Arcade Smash Bros. | ||||
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Developer(s) | Nintendo
Bandai Namco Square Enix | |||
Publisher(s) | Fantendo | |||
Designer(s) | Masahiro Sakurai | |||
Platform(s) | Arcade systems | |||
Genre(s) | Fighting
Platforming Multiplayer | |||
Series | Super Smash Bros. (series) | |||
Predecessor | Super Smash Bros. Ultimate | |||
Release Date(s) | Ca. 2021 | |||
Mode(s) | Single Player
Multiplayer | |||
Age Rating(s) | ||||
Media Included | Arcade hardware | |||
Available Input | Nintendo GameCube Controller |
Arcade Smash Bros. (アーケード大乱闘スマッシュブラザーズ, Arcade Great Fray Smash Brothers), shortened to "ASB", "Smash Bros. Arcade", "Arcade" or "Arcade Bros". is a crossover fighting game for arcade systems. It was first announced on April 1, 2020 and revealed all of the veterans in the series (until Ultimate's Fighters Pass Vol. 1 and 2, including Ultra too) in an unexpected trailer announced by Nintendo. It is the seventh installement in the Super Smash Bros. series (eighth if the Smash 4 version of the Nintendo 3DS or Wii U is counted as seperate games, including the fanon Ultra) and being the first to be released in arcade systems instead of traditional home consoles in history of Super Smash Bros..
It will continue to be developed after the development of Fighters Pass Vol. 2 downloadable content is completed in Ultimate. However, there's a list of music announced and uploaded by the developers that will be confirmed in this game. A lot of information has been released until now.
After the release, developers have confirmed that they will release a competitive remaster that can be played on official tournaments and e-sport locals.
Gameplay
Arcade Smash Bros. plays similar like Ultimate with slightly balancing changes and updated signficant aesthetical changes. Not only affects its gameplay but also its accessibility, which is very limited compared to the previous titles. Its engine is the same as Ultimate extended with extra hardware and graphical hardwares to improve its gameplay. The game is played only with a GameCube Controller fixed near the arcade machine. As an extra, you can also play with traditional controls inspired from fighting arcade games (For players that play the characters that require advanced inputs like Ryu, Ken, Terry and Kazuya, it is more effective to play in this game since you can play with the traditional controls setup as an option).
Arcade machine
The arcade machine is build in a way that follows stricly the measures of the global pandamic that we have now and protects players to keep distance of other players.
Credits and cards
The player should start up their game with tokens received from the local arcades first. You start making your own player profile with your username or tag and a selfie, including with some accesories (similar to Mario Kart Arcade GP series; those photos will be portrayed on your matches above your Fighter). After that, you choose a Fighter's portrait art. You have at least one minute to configure your profile. Until it's finished, you will be redirected to the main menu.
If you have your Smash Card active inside the arcade machine and are playing for the first time, you will get a special pack of free Fighters and Spirits. The Fighters are choosen by each of their series (Melee x1, Brawl x1, Smash 4 x1, Ultimate x1 and Ultra x1). The process of making a Smash Card is about min. one minute.
Of course, even if you have a maximum amount of credits, you have a permanent amount of rounds that you can play if you have a Smash Card active. The maximum amount of rounds for a player is two rounds. Once the two rounds are finished, the players must exit the arcade machines so that other people near the arcade line can play it too. If a player that already is finished and goes to play again, the Smash Card identifies this act and refuses to activate the player profile and start the game. The limited time to wait is thirty minutes until it activates. If a player has troubleshooting problems with his Smash Card, a local worker can simply repair by transfering safely in the computer. There are also rare cases if a local arcade worker gives a new Smash Card with the previous imported save files from he defected card, if the Smash Card becomes unable to repair or unusable (ex: corrupted).
Those system rules are only active if the a player has a Smash Card, not for players with local arcade tokens; those players can play every round but each playthrough they get, it resets their data and their save data is non-existent. The Smash Card has also an amiibo system implemented in the rear of the card. If you scan near your Nintendo Switch amiibo reader for Ultimate, it recognizes your card and pops up your chosen profile that you choose in the arcade machine.
Menus and modes
Once you start the game, your time limit is fifty seconds time to choose a mode. You only can play between multiplayer and solo.
Smash Mode
Smash Mode is a multiplayer mode which allows you to play with other players around the arcade machine, up to eight players. In multiplayer, once the timer runs out, you automatically go to Solo Mode if there aren't other active players available, even if a player is chosen out if other players chose Duel Mode.
