has a very low chance of appearing on a Master Ball.

Returning Pokéballs (77)

AbomasnowIcon ASB AbraIcon ASB ExeggutorIcon ASB AlolanRaichuIcon ASB ArceusIcon ASB BeerillIcon ASB
Abomasnow

Move: Ice Punch, Blizzard

Abra

Move: Teleport

Alolan Exeggutor

Move: Synthesis

Alolan Raichu

Move: Stocked Sparksurfer

Arceus*

Move: Gravity

Beedrill

Move: Twinneedle, Fell Stinger

Bellossomcon ASB BewearIcon ASB BlastoiseIcon ASB BonslyIcon ASB CelebiIcon ASB ChanseyIcon ASB
Bellossom

Move: Sweet Scent

Bewear

Move: Brutal Swing

Blastoise

Move: Hydro Pump

Bonsly

Move: Tackle

Celebi*

Move: Fly

Chansey

Move: Softboiled

ChespinIcon ASB ChikoritaIcon ASB ClefairyIcon ASB CyndaquillIcon ASB DarkraiIcon ASB DedenneIcon ASB
Chespin

Move: Seed Bomb

Chikorita

Move: Magical Leaf

Clefairy

Move: Metronome

Cyndaquil

Move: Flame Wheel

Darkrai*

Move: Dark Void

Dedenne

Move: Discharge

DeoxysIcon ASB DittoIcon ASB EeveeIcon ASB ElectrodeIcon ASB FennekinIcon ASB FletchlingIcon ASB
Deoxys*

Move: Hyper Beam

Ditto

Move: Transform

Eevee

Move: Tackle

Electrode

Move: Explosion

Fennekin

Move: Incinerate

Fletchling

Move: Peck

GardevoirIcon ASB GogoatIcon ASB GoldeenIcon ASB GulpinIcon ASB HitmonleeIcon ASB InkayIcon ASB
Gardevoir

Move: Gardevoir

Gogoat

Move: Take Down

Goldeen

Move: Splash

Gulpin

Move: Swallow

Hitmonlee

Move: Jump Kick

Inkay

Move: Topsy-Turvy

JirachiIcon ASB KeldeoIcon ASB KoffingIcon ASB LatiosLatiasIcon ASB ManaphyIcon ASB MarshadowIcon ASB
Jirachi*

Move: Fly

Keldeo*

Move: Secret Sword

Koffing

Move: Smog

Latios & Latias

Move: Steel Wing

Manaphy*

Move: Heart Swap

Marshadow

Move: Spectral Thief

MeloettaIcon ASB MeowthIcon ASB MetagrossIcon ASB MewIcon ASB MimikyuIcon ASB MunchlaxIcon ASB
Meloetta*

Move: Echoed Voice

Meowth

Move: Pay Day

Metagross

Move: Earthquake

Mew*

Move: Fly

Mimikyu

Move: Let's Snuggle Together!

Munchlax

Move: Pickup

OshawottIcon ASB PiplupIcon ASB PyukumukuIcon ASB ScizorIcon ASB SnivyIcon ASB SnorlaxIcon ASB
Oshawott

Move: Surf

Piplup

Move: Whirlpool

Pyukumuku

Move: Counter

Scizor

Move: Metal Claw

Snivy

Move: Razor Leaf

Snorlax

Move: Body Slam

SpewpaIcon ASB StaryuIcon ASB SwirlixIcon ASB TogedemaruIcon ASB TogepiIcon ASB TorchicIcon ASB
Spewpa

Move: Stun Spore

Staryu

Move: Swift

Swirlix

Move: Cotton Spore

Togedemaru

Move: Zing Zap

Togepi

Move: Metronome

Torchic

Move: Fire Spin

UnownIcon ASB VenusaurIcon ASB VictiniIcon ASB VulpixIcon ASB AlolanVulpixIcon ASB WeavileIcon ASB
Unown

