|Animal Crossing: Switch Seasons|
|Genre(s)||Life simulation Game|
|Predecessor||Animal Crossing: New Leaf|
|Media Included||Nintendo Switch Cartridge|
Animal Crossing: Switch Seasons (動物林トロピカルシーズン, Dōbutsu no Mori: Suitchi Shīzun, "Animal Forest: Switch Seasons"in Japan) is an upcoming life-simulation game belonging to the Animal Crossing franchise, released for the Nintendo Switch, being the very first installment in the series that's introduced in this console. Switch Seasons is also the fifth main installment released worldwide and the eighth installment overall, excluding spin-offs.
- Players can finally choose their age, if they are young they will retain their appearance from Animal Crossing: Wild World and City Folk. If they are grown up, they take their appearance of Animal Crossing: New Leaf. Not only this affects their appearance, but also their relationship with villagers.
- 5 New villager species, being those Bats, Swans, Snakes, Sharks and Seals. Also a new Villager type appears, being the "Nerdy" type, which its unisex.
- More interactions with the Villagers, especially when visiting their houses.
- The whole town is fully playable in a 360° degree sense. Players can rotate to all the directions giving the game a global spaceview similar to how the camera worked inside the houses in New Leaf and Happy Home Designer. Also when setting public projects, the player can rotate them thanks to the 360° degree camera.
- Players can check some areas they a villager to move in them, avoiding roadblocks or killing tree orchards.
- When travelling to another Town, the icons of the foreign players will also be shown in the map so they won't get lost.
- The city of City Folk returns with a completely improved mechanic. Here villagers all around the world can meet and interact each other.
- When the Mayor or another player's birthday comes in, Isabelle comes to greet the player along with his favorite villagers.
- A toolbox used to save tools like the net and fishing rod, allowing more space to save in the pockets.
- Ceiling furnitures, curtains, rugs and custom windows from Happy Home Designer return. Saharah the Camel sells rugs and curtains.
- When you have fished or caught a creature you have already donated to the Museum, a sign will mark it as evidence of their donation.
- Catch up to 60 new Birds and Reptiles/Amphibians in a similar way to Bugs and Fishes. Additionally you can also catch up to 80 different Bugs and Fishes and 40 Marine Species.
- Much more jobs. You can not only work for Tom Nook (optionally), but also as a Happy Home Designer, a barista in the Roost and much more other jobs, such as harvesting with Joan, sewing clothes with the Able Sisters or the hairstyle with Harriet. More information soon.
- Celeste has a new function and that’s taking photos of planets.
- A Blacksmith and a minigame that revolves on mines are introduced.
- New fruits like grapes and strawberries who grow on vines and bushes.
- New environments such as the mountain or desert from Happy Home Designer appear in the game and are unlocked after clearing some tasks.
- Every villager present and those ones that were removed in further installments from Animal Crossing on the Game Cube finally return.
- Town limit is up to 15 villagers like how it was in the Game Cube versions. However the number can be expanded with Amiibo Cards, up to 17 villagers.
- Blathers' explanations to the donations you give to him are back. You can disable those explanations however, but you can also hear them anytime.
- Various minigames, such as the Desert Island Escape, Puzzle League and the Goldsmith Mines appear.
- The unique islander villagers from the Game Cube returns.
- Farley and Serena, two characters that were removed in New Leaf return.
- Various Town aesthetics and miscellaneous things like the Balls from the GameCube version and the bottled messages from Wild World return.
Animal Crossing: Switch Seasons maintains the same gameplay as its main predecessors, most notably New Leaf and the GameCube game. The player takes control of a human that's moving into a new town full of colorful and sentient anthropomorphic animals, interacting each other and making new friends. Upon arriving to the new town, the player is mistaken by said animals as their new Mayor who was aboard in the same train and thus, the player has to assume the profession of being a Mayor, ruling the town.
Switch Seasons doesn't have a goal in purpose other than completing the small story mode the game has built already and its up to the player if they want to progress on it or not, and can do many variations to enhance gameplay such as catching or fishing creatures, expanding the town by building facilities and Public Project Works, decorating their houses or even just interacting with the new villagers.
Like past Animal Crossing games, the player can alter their appearance basing on the questions Rover the cat asks to you, and the player can also adjust their skin tone and eye color to its liking. Players can also choose their age, which its a new feature that not only affects the appearance, but also the relationships with villagers.
These are the possible answers you can give to Rover after he asks how old are you.
- I'm under 12 years old
- I'm over 13 years old.