Versus Mode
Versus Mode allows players to brawl against other players in one match. Every player selects a mode and when the timer runs out, a roulette wheel will appear with those selected modes. If the wheel lands on the selected mode, all the players are obligatory to play the selected mode. There's also a small side roulette if the items are on/off, if it's a 3-stock match, a score match, a stamina match or a coin match and if the stage can morph if the stage is selected as original without Ω stages and Battlefield stages.
- Vs. Free-For-All: Up to eight players, players must brawl in a random selected stage.
- Vs. Team Smash: It divides players between two teams (2v2 or 4v4) or four teams if there are eight players active. If there's an uneven number of players, they will be automatically dragged to a random team.
- Vs. Duel Smash (1v1): Players play only on Ω stages or Battlefield stages without items if an another player chosed this mode too. If both players chose this mode, they will be excluded from the roulette.
- Vs. Spirits Smash: Up to eight players. It's the same as Vs. Free-For-All but the Fighters have Spirits equipped. Before the battle, you can choose which Spirit that you want available. Each player has their own Spirit Board.
- Vs. Roulette Smash: Up to eight players, reminiscent to Special Smash. It's the same as Vs. Free-For-All but each player will get up to four special accessories that helps in the match.
- Mega: Fighter gets big transformed from a Super Mushroom.
- Mini: Fighter gets small minimilized from a Mini Mushroom.
- Flower: Fighter has a Lip Flower effect, draining their damage consistently.
- Bunny: Fighter has a Bunny Hood, allowing them to jump abnormally high.
- Metal: Fighter transforms into metal, similar to Metal Cap from Super Mario 64.
- Clear: Fighter becomes invisible, nearly visible if it performs a move, similar to the Clocking Device from Melee.
- Tail: Fighter gains a raccoon tail and raccoon ears, allowing to float across the stage (and jump cancel) and attack opponents with his tail replacing the jab attack. It allows the fighter reflect projectiles if the button is triggered.
- Rocket Belt: Fighter gains a rocket belt to hover around the stage permanently.
- Screw: Fighter has the ability to Screw Attack, inspired from the Metroid games.
- Back Shield: Fighter gains a back shield that protects it and reflects projectiles.
- Curry: Fighter has the ability to spit fire, inspired from Kirby's Dreamland.
- Reflect: Fighter gains a Franklin Badge, allowing them to relect projectiles from all angles permanently.
- Light: Fighter is lighter than normal, meaning that it can be knocked out easily by opponents. But its mobility is smoother and faster.
- Heavy: Fighter is heavier than normal, meaning that it is difficult to be knocked out by opponents. But it's mobility is worse and has higher gravity.
Smash Run
Smash Run retruns off of its glory from Smash 3DS and didn't change its concept but its gameplay changed. Before starting the match, players must choose their Spirits to equip to their Fighter. Smash Run's titanic stage is also reconstructed being a little different then the previous version. There are also new obsacles, mini games and enemies too which are also updated aetheticaly. As for the final part of the game where players must compete against theirselves, it will always end up in a Free-For-All, based on their stats. How much their stats are, the size of the stage matters.
Squad Strike
Squad Strike returns from Ultimate but instead of playing in a 1v1, you can now play up to eight players. It didn't change anything. After choosing this mode, you will be redirected to Versus Mode to choose the rules. The stock limit is up to three only, no more, no less.
Sandbag Soccer
Snadbag Soccer is a brand-new mode that allows up to 2-8 players to play against each other divided in two teams. The objective is that each team needs to bring the Sandbag to one of the opposing team goals. Players can also be launched and attacked by each other too, and most of the items can land on the arena. The one team that reached up to ten goals, wins the game. The time limit of the whole match is only 8 minutes and Final Smashes are disabled.
Solo Mode
Arcade Mode
Arcade Mode resembles a lot like a Classic Mode mix between Melee a lot and a bit of Brawl. Unlike Ultimate, each match that you're up against is random. There are a total of seven matches and three bonus games. The bonuses are randomly chosen; it chooses minigames like Break The Targets!, Board The Platforms!, Home-Run Contest!, Target Blast!, 3-Minute Smash! or Crystal Smash!.
Campaign Mode
- Main article: Arcade Smash Bros./Campaign Mode
Campaign Mode is a spiritual sequel of Adventure Mode in Melee, but has elements from Ultimate and Brawl which each character has their own theme and maps.