Move: Take Down

Venusaur

Move: Seed Bomb

Victini*

Move: Victory Star

Vulpix

Move: Ember

Alolan Vulpix

Move: Frost Breath

Weavile

Move: False Swipe

WobuffetIcon ASB ZoroarkIcon ASB
Wobbuffet

Move: Counter

Zoroark

Move: Fury Swipes

Legendary Pokéballs
ArticunoIcon ZapdosIcon ASB MoltresIcon ASB SuicuneIcon ASB RaikouIcon ASB EnteiIcon
Articuno

Move: Icy Wind

Zapdos

Move: Thundershock

Moltres

Move: Fly

Suicune

Move: Aurora Beam

Raikou

Move: Zap Cannon

Entei

Move: Fire Spin

KyogreIcon ASB PalkiaIcon ASB GiratinaIcon LugiaIcon ASB TBA SolgaleoIcon ASB
Kyogre

Move: Hydro Pump

Palkia

Move: Spacial Rend

Giratina

Move: Dragon Breath

Lugia

Move: Aeroblast

Ho-Oh

Move: Sacred Fire

Solgaleo

Move: Stunsteel Strike

LunalaIcon ASB TapuKokoIcon ASB XerneasIcon ASB
Lunala

Move: Moongeist Beam

Tapu Koko

Move: Electroweb

Xerneas

Move: Geomancy

New Pokéballs

Bosses

TBA

Stages

It is also confirmed that all the stages from the previous series will return to Arcade Smash Bros.. The stage selection screen, is not available anymore due to having a random stage selection after all the players are ready to battle. However, it differs from layout depending on the mode that it's playing.

Stage Changes

  • All three variant forms of Battefield are inspired by one of the concept arts of Ultimate. Big Battlefield is now only choosable in 8-Player Smash and has the same layout and visuals as the normal one.
  • Final Destination remains the same from Ultimate but is a lot more vibrant (including the background scenery) and has neon light colors around the stage.
Super Smash Bros. (64)
  • Planet Zebes and Sector Z have been added to this game, receiving the same aesthetical changes from Ultimate.
  • Meta Crystal is now brand-newly added to this game for the first time as a stage instead of a single-player stage. It also receives the same aesthetical changes from Ultimate. It is now part of the Super Mario franchise, being reminiscent to Super Mario 64's Hazy Maze Cave level.
Super Smash Bros. Melee
  • Mushroom Kingdom, Mute City and Poké Floats are now added to the game with overall aesthetic changes.
  • Mushroom Kingdom, now named as Lost Mushroom Kingdom, recieves the same treatment of Mushroom Kingdom 64, adding correct textures of the original Super Mario Bros, especially from Lost Levels.
  • Mute City's layout is inspired from a mix between F-Zero X, F-Zero GX and the vibrant look of Mario Kart 8 Deluxe.
  • Poké Floats, now named has Poké Floats GO, has now significant balancing changes and has a more vibrant look, reminiscent to the mobile game, Pokémon GO, where giant Pokémon balloons appear everywhere designed like in Pokémon GO. New Pokémon from newer generations appear too such as Hoppip, Trumbeak, Darmanitan and more.
Super Smash Bros. Brawl
  • Mushroomy Kingdom has now its 1-2 section restored from Brawl, having the same treatment from Ultimate and being less chaotic for balancing and gameplay purposes.
Super Smash Bros. for Wii U/3DS
  • Jungle Hijinxs returns with updated aesthetic changes. The mechanics from Smash 4 are also added to the stage including some balancing tweaks.
  • Pyrosphere returns with updated aesthetic changes and the stage size is slightly smaller. Ridley returns as a boss hazard with the same appearence of Metroid: Other M. However, when playable Ridley is on this stage, the boss hazard is absent for the whole match and only the stage minions appear.
  • Orbital Gate Assault returns with updated aesthetic changes and significant balancing changes.
  • Pac-Maze returns with few changes. The stage is now playable with the same mechanics of Balloon Fight and Mario Bros. Players can walk off to the blastzones to be warped to the other side of the stage. However, when the player is being launched, the blastzones are active and receives a KO.
Super Smash Bros. Ultimate
  • Mementos now has two new stage textures based on older Persona series as the first Persona game, being purple themed, and Persona 2, being a redish orange and yellow theme, when they play their songs from their representative series.
Ultra Smash Bros. IV
  • Chosen stages from Ultra return with updated aesthetic changes and overall significant balancing changes.
  • Underworld / Skyworld have now updated looks and fresh background instead of being a solid black background, inspired and derived from 3D Classics: Kid Icarus for the Nintendo 3DS.
  • Prison Island's cameo characters have now aethetical changes to reminisize their appearence from Xenoblade Chronicles: Definitive Edition. There are other cameos from Xenoblade Chronicles: Future Connected added too.
  • Waluigi Pinball shares inspired aesthetics as in the textures of Mario Kart Tour with an updated and vibrant look.
  • Bubble Bobble has now added new level sections to be playable.
  • TETRIS has now a overall futuristic layout instead of being retro.