If the player is under 12 years old, he will be considered as a child and have the appearance of one, much like in Animal Crossing: Wild World and City Folk, and the relationships with villagers will be nicer.
If the player is over 13 years old, he will then be considered as a teen and have the appearance of one, similar to Animal Crossing: New Leaf, and the relationships with villagers will be more mature and behave like that, sometimes being rude towards the player. Some Easter Eggs in the game are only available to this age.
The player can age up too, according to how much time they spend in the game, and the conversations with villagers start maturing.
Switch Seasons is the very first Animal Crossing installment to include a Story Mode in, though the player can opt to progress on it or not as the story relies on the time and how well the Mayor is doing in the Town.
Serena is a beautiful goddess. However, she appears to be in despair because she lost her beloved jewels. What could these be...? Why are these so important...? And why is she lamenting to herself...? So many questions unveiled...
This is the Player's main destiny, where he arrives in and is mistaken as the new Mayor of the Town. Players can choose where they want to build their houses and live there, and therefore, being the Mayor lets him customize the whole town adjusting to their likings. A new feature of the town was added, functioning similar to Happy Home Designer, being those the ability to unlock ecosystems.
A new feature applying not only to the town but every place in Switch Seasons lets the player finally rotate the camera and his surroundings to a 360° degree. As such, houses and other projects can be finally rotated when installing them.
The Town will always have a Town Hall, a Bulletin Board and a Tree planter in the center of the Town, having a similar layout to the Plaza of the shut down online interaction for the Wii U: Animal Crossing Plaza.
Public projects can be built around the town, by talking to Isabelle in the Town Hall when sitting on your Mayor Chair, but some can only be unlocked when a villager requests them. Many natural elements from the original Animal Crossing return, like the huge bushes, lily pads and docks in the river, and the wishing well.
The limit of residents a town can hold has been upgraded to 15, like in the original Animal Crossing, but two more can move to the town by talking to him/her in the campground, if they're either in a tent, igloo or van.
If the town has already 17 villagers residing, and the player invites a villager to move in, the player must need to pick one so he/she can move away, with the new villager replacing him, much like in New Leaf's Welcome amiibo update.
Villagers also can move in the town if the player gets a perfect score at designing their house. Furthermore, the player now has the ability to choose a place and decide where should the new resident move in.
The Town is divided in many places, those being the Ecosystems, the Plaza, the Campground and while technically not part of the village, are still present in the game, being the City and Island.
As aforementioned, Switch Seasons is the second game to introduce many different ecosystems and the first game in where the player can fully wander around those, however those are unlocked after going through some criteria methods. In the game Ecosystems are kind of unique areas that can be accessed through different paths leading to them, similar to the Campground in New Leaf. These paths appear randomly depending on the town's layout.
Ecosystems are special environmental places in the town in where exclusive and unique flora and fauna gather and appear around these places. Those ecosystems affect the appearance and organization of the town, as well as the building styles, kind of fishes, bugs, birds and reptiles that appear around, even the villager species will be randomly affected. The main town itself also serves as an unique ecosystem. While at first the player can originally live at the Urban Ecosystem, he can talk to Tom Nook and pay him a reasonable price to move their house into another ecosystem of their liking.
There are in total 7 different types of ecosystems, and those are:
- Urban Ecosystem: Urban ecosystems are the default ecosystem available at the start, and the one that takes the most part of the town. The Plaza and various shops will mainly be placed at the Urban Ecosystem an it will also be the part where most houses will be set in. The Player will live here at first. Most common bugs, fishes and birds can be found here.
- Tropical Ecosystem: As implied, takes place in the Beach of the Town, already unlocked at the beginning of the game. After residing in the Town and being a Mayor for 3 days. Tortimer will first appear and tell you that you can finally go to visit him in his Island, and to do this, Kapp'n will bring you to the Island. The Tropical Ecosystem always takes place in the southern part of the town. This is also pretty much the only place in the town that you can fish ocean fishes, however. The Tropical Ecosystem also connects various islets around via bridges that can be unlocked later.
- Bamboo Ecosystem: A China-themed ecosystem, filled of Bamboos and many ponds where many different kinds of fishes inhabit. Layout is pretty similar to the one generated in past Animal Crossing games, however. The Bamboo Ecosystem will usually appear at the Northern part of the village. Various rare birds like the Peacock or Quetzal may be found here.
- Desert Ecosystem: As implied, takes place in a desert. There are no trees, but rather cacti and many related plants around. Valuable bugs and reptiles like the Scorpion or Skink can be found here. Also this biome has a higher chance of having buried fossils and gyroids in.