Spiritboard Rally
Spiritboard Rally is a survival mode that allows players to choose ten Spirits to fight with in ten matches. Before the rally starts, one character must choose one Primary and three Support Spirits to equip himself. If you win one match, you will enter the Spirit World to fire the opponent you've beaten to obtain the posessed Spirit. No matter if you win or lose, you will go to the next match that you will choose. Once that the ten matches are finished, you will get the final results and more Spirits, Shards and Bonuses.
Gold Rush
TBA
All-Star Survival
TBA
Boss Rush
TBA
Controls
In this arcade machine, you only control the GameCube Controller. It has the same default settings like in every Super Smash Bros. game.
Button + Button Combinations | Function in the menu | Function in-game |
---|---|---|
Hovering to a certain mode, a fighter or a stage. | Moves your character to walk if you tilt slightly left or right, or dash if the pad is fully tilted. You can also control your character midair to move left or right.
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Hovering to a certain mode. In the stage select screen, you click them to select the music. | Makes your character taunt. It has three taunts: a side taunt (which is left or right), a down taunt and an up taunt. Each of them have different animations depending of each direction the is pressed. | |
Selecting a desired mode, a fighter or a stage. | This button is called an action button. By tapping this button solely by tapping, you perform a number of jabs up to three to finish the jab. You can also repeatly tap the button (or hold it) to perform a rapid jab that only works with certain characters like Fox or Kirby. If you hold the button only on the first jab without any contact to an opponent, your character performs multiple jab 1 attacks. While dashing, if you tap the action button, your character performs a dash attack. With this button, you can also pick an item and control it.
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Return to the previous menu. In the character select screen or in the stage select screen, you must hold the button to return to the previous menu. | This is the Special button which allows your character to perform a special attack. Depending of the character your using, each special attack has its unique properties. An example is if you hold up on the circle pad while pressing/holding (depends on the character) the button, the character performs an extra midair jump. Its utility is for combo finishers or mostly to recover on stage safely depending the situation. An exception of utilizing the special button is Terry, performing his unique back special attack, Crack Shoot, if facing the opposite direction. | |
Has the same properties as the circle pad. | The Smash Stick, mentioned previously, is a pad that allows characters to perform smash attacks. It's a much easier way to perform smash attack instead of pressing the circle pad and the button at the same time. Again like the circle pad, it can be tilted left/right, upwards or downwards. | |
Depends on the situation. In the character select screen, you click them to select a costume. In the stage select screen, if you hover on a stage icon and press those buttons, it changes the stage layout to an Ω-stage () or Battlefield-stage (). | These buttons allows the character to jump if Tap Jump is off. If tapped, the character short hops. | |
It functions like the & buttons in the character select screen and stage select screen. | With those shoulder button, you can protect your character by creating a shield around it, leaving it invunerable to attacks.
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In the character select screen, it changes the costume manually. | This button allows the character to grab. If you push the button while tilting the circle pad or the C-Stick on the desired direction, you perform an out-of-shield grab. When a character caught his opponent, if you press the button ( alternatively), you can pummel the opponent. If you tilt the circle pad after you grab an opponent, you throw it depending on which direction you tilt it. It has four different kinds of throws: forward throw, back throw, up throw and down throw. | |
It functions as the button. In the character select screen, when the 'Ready To Fight' bar appears, you click the Start button instead of hovering and selecting it. | It will pause the match. You have 15 seconds of break time since this is an arcade game. After 15 sectonds, the match will resume. Each player has only one pause opportunity for the whole match. You can press back the pause button ton resume the match again.
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Gameplay
- The buffer input is slightly better adjusted resembling to Brawl's buffer mechanic, since it was the best out of the series.
- Shield mechanics are adjusted to both terms between perfect shielding and pairing. You can perfect shield if you shield at the same time of the impact of the attack. You can also pairing the attack if you leave the shield on the same impact. You cannot perfect shield and pairing inbetween.
- You can no longer tech Final Smashes becoming untechable, except for ones that are executed with the Smash Meter.
- Since there's a whole lot of changes in footstool mechanics, here's now a new footstool jump technique called Footstool Leap (or in short Leap Jump). It is very similar to Greninja's or Simon's down air. This is where the player who performs a footstool needs to press on the right time, while also knocking opponents diagonally upwards to further follow up combos. It allows them to further jump higher as a great to for recoveries. The knockback on the inital usage is always weight-dependent.
- During the Leap Jump, the game leaves a small window of an opportunity to perform this move easily.
- As in Ultimate, footstools can still be teched and is harder to perform.
- During the Leap Jump, characters have unique animations.
- Special Zoom's have now a special background to each character, reminiscent to their games, improving it aestheticaly.
- Donkey Kong has Jungle Japes with bright sunset scenery as a background when using fully charged Giant Punch.