Confirmed Stages

Returning (141)

Smash Bros Ultimate Beta Concept Art

Battlefield
Big Battlefield
Small Battlefield

SSB Super Smash Bros. Series

Final Destination Fortnite

Final Destination

SSB Super Smash Bros. Series

SSB Beyond Ultimate - Peach Castle

Peach's Castle

SSB Mario Series

KongoJungleSSBC

Kongo Jungle

SSB Donkey Kong Series

HyruleCastle SSBU

Hyrule Castle

SSB The Legend of Zelda Series

SSB Planet Zebes

Planet Zebes

SSB Metroid Series

SSBU-Yoshis Island

Yoshi's Island

SSB Yoshi Series

SSBUD-Dreamland

Dreamland

SSB Kirby Series

Sector Z Smash

Sector Z

SSB Star Fox Series

SaffronCity SSBU

Saffron City

SSB Pokémon Series

MushroomKingdom SSBU

Mushroom Kingdom

SSB Mario Series

MetaCrystal SSBU2

Meta Crystal

SSB Mario Series

Peach Castle Melee SSBU Stage

Princess Peach's Castle

SSB Mario Series

SSBUD-Rainbow Cruise

Rainbow Cruise

SSB Mario Series

Mushroom kingdom melee gameplay mockup by supersonicbros2012 de3i7ak-pre

Lost Mushroom Kingdom

SSB Mario Series

Kongo Jungle Melee

Kongo Jungle

SSB Donkey Kong Series

JungleJapes SSBU

Jungle Japes

SSB Donkey Kong Series

GreatBay SSBU

Great Bay

SSB The Legend of Zelda Series

SSBUD-Temple

Temple

SSB The Legend of Zelda Series

SSBUD-Brinstar

Brinstar

SSB Metroid Series

Yoshis Island Melee SSBU

Yoshi's Island

SSB Yoshi Series

SSBU-Yoshis Story

Yoshi's Story

SSB Yoshi Series

CXFountainofDreams

Fountain of Dreams

SSB Kirby Series

GreenGreens SSBU

Green Greens

SSB Kirby Series

SSBUD-Corneria

Corneria

SSB Star Fox Series

SSBUD-Venom

Venom

SSB Star Fox Series

PokemonStadium2103

Pokémon Stadium

SSB Pokémon Series

Mmutecityy

Mute City

SSB F-Zero Series

SSBUD-Onett

Onett

SSB EarthBound Series

MushroomKingdomII SSBU

Mushroom Kingdom II

SSB Mario Series

SSBUD-Brinstar Depths

Brinstar Depths

SSB Metroid Series

Poke Floats GO

Poké Floats GO

SSB Pokémon Series

BigBlue SSBU

Big Blue

SSB F-Zero Series

800px-SSBU-Fourside

Fourside

SSB EarthBound Series

DelfinoPlaza SSBU

Delfino Plaza

SSB Mario Series

Mushroomy Kingdom

SSB Mario Series

MarioCircuit SSBU

Mario Circuit

SSB Mario Series

SSBU-WarioWare Inc

WarioWare Inc.