- Mountain Ecosystem: Usually located at the northern part of the Town. While there's pretty much nothing interesting in the slope other than a river that can be located in either the west or east, there's a path that serves as the entrance of the mountain and stops in an esplanade where villagers can put their houses in. However the path still continues through the peak of the mountain where usually cold temperatures whip around even if the weather is sunny, due to its immense altitude. Villagers apt to the cold and altitudes may live at the peak. A waterfall also runs in a part of the mountain in where the player can fish some species.
- Swamp Ecosystem: This swamp is located at either the western or eastern path of the town, usually near the Campground. The swamp is somewhat extense and part of it takes place in a mangrove where colorful birds inhabit along with another huge waterfall falls into a spring where fishes can be caught. On the south of the Swamp a small part of the ocean is also placed. Reptilians and amphibians love to inhabit in the swamp and they tend to be really common here.
- Cavern Ecosystem: Also called the Mines, that doesn't really classify as an ecosystem other than the variety of species living there, like bats since Villagers won't live here. A new character will manage the mines and is also a Goldsmith that has a special function regarding to the Gems and will let you play a small minigame. The Cavern is usually located behind the Waterfall, which at first is locked but as the player progresses, a path will be revealed and the player can visit the Mines.
The Main Street is one of the town's major facilities. The Main Street is usually accessed to the northern part of the town, next to the Station. Various important and useful buldings will be set here, to give the player an easy access. The Re-Tail was also moved to the Main Street as well, allowing more space in the Town.
List of Buildings in the Main Street
Nookling Junction is the main strore of the game, managed by Tommy and Timmy Nook. Players can buy furniture, tools, stationeries and other utilities there, but can also sell items to Timmy or Tommy Nook, though in a slightly lower price than Reese's. By spending a certain amount of Bells in buying things in the store, it will help Tommy and Timmy Nook expand their small local into a bigger and better one.There are in total 4 upgrades, those being the T&T Mart, Super T&T, T.I.Y. and finally T&T Emporium, which not only brings more merchandise, but also affects the schedule of the store. Tommy attends the store from Monday to Thursday, while Tommy works from Friday to Sunday, though once the shop is expanded to T&T Emporium, both will work at the same time there.
Nook's Homes is the real-estate building of the town. Tom Nook offers you to build you a new house and upgrade it as long as you keep paying o nthe mortgages, which he has no intention of rushing you up. Tom Nook also sells remodelations to the house's exteriors, such as roofs, fences, doors, walls and mailboxes, or changing the house's layout. Unlike in New Leaf, if you already paid off a mortgage, you can also buy the exterior remodelations, resulting into renovating the item and upgrading the house at the same time. Once the Mayor spent some time living in the town, Lyle and his niece Lottie will appear, offering a service to score your house and give you some tips.
Able Sisters serves as the tailor shop of the town, operated by the 3 hedgehog sisters, Sable, Mabel and Labelle. Sable is always busy sewing, hardly talking anything, but as you keep coming to her, she'll become more friendly towards you. Mabel is in charge of showing you the clothings, which there is two stands, one for men clothes, and other for women. There's a room to the left attended by Labelle, who sells hats, complements like glasses and umbrellas. As you progress on the game, the sisters will give you a mannequin for coming there, and they'll let you use the sewing machine to create new patterns, share and receive them, much like in past games.
The Post Office is, as implied, a mail offering service. Players can write letters to their best friends or simply just villagers in the town. The office is run by either the bright and nice Pelly at 7:00 a.m. to 7:00 p.m. or by the mean and grouchy Phyllis at 7:00 p.m. to 7:00 a.m., which you can talk to mail letters or store any letters you have, another way to stash items, as well as download special items given by Nintendo via Wi-Fi. There's also an Automatic Teller Machine at the left in where players can store or withdraw their Bells and pay their mortgages. Pelly will be seen clapping to the player if he has managed to clear the debt.
Re-Tail is a recycling and workshop building managed by the couple Reese and Cyrus. Reese will be attending you in the store and you can sell her items in a higher price than Timmy or Tommy has to offer. You can also sell her the important and valuable turnips which change prices in a day that's not Sunday. Tables will be displayed around the building in where the Player can put any item and price it as however he wants, without exceeding 10,000 Bell, while villagers may come in and wnat to buy your items, paying you directly. Cyrus is unlockable, but once you get to him, he'll recycle the furniture you give to him such as repainting or remodelling it.