- Captain Falcon has a bright burning phoenix as a background refering to his iconic Falcon Punch.
- Jigglypuff, if she uses Rest, has a green background with sleeping bubbles and the letter Z scattered on screen looking a lot like the textures of the modern Pokémon games.
- Chrom, using fully charged Flare Blade, has a blue background with horizontal bright flashes, reminiscent to Fire Emblem: Awakening's cover artwork.
- Byleth, when using clean hit Amyr, has the Garegg Mach Monastery as a background with a red background hue and horizontal flashes.
- TBA
Characters
These are the confirmed characters to come, obviously all the veterans. No newcomers are currently announced. Some characters from the previous series return as Echo Fighters whith different playstyles different from the original, like Link from Twilight Princess that plays very similar to Smash 4.
All characters that debuted in Smash 64, including the unlockables are the starter characters. All that proceeds of Melee until Ultimate (and Ultra) are unlockable. Newcomers can be unlocked like in its traditional way with a duel match. Putting the newcomers aside, the unlocking method of this game is very different compared to the previous titles. Since it's an arcade game, to unlock the veterans, you need to complete the modes above to gain awards. Those awards include Fighter Shards which the player must collect during their gameplay to unlock them as playable fighters. However, it is not simple as that; each Fighter Token has his own rarity.
Here are the rarity symbols and their meaning:
Main changes
Not only there're aesthetical changes, but also there's enough information to get into the technical data for the majority of the veterans that get a major moveset overhaul.
- The visuals and aesthetic are more vibrant and smoother instead of being "clay-like" looking.
- As refered above, the majority of the characters have more than eight alternate costumes, now being known as EX Costumes that you need to unlock with their corresponding Fighter Shards.
- Echo Fighters will have some differences in their moveset, similar to Ken.
- It is confrmed that Mario will use Cappy as his side special, replacing his Cape. You can see Mario's moveset in his own page for more information.
- Link from Twilight Princess plays similar to Smash 4 and also shares a majority of the moves and mechanics from Link from Breath of The Wild. Still, Link recycles his Brawl and Smash 4 voiceclips back.
- Samus' design is inspired from Metroid Samus Returns and Metroid Dread. (Her appearance may change if Metroid Prime 4 is announced)
- Luigi uses now his Poltergust G-00 continuously, altering his moveset.
- Shulk received significant aesthetic changes to his appearence, being inspired of an mix between Xenoblade Chronicles and Xenoblade Chronicles: Defenitive Edition. They also receive new costumes from their recent game from Xenoblade Chronicles: Future Connected.
- Like it's representative in Fire Emblem Warriors and Heroes, the female version of Corrin now is the main representative character in this game instead of the male version.
- Ridley appears as a playable character and a boss hazard in Pyrosphere only if the playable version is absent.
Changes from Ultra
- Like in every character in Ultimate, all the characters have an overhaul in aesthetic and facial expressions being more expressive.
- Chibi-Robo's game mechanic is different compared to the previous installement. It uses a stamina-like mechanic that uses as a battery, reminiscent to his games.
- Impa's representative design is now inspired of young Impa from Hyrule Warriors: Age of Calamity instead of the old Hyrule Warriors one. She will also have a major overhaul for her moveset inspired from this game. As example of a major overhaul, her speed has significantly improved to be more nimble and agile than in Ultra, where she was normaly slow but powerful. However, in this game, her damage output has drastically weakened.
- There will be also major changes graphical and sound effects reminiscent to her respective game.
- Paper Mario still remains the same with the Paper Mario: Sticker Star appearance, but his hammer changes to the model of Paper Mario: Color Splash and Paper Mario: The Origami King.
- Krystal's appearance is now similar to Ultimate, inspired from Star Fox Adventures. She will also receive her latex-like costumes too from Star Fox Assault and Command.
- Bomberman's main appearanace is now inspired from the mainline Bomberman series, instead of the Bomberman Generation design.
- Baby Mario & Luigi no longer represent the Yoshi series. Instead, they represent the Super Mario franshise.
- Excitebike Rider has changed appearance. He's more bulked and buffed resembling to be more humanoid instead of being cartoony.
- Rhythm Heaven series symbol has changed.
- Marshal's animations alters appearance from the Rhythm Heaven games, similar to Mr. Game & Watch.
- Marshal has now a dark thick outline around him to resemblance his games from Rhythm Heaven, while being fully three dimensional.