SSB Wario Series

BridgeOfEldin SSBU

Bridge of Eldin

SSB The Legend of Zelda Series

SSBUD-Norfair

Norfair

SSB Metroid Series

FrigateOrpheon SSBU

Frigate Orpheon

SSB Metroid Series

Yoshis Island Brawl SSBU

Yoshi's Island

SSB Yoshi Series

800px-SSBU-Halberd

Halberd

SSB Kirby Series

LylatCruise SSBU

Lylat Cruise

SSB Star Fox Series

PokemonStadium2 SSBU

Pokémon Stadium 2

SSB Pokémon Series

PortTownAeroDive SSBU

Port Town Aero Dive

SSB F-Zero Series

CastleSiege SSBU

Castle Siege

SSB Fire Emblem Series

DistantPlanet SSBU

Distant Planet

SSB Pikmin Series

SSBUD-Smashville

Smashville

SSB Animal Crossing Series

NewPorkCity SSBU

New Pork City

SSB EarthBound Series

SpearPillar SSBU

Spear Pillar

SSB Pokémon Series

MarioBros SSBU

Mario Bros.

SSB Mario Series

SSBUD-Hanenbow

Hanenbow

SSB Electroplankton Series

CXGreenHillZone

Green Hill Zone

SSB Sonic Series

SSBUD-Summit

Summit

SSB Ice Climber Series

800px-SSBU-Skyworld

Skyworld

SSB Kid Icarus Series

ShadowMosesIsland SSBU

Shadow Moses Island

SSB Metal Gear Series (Brawl)