The Museum is one of the ways to display your collections. Players can donate any of the catchable species (Bugs, Fishes, Birds and Reptiles), along with fossils, minerals and art masterpieces, and to do so, they need to go talk to Blathers the owl, where he'll gladly accept your donation, only he accepts one of each species. His explanations are back though they're optional. Upstairs the museum is his little sister, Celeste and a Gyroid. Celeste's Observatory is back, but with a new purpose. She still draws constellations, but also lets you take photos of planets, satellites and other celestial bodies, in where she'll display them. The Gyroid serves as the shop of the museum, opening personal rooms available to the player, either using them as a display exhibit or storage rooms.
Town Hall is one of the main buildings of the game, in where the player can do his Mayor activities, though its located in the Plaza of the town and not in the Main Street. The player has to sit in their chair to perform Mayor activities, such as ordinances which alter the production and life of the town, such as making it beautiful, raising prices, waking up early or sleeping late at night. only one ordinance can be applied, and the player must pay a fee of 20,000 bells to set it in function. Players can also install Public Works Projects around the town, such as benches or lamps. Villagers will often suggest new Projects, and some can be installed in the ecosystems.
If the player goes to the counter, they will be attended by Isabelle as she can solve many of the questions, such as giving tips for the town, improving its appearance, changing the tunes or scolding a villager the Mayor has a problem with.
Kicks' Shop is a store managed by Kicks the Skunk, unlocked after spending 10 days in town and at least 8,000 Bells at Able Sisters. The store has a vintage feel to it, and there are two tables inside it, one dedicated for men shoes, while the other displays women shoes. A third one displays socks and stockings, all coming into many different colors.
Shampoodle is a beauty salon managed by Harriet. To unlock it, player must spend 10,000 Bells at Able Sisters and have 10 days pass after Kicks' store was built. Harriet offers haircuts at the beginning but after some time, she'll also start offering eyewear and makeup services, change the face of the player or give you a mask of a Mii you choose, all by the same price: 3,000 Bells, though the player can only change their aspect once a day.
Arabia Carpets is Saharah's business.After you trade carpets and curtains to her 4 times, when you see her deambulating around the town, she moves in opening a store, where she displays stands selling wallpapers, floorings, carpets and curtains. Once a week, any day Saharah will tell you to go ask for more old carpets and curtains so she can manufacture more, and if you give at least 3 of them after getting them from asking your villagers, she'll give you an exclusive wall or flooring that cannot be found or obtained by another means.
Gardening Shop , as implied, sells items related to gardening, such as flower seeds, planters, plants used as furniture, saplings and many tree species. Managed by the sloth Leif, this store is a must go if you like gardening and focus on keeping your town pretty. Leif also sells axes and watering cans, and if you continuously buy his merchandise, he might give you the golden axe. Leif also offers a service to pull off weeds, as well. Expanding Tommy and Timmy Nook to T.I.Y. causes the gardening shop to merge with them as well.
The Observatory is just an expansion of the Museum, accessible from the stairs of the second floor, while the first floor is basically the shop of the museum run by a Gyroid. Here, Celeste manages the Observatory and will let you use her Telescope to create new constellations or view Planets. These constellations can be shared to friends as well. If you have a Telescope with you you can take photos of the Planets and celestial bodies you see, then give them to Celeste, where she'll display them in a room specialized for astronomy, with their description.
The Roost is unlocked after two weeks passed since Celeste's unlockation. Blathers will propose you to build a cafeteria, completely optional. The café is run by Brewster, in where you can sit there and enjoy a cup of coffee for 200 mere Bells. Brewster will hardly talk and murmurate anything, but if you befriend him, he'll start storing Gyroids for you, giving items in exchange, but also would hire you as a Barista, in where you make coffee to sell it to your villagers and foreign ones. All Saturdays at 20:00-24:00 K. K. Slider comes here to play a concerto.
The City is a returning feature from Animal Crossing: City Folk, but vastly improved and revamped its mechanic, from going to a simple new area to a place where players and villagers all over the world gather around and talk each other via Wi-Fi Connection. The City can be accessed from interacting the Bus Stop sign next to the Station and it will be asked if they want to take a trip to the City.
Here the City shares a nearly similar function to the defunct program Animal Crossing Plaza released for the Wii U. Here, the players can interact with others, and "talking" to one of them will result in them showing a message, their Dream Address and Friend Code. Players can also give items to others, share Design Patterns or receive some.
However if the Player is not conencted to the internet, the City instead will be shown having generic villagers saying random things, but a bonus point of that is that continuously talking with a specific villager increases the chance of moving in the Player's Town.
An auction similar to the one in City Folk is also present here, where players can sell or buy items from other players by talking to a Gyroid.
The island was a feature present in both GameCube and Nintendo 3DS installments. However this version of the Island mixes both good parts of their respective versions.