- Fiora, Reyn and Melia received significant aesthetic changes to their appearence, being inspired of an mix between Xenoblade Chronicles and Xenoblade Chronicles: Defenitive Edition. They also receive new costumes from their recent game from Xenoblade Chronicles: Future Connected.
- Bubble Bobble series symbol has changed.
- Bub changed from appearance reminiscent to the newest game: Bubble Bobble 4 Friends.
- Rayman series symbol has changed.
- Black Mage's appearance is now inspired from the modern aged Final Fantasy games, having clothes inspired of Vivi Ornitier, a character from FFIX.
- Dr. Luigi now doesn't wear his green cap, comparing to Ultra, similar to Dr. Mario.
- Also while Luigi has a new moveset, Dr. Luigi retains his older special moves.
- Galacta Knight's main appearance is now inspired from the Aero Hero in Light form Super Kirby Clash.
- It also has an alternate outfit of Aero Hero in Dark form from the same game.
- Dillon's appearance is now inspired of Dillon's Dead-Heat Breakers. He will also get his old model from Dillon's Rolling Western, similar to Ultra.
- Sora's model is now inspired of Kingdom Hearts III. He will also have his old outfits back from Kingdom Hearts and Kingdom Hearts II.
Confirmed Roster
There are a total of 124 characters confirmed to be playable in this game, also from Ultra Smash Bros. IV included. After the Kazuya presentation, a newcomer as been announced and it will be revealed after the last downloadable character in Ultimate.
- The Mii's are unlockable, but they are not affected by the unlockable system. Players must play one of the modes as the way to unlock them. The customization menu will also be unlocked alongside with the Mii's.
- Medusa is a Ultra character and is the only Echo Fighter that is a veteran, but falls under the terms of an Echo Fighter of Palutena. So, it is not wrong to place on the list near her counterpart.
Veterans (124) | |||||
Table of contents | |||||
Rank shards | Starter Characters | Common Characters | Rare Characters | Epic Characters | Legendary Characters |
Amount of characters | 12 (+ 3 Mii Fighters) | 13 | 21 | 45 | 27 |
Starters | |||||
Mario | Donkey Kong | Link (BotW) | Samus | Yoshi | Kirby |
Fox | Pikachu | Luigi | Ness | Captain Falcon | Jigglypuff |
Unlockables | |||||
Link (TP) (ε) | Dark Samus (ε) | Peach | Daisy (ε) | Bowser | Ice Climbers |
Common | Common | Rare | Rare | Epic | Common |
Sheik | Zelda | Dr. Mario | Pichu | Falco | Marth |
Epic | Legendary | Rare | Common | Rare | Epic |
Lucina (ε) | Young Link | Ganondorf | Mewtwo | Roy | Chrom (ε) |
Rare | Rare | Epic | Legendary | Epic | Rare |
Mr. Game & Watch | Meta Knight | Pit | Dark Pit (ε) | Zero Suit Samus | Wario |
Rare | Epic | Common | Rare | Epic | Epic |
Snake | Ike | Pokémon Trainer | Diddy Kong | Lucas | Sonic |
Legendary | Epic | Epic | Epic | Rare | Epic |
King Dedede | Olimar | Lucario | R.O.B. | Toon Link | Wolf |
Rare | Common | Legendary | Rare | Epic | Epic |
Villager | Mega Man | Wii Fit Trainer | Rosalina & Luma | Little Mac | Greninja |
Common | Legendary | Rare | Legendary | Common | Epic |
Palutena | Medusa (ε)* | Pac-Man | Robin | Shulk | Bowser Jr. |
Legendary | Legendary | Epic | Epic | Epic | Common |
Duck Hunt | Ryu | Ken (ε) | Cloud | Corrin | Bayonetta |
Rare | Epic | Epic | Legendary | Epic | Legendary |
Inkling | Ridley | Simon | Richter (ε) | King K. Rool | Isabelle |
Rare | Epic | Epic | Epic | Epic | Rare |
Incineroar | Piranha Plant | Joker | Hero | Banjo & Kazooie | Terry |
Epic | Common | Legendary | Legendary | Epic | Epic |
Byleth | Min Min | Steve | Sephiroth | Pyra & Mythra | Kazuya |
Legendary | Legendary | Legendary | Legendary | Legendary | Legendary |
??? | Mii Brawler | Mii Swordfighter | Mii Gunner | ||
Starter* | Starter* | Starter* | |||
Ultra characters | |||||
Chibi-Robo | Captain Toad | Nabbit | Impa | Ghirahim | Paper Mario |
Common | Common | Rare | Epic | Legendary | Epic |
Dixie Kong | Bandana Waddle Dee | Sceptile | Krystal | Fiora | Reyn |
Epic | Rare | Epic | Legendary | Epic | Rare |
TBA | TBA | TBA | |||
Melia | Sylux | King Hippo | Excitebike Rider | Classic Pit | Marshal |
Legendary | Epic | Rare | Legendary | Epic | Legendary |
TBA | |||||
Bomberman | Bub | Rayman | Genesect | Waluigi | Isaac |
Epic | Epic | Epic | Legendary | Rare | Epic |
TBA | |||||
Black Mage | Baby Mario Bros. | Dr. Luigi | Toon Zelda | Galacta Knight | Wonder Red |
Epic | Rare | Rare | Legendary | Legendary | Epic |
Dillon | Sora | Shantae | Shovel Knight | ||
Rare | Legendary | Epic | Legendary | ||
Newcomers (1/??) | |||||
Assist Trophies
Assist Trophies return with some of already confirmed aesthetic changes.