LuigisMansion SSBU

Luigi's Mansion

SSB Mario Series

PirateShip SSBU

Pirate Ship

SSB The Legend of Zelda Series

3DLand SSBU

3D Land

SSB Mario Series

GoldenPlains SSBU

Golden Plains

SSB Mario Series

GerudoValley SSBU

Gerudo Valley

SSB The Legend of Zelda Series

SpiritTrain SSBU

Spirit Train

SSB The Legend of Zelda Series

DreamLandGB SSBU

Dreamland

SSB Kirby Series

UnovaPokemonLeague SSBU

Unova Pokémon League

SSB Pokémon Series

PrismTower SSBU

Prism Tower

SSB Pokémon Series

MuteCitySNES SSBU

Mute City

SSB F-Zero Series

SSBUD-Magicant

Magicant

SSB EarthBound Series

ArenaFerox SSBU

Arena Ferox

SSB Fire Emblem Series

ResetBombForest SSBU

Reset Bomb Forest

SSB Kid Icarus Series

TortimerIsland SSBU

Tortimer Island

SSB Animal Crossing Series

Balloonfight ssbustage

Balloon Fight

SSB Balloon Fight Series

LivingRoom SSBU

Living Room

SSB Nintendogs Series

FindMii SSBU

Find Mii

SSB Find Mii Series

TomodachiLife SSBU

Tomodachi Life

SSB Tomodachi Life Series

800px-SSBU-PictoChat 2

Pictochat

SSB Nintendo DS Symbol

PacMazeDiscord

Pac-Maze

SSB Pac-Man Series-

MushroomKingdomU SSBU

Mushroom Kingdom U

SSB Mario Series

MarioGalaxy SSBU

Mario Galaxy

SSB Mario Series

MarioCircuitFor SSBU

Mario Circuit

SSB Mario Series

1200px-SSB4UJungleHijinxs

Jungle Hijinxs

SSB Donkey Kong Series

SSBUD-Skyloft

Skyloft

SSB The Legend of Zelda Series

Pyrosphere SSBU2

Pyrosphere

SSB Metroid Series

TheGreatCaveOffensive SSBU

The Great Cave Offensive

SSB Kirby Series

OrbitalGateAssault SSBU2

Orbital Gate Assault

SSB Star Fox Series

KalosPokemonLeague SSBU

Kalos Pokémon League

SSB Pokémon Series

800px-SSBU-Coliseum

Coliseum

SSB Fire Emblem Series

FlatZone2 SSBB

Flat Zone X

SSB Game & Watch Series

PalutenasTemple SSBU

Palutena's Temple

SSB Kid Icarus Series

Gamer SSBUltimate

Gamer

SSB Wario Series

GardenOfHope SSBU

Garden of Hope

SSB Pikmin Series

800px-SSBU-Town and City

Town & City

SSB Animal Crossing Series

WiiFitStudio SSBU

Wii Fit Studio

SSB Wii Fit Series

WreckingCrew SSBU

Wrecking Crew

SSB Wrecking Crew Series

SSBUD-Pilotwings

Pilotwings

SSB Pilotwings Series

WuhuIsland SSBU

Wuhu Island

SSB Wii Sports Series

WindyHillZone SSBU

Windy Hill Zone

SSB Sonic Series

800px-SSBU-Pac-Land

Pac-Land

SSB Pac-Man Series-

BoxingRing SSBU

Boxing Ring

SSB Punch-Out Series

GaurPlain SSBU

Gaur Plain

SSB Xenoblade Series

DuckHunt SSBU

Duck Hunt

SSB Duck Hunt Series

WilyCastle SSBU

Wily Castle

SSB Mega Man Series

SuzakuCastle SSBU

Suzaku Castle

SSB Street Fighter Series

800px-SSBU-Midgar

Midgar

SSB Final Fantasy Series

UmbraClockTower SSBU

Umbra Clock Tower

SSB Bayonetta Series

NewDonkCityHall SSBU

New Donk City Hall


SSB Mario Series

GreatPlateauTower SSBU

Great Plateau Tower

SSB The Legend of Zelda Series

MorayTowers SSBU

Moray Towers

SSB Splatoon Series

DraculasCastle SSBU

Dracula's Castle

SSB Castlevania Series

SSBUD-Mementos

Mementos

SSB Persona 5 Series

YggdrasilsAltar SSBU

Yggdrasil's Altar

SSB Dragon Quest Series

SpiralMountain SSBU

Spiral Mountain

SSB Banjo-Kazooie Series

KingofFightersStadium SSBU

King of Fighters Stadium

SSB Fatal Fury Series

300px-SSBU-Garreg Mach Monastery

Garreg Mach Monastery

SSB Fire Emblem Series

SpringStadium

Spring Stadium

SSB ARMS Series

MinecraftWorldSSBU

Minecraft World

SSB Minecraft Series

1600px-SSBU Northern Cave

Northern Cave

SSB Final Fantasy Series

SSBU-Cloud Sea of Alrest

Cloud Sea of Alrest SSB Xenoblade Series

MishimaDojoSSBU

Mishima Dojo

SSB Tekken Series

DLC6
280px-World 1 - Super Mario 3D World

3D World

SSB Mario Series

MK8D-Triforce-Cup-Rainbow-Road-SNES

Rainbow Road Generations

SSB Mario Series

LostMangroves USBIV

Lost Mangrove

SSB Donkey Kong Series

GangplankGalleonSSBSupreme

Gangplank Galleon

SSB Donkey Kong Series

Beanstalk Walk

Beanstalk Walk

SSB Yoshi Series

Valley of Seers

Valley of Sears

SSB The Legend of Zelda Series

UnderworldandSkyworld(3D-Classics)