- The Nintendogs animals all appear in this game, including a new kitten from Nintendogs + Cats.
- Starly now shares the same properties as Starfy.
- Klaptraps can now come in purple color too.
- Knuckles now can throw rocks, similar to Sonic Battle.
- Vince and Nikki has now more objects to draw.
- The Space Invaders are now 8-bit instead of being 3D models.
Note: Some of the returning Assist Trophies could be confirmed to be a fighter in the future.
Poké Balls
There are 77 confirmed Pokémon that come out in Poké Balls, which are the returning ones. The new ones are yet to come. There also some changes to some moves on certain Pokémon. Mythical Pokémon such as Arceus and Darkrai have a low chance of appearing in Poké Balls, while the Legendaries appear in Master Balls. Also, the new written moves are underlined while the Mythical Pokémon are written with a (*) symbol:
- Chikorita uses Magical Leaf instead of Razor Leaf from Melee and Brawl, which is the move Snivy uses currently.
- Cyndaquil uses Flame Wheel instead of Flamethrower from Melee. It moves around the stage while spinning like a burning wheel following opponents. It can also jump on platforms.
- While Togepi can use Metronome, Clefairy is also capable of using this move with different abilities such as: Heal Pulse, Cursed Body, Gust, Supersonic and Explosion. Togepi uses Sleep Powder, Leech Seed, Magnitude, Powder Snow and Night Shade.
- Heal Pulse heals all the fighters around Clefairy by 30%.
- Cursed Body forbid the opponents use special moves (or B-moves) for a while, except for the one that summoned it.
- Gust is a move that pushes all the fighters to the side with a powerful wind. The direction can vary between left and right.
- Supersonic makes the opponents in dizzy status when hit by it.
- Explosion works like Electrode but it is executed immediately without warning, being one of the most powerful moves in the game, having serious high knockback.
- Venusaur uses Seed Bomb instead of Earthquake from Melee, since it's Metagross' current move from Brawl. It launches three Seed Bombs upwards in the air and goes down until landing on stage exploding afterwards. The projectile itself deals only physical damage and the explosion makes the opponent dizzy and vulnerable on impact.
- Both Chespin and Venusaur use the same move in a different manner.
- Piplup uses Whrilpool instead of Surf from Brawl, since it's Oshawott's current move from Smash 4. Makes a whrilpool above it, trapping opponents spinning around. While being inside of Whirlpool, all the fighters can still perform moves while spinning around. The velocity depends on the character's weight (light goes faster and heavy goes slower).
- Raikou uses Zap Cannon, instead of using Spark from Melee. Like Suicune, Raikou launches a electric thunderbeam forward, stunning opponents for a while.
While there are some changes in moves, some of them have aesthetical changes:
- Scizor has a literal metal texture on his claws performing Metal Claw.
- The Alolan Exeggutor while using Synthesis, particles appear on its leaves.
- Mimikyu, before performing its signature Z-Move: Let's Snuggle Together!, a symbol of a Z-Crystal appears.
- The Alolan Raichu, before performing its signature Z-Move: Stocked Sparksurfer, a symbol of a Z-Crystal appears.
Mew, Celebi and Jirachi use Fly all the same. While they don't do particularly nothing, they are rare Pokémon that have almost never the chance of appearing unlike other Mythical Pokémon. The only difference is that Moltres can also use Fly, but it sends the opponents significantly upwards when hit by the Pokémon.
Latios & Latias are the only ones that appear in a normal Pokéball, instead of a Master Ball for an unknown reason.
Goldeen still has a very low chance of appearing on a Master Ball.
Returning Pokéballs (77) | |||||
Abomasnow
Move: Ice Punch, Blizzard |
Abra
Move: Teleport |
Alolan Exeggutor
Move: Synthesis |
Alolan Raichu
Move: Stocked Sparksurfer |
Arceus*
Move: Gravity |
Beedrill
Move: Twinneedle, Fell Stinger |
Bellossom
Move: Sweet Scent |
Bewear
Move: Brutal Swing |
Blastoise
Move: Hydro Pump |
Bonsly
Move: Tackle |
Celebi*
Move: Fly |
Chansey
Move: Softboiled |
Chespin
Move: Seed Bomb |
Chikorita
Move: Magical Leaf |
Clefairy
Move: Metronome |
Cyndaquil
Move: Flame Wheel |
Darkrai*
Move: Dark Void |
Dedenne
Move: Discharge |
Deoxys*
Move: Hyper Beam |
Ditto
Move: Transform |
Eevee
Move: Tackle |
Electrode
Move: Explosion |
Fennekin
Move: Incinerate |
Fletchling
Move: Peck |
Gardevoir
Move: Gardevoir |
Gogoat
Move: Take Down |
Goldeen
Move: Splash |
Gulpin
Move: Swallow |
Hitmonlee
Move: Jump Kick |
Inkay
Move: Topsy-Turvy |
Jirachi*
Move: Fly |
Keldeo*
Move: Secret Sword |
Koffing
Move: Smog |
Latios & Latias
Move: Steel Wing |
Manaphy*
Move: Heart Swap |
Marshadow
Move: Spectral Thief |
Meloetta*
Move: Echoed Voice |
Meowth
Move: Pay Day |
Metagross
Move: Earthquake |
Mew*
Move: Fly |
Mimikyu
Move: Let's Snuggle Together! |
Munchlax
Move: Pickup |
Oshawott
Move: Surf |
Piplup
Move: Whirlpool |
Pyukumuku
Move: Counter |
Scizor
Move: Metal Claw |
Snivy
Move: Razor Leaf |
Snorlax
Move: Body Slam |
Spewpa
Move: Stun Spore |
Staryu
Move: Swift |
Swirlix
Move: Cotton Spore |
Togedemaru
Move: Zing Zap |
Togepi
Move: Metronome |
Torchic
Move: Fire Spin |
Unown
Move: Take Down |
Venusaur
Move: Seed Bomb |
Victini*
Move: Victory Star |
Vulpix
Move: Ember |
Alolan Vulpix
Move: Frost Breath |
Weavile
Move: False Swipe |
Wobbuffet
Move: Counter |
Zoroark
Move: Fury Swipes |
||||
Legendary Pokéballs | |||||
Articuno
Move: Icy Wind |
Zapdos
Move: Thundershock |
Moltres
Move: Fly |
Suicune
Move: Aurora Beam |
Raikou
Move: Zap Cannon |
Entei
Move: Fire Spin |
TBA | |||||
Kyogre
Move: Hydro Pump |
Palkia
Move: Spacial Rend |
Giratina
Move: Dragon Breath |
Lugia
Move: Aeroblast |
Ho-Oh
Move: Sacred Fire |
Solgaleo
Move: Stunsteel Strike |
Lunala
Move: Moongeist Beam |
Tapu Koko
Move: Electroweb |
Xerneas
Move: Geomancy | |||
New Pokéballs | |||||
Bosses
TBA
Stages
It is also confirmed that all the stages from the previous series will return to Arcade Smash Bros.. The stage selection screen, is not available anymore due to having a random stage selection after all the players are ready to battle. However, it differs from layout depending on the mode that it's playing.
Stage Changes
- All three variant forms of Battefield are inspired by one of the concept arts of Ultimate. Big Battlefield is now only choosable in 8-Player Smash and has the same layout and visuals as the normal one.
- Final Destination remains the same from Ultimate but is a lot more vibrant (including the background scenery) and has neon light colors around the stage.
Super Smash Bros. (64)
- Planet Zebes and Sector Z have been added to this game, receiving the same aesthetical changes from Ultimate.
- Meta Crystal is now brand-newly added to this game for the first time as a stage instead of a single-player stage. It also receives the same aesthetical changes from Ultimate. It is now part of the Super Mario franchise, being reminiscent to Super Mario 64's Hazy Maze Cave level.
Super Smash Bros. Melee
- Mushroom Kingdom, Mute City and Poké Floats are now added to the game with overall aesthetic changes.