Underworld / Skyworld

SSB Kid Icarus Series

BlueSkyPalace ASB

Blue Sky Palace

SSB Kirby Series

SSBI Gyromite

Gyromite

SSB R.O.B. Series

VenusLighthouse ASB

Venus Lighthouse

SSB Golden Sun Series

FormidableOak-Pikmin3

Formidable Oak

SSB Pikmin Series

Sandershouse

Living Room

Chibi-Robo Series

PrisonIsland

Prison Island

SSB Xenoblade Series

Pac-Maze Championship Edition

Pac-Maze CE

SSB Pac-Man Series-

BombFactory ASB

Bomb Factory

SSB Bomberman Series (SSF2)

Ssbb stages final fantasy old chaos shrine wip 1 by demonslayerx8 d5k1fak-fullview

Chaos Shrine

SSB Final Fantasy Series (SSF2)

Bubble-bobble-nes-1316787684-020

Bubble Bobble

BubbleBobbleLogo

MKT Icon WaluigiPinballC

Waluigi Pinball

SSB Mario Series

NintendolandVS

Nintendo Land

SSB Nintendoland Series

SSBA Excitebike Arena

Excitebike Arena

SSB Excitebike SeriesB

TheMysteriousMurasameCastle ASB

The Mysterious Murasame Castle

SSB The Mysterious Murasame Castle Series

TetrisV

TETRIS

SSB Tetris Series

BlossomCity

Blossom City

SSB Wonderful 101 Series

ScrogsTowerDefense

Scrogs Gun Tower Defense

SSB Dillons Rolling Western Series by evilwaluigi

SSF2 The World That Never Was

The World That Never Was

SSB Kingdom Hearts Series (SSF2)

ScuttleTown

Scuttle Town

SSB Shantae Series2

PlainsofPassage ASB

Plains of Passage

SSB Shovel Knight Series

New

??? ??? ??? ??? ???

Developement

  • Master & Crazy Orders makes now part of the Campaign Mode.
  • There will be more than eight alternate costumes for every character, which they will be unlockable and known as EX Costumes.
    • Some of the older costumes from the previous games that were being cut will now return.
  • The movement and gameplay will still remain from Ultimate with a few balancing tweaks.
  • There will be more Assist Trophies and Pokéballs.
  • Some mechanics like the combo power raiser from Ultra will be removed for balancing purposes. However, the combo counter will still return for scoring and Final Smash Meter purposes.
  • The graphics and aesthetics will be more detailed and vivant comparing to Ultimate for being less "clay-like". The UI and menu themes will change too.

Media

See the whole soundtrack of the game here: Arcade Smash Bros./Soundtrack

Trivia

  • Mii Wizard and Mii Sports Trainer, from Ultra, are the only Mii Fighter classes that are excluded in this game.
    • This makes the third Super Smash Bros. installement that excludes veterans from previous games, excluding Ultimate.
  • Icicle Mountain, Rumble Falls, 75 m, 3DS Rainbow Road, Paper Mario and Super Mario Maker are stage that are exluded in this game due to balancing issues and already removing unnecessary duplicates.
    • Aside from the canon universe, in the fanon Ultra universe, the removed stages are Comet Observatory, Woolly World 2, Oubliette, Royal Road, Wish Park, Realgam Colosseum, Death Desert, Sand Ocean, Weyard, Desert of Dirijidoos, Wii Play and Endless Ocean.
  • It's the second time that the battle portrait of Jigglypuff is being slightly rotated since Brawl.
  • This makes the second Smash game that it follows the same "Everyone is here!" principle, added with extra Ultra characters and future newcomers, being the biggest fighter roster up to date.
    • The statement above also counts to the stages, except for those that are cut from the game.

Gallery

Logo's & Boxarts

Character Artworks

Sprites & UI

Screenshots

Damage Meters

Credits

  • Final Destination: AnimeAbsol
  • Bomb Factory: it is a mod for Brawl/Project M made by ALM5252 and Zant532.
  • Chaos Shrine: demonslayerx8
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