- Mushroom Kingdom, now named as Lost Mushroom Kingdom, recieves the same treatment of Mushroom Kingdom 64, adding correct textures of the original Super Mario Bros, especially from Lost Levels.
- Mute City's layout is inspired from a mix between F-Zero X, F-Zero GX and the vibrant look of Mario Kart 8 Deluxe.
- Poké Floats, now named has Poké Floats GO, has now significant balancing changes and has a more vibrant look, reminiscent to the mobile game, Pokémon GO, where giant Pokémon balloons appear everywhere designed like in Pokémon GO. New Pokémon from newer generations appear too such as Hoppip, Trumbeak, Darmanitan and more.
Super Smash Bros. Brawl
- Mushroomy Kingdom has now its 1-2 section restored from Brawl, having the same treatment from Ultimate and being less chaotic for balancing and gameplay purposes.
Super Smash Bros. for Wii U/3DS
- Jungle Hijinxs returns with updated aesthetic changes. The mechanics from Smash 4 are also added to the stage including some balancing tweaks.
- Pyrosphere returns with updated aesthetic changes and the stage size is slightly smaller. Ridley returns as a boss hazard with the same appearence of Metroid: Other M. However, when playable Ridley is on this stage, the boss hazard is absent for the whole match and only the stage minions appear.
- Orbital Gate Assault returns with updated aesthetic changes and significant balancing changes.
- Pac-Maze returns with few changes. The stage is now playable with the same mechanics of Balloon Fight and Mario Bros. Players can walk off to the blastzones to be warped to the other side of the stage. However, when the player is being launched, the blastzones are active and receives a KO.
Super Smash Bros. Ultimate
- Mementos now has two new stage textures based on older Persona series as the first Persona game, being purple themed, and Persona 2, being a redish orange and yellow theme, when they play their songs from their representative series.
Ultra Smash Bros. IV
- Chosen stages from Ultra return with updated aesthetic changes and overall significant balancing changes.
- Underworld / Skyworld have now updated looks and fresh background instead of being a solid black background, inspired and derived from 3D Classics: Kid Icarus for the Nintendo 3DS.
- Prison Island's cameo characters have now aethetical changes to reminisize their appearence from Xenoblade Chronicles: Definitive Edition. There are other cameos from Xenoblade Chronicles: Future Connected added too.
- Waluigi Pinball shares inspired aesthetics as in the textures of Mario Kart Tour with an updated and vibrant look.
- Bubble Bobble has now added new level sections to be playable.
- TETRIS has now a overall futuristic layout instead of being retro.
Confirmed Stages
Developement
- Master & Crazy Orders makes now part of the Campaign Mode.
- There will be more than eight alternate costumes for every character, which they will be unlockable and known as EX Costumes.
- Some of the older costumes from the previous games that were being cut will now return.
- The movement and gameplay will still remain from Ultimate with a few balancing tweaks.
- There will be more Assist Trophies and Pokéballs.
- Some mechanics like the combo power raiser from Ultra will be removed for balancing purposes. However, the combo counter will still return for scoring and Final Smash Meter purposes.
- The graphics and aesthetics will be more detailed and vivant comparing to Ultimate for being less "clay-like". The UI and menu themes will change too.
Media
See the whole soundtrack of the game here: Arcade Smash Bros./Soundtrack
Trivia
- Mii Wizard and Mii Sports Trainer, from Ultra, are the only Mii Fighter classes that are excluded in this game.
- This makes the third Super Smash Bros. installement that excludes veterans from previous games, excluding Ultimate.
- Icicle Mountain, Rumble Falls, 75 m, 3DS Rainbow Road, Paper Mario and Super Mario Maker are stage that are exluded in this game due to balancing issues and already removing unnecessary duplicates.
- Aside from the canon universe, in the fanon Ultra universe, the removed stages are Comet Observatory, Woolly World 2, Oubliette, Royal Road, Wish Park, Realgam Colosseum, Death Desert, Sand Ocean, Weyard, Desert of Dirijidoos, Wii Play and Endless Ocean.
- It's the second time that the battle portrait of Jigglypuff is being slightly rotated since Brawl.
- This makes the second Smash game that it follows the same "Everyone is here!" principle, added with extra Ultra characters and future newcomers, being the biggest fighter roster up to date.
- The statement above also counts to the stages, except for those that are cut from the game.
Gallery
Logo's & Boxarts
Character Artworks
Sprites & UI
Screenshots
Damage Meters
Credits
- Final Destination: AnimeAbsol
- Bomb Factory: it is a mod for Brawl/Project M made by ALM5252 and Zant532.
- Chaos Shrine: demonslayerx8