The layout of the island consists in a wide island having three buildings. The first one is basically the same shack as the one found in New Leaf, where Kapp'n's entire family resides.
The second building is property of the player and its a bungalow, though its mostly used as a decoration tool or storage space. When there are more than one player residing in the town, the Bungalow will be empty and can stash the items the player puts in. the player, however, cannot save at the bungalow.
Lastly, the third building belongs to a villager living there, and unlike the Game Cube, there are no restrictions to any kind of villager. This villager, denominated Islander will live in the island and can be interacted much like a normal one. The islander can also participate at Tortimer's Tours if that's the player's choice.
The rest of the island will have exclusive fruits and palmtrees the player can pick them up and take them to their town. Summer permanently stays in the island, allowing the player catch the most valuable species.
If another player is visiting the town, the player can choose to take a trip to Tortimer's Island and interact and participate on the Tours there.
Some villagers around the world can also be found in the island, by requesting a form from Grams to join the Tortimer's Club. The player can befriend those others too, but also can block them as well.
Campground was an exclusive feature to the New Leaf: Welcome amiibo update, in where a dog called Harvey just sits there providing exclusive furniture that cannot be found or obtained by any other means, and you can access there by a path that is located in either the western or eastern part of your town. The Campground feature pretty much remains as the same, though several Pocket Camp functions also appear. There's also a van with a Special character that doesn't reside in your Town, as you can visit the character's van and order the furniture you like the most with some MEOW coupons.
MEOW Coupons are the other currency and is only used in the Campground, replacing Bells. To earn MEOW Coupons you must do the daily or weekly tasks the game gives to you, and the coupons can also be exchanged for Bells.
If you have an Animal Crossing amiibo Card that belongs to a Villager, you can put it in and a van will arrive at the Campground, you can go see the villager inside the van and invite him/her to move in your town. If your Town has already reached the limit of Villagers it can hold, you can try and kick a villager you despise in exchange for the new one.
Camping Villagers also appear in the Campground rather than as a Public Work Project, unlike in New Leaf. Here if your Town hasn't reched the villager limit yet, a random villager may come at the Campground, place a tent and stay for one day. The player, however, can ask and invite the Villager to move in their Town. The Villager may agree or disagree, is just indecisive and would rather play a minigame in that if you win, they'll move in.
The Campground, however, has a new function. Once you have unlocked at least an ecosystem that's not the Urban or Tropical ones, and the player has the option to buy a van that the OK Motors birds will offer. The van is pretty much customizable like the houses and can be painted on. Once the player has gotten a van, he's pretty much ready to go camping. The player has to talk Giovanni, the shortest bird and tell him you want to go camping, in where he'll let you choose which ecosystems do you want to camp in.
Players can either choose to camp along with other friends or even with just his own villagers.
More Information soon
These little adorable and friendly animals are the main characters of the game and will gladly help you on any question you have! Each character has a different and useful purpose and you may need to look after them! Some characters need to be unlocked by meeting certain criteria and others simply just pop around the town, however.
|Isabelle, after Rover, is the second character you will meet. She mistakes you as the new Mayor of the Town since aside from Rover, you were the only one aboard on the airplane. She tries to get you a home, and will give you useful tips to get used to the town. If you stand on your Mayor's Chair, Isabelle will ask you if you want to install Public Works Projects or Ordinances. If you speak to her at the counter, you can fix settings in the town to your liking, such as changing melodies or scolding villagers.|
|Tom Nook is the nice businessman of the town though he's kind of a sloth and rather would go to play golf. Tom Nook has built a real estate where is in charge of building houses. When the Player moves in the town, Nook offers to build a house for a small reasonable fee and the house can be expanded every time you pay his mortgages.|
Timmy & Tommy Nook
|These cute tanuki twins have hereditated their uncle's Nook Cranny, where they would sell random items, usually furniture, letter papers and tools. If you buy enough stuff in their shop, they will upgrade their small cranny into a mart, Supermarket, a D.I.Y. and finally an emporium. The twins will also buy you items you sell but in a lower price than Reese's. Timmy, the older brother is in charge of attending the store from Mondays to Thursdays, and Tommy, the younger brother is in charge of the Shop the Fridays to Sundays but in the Emporium, Timmy will attend the first floorwhile Tommy keeps the second floor.|
|The Able Sisters are the tailors of the town. Sable, the pink colored porcupine is always busy sewing clothes, hardly talking anything to the player, but as the game progresses, Sable will be fondlier towards the player. Mabel, the younger, blue colored one manages the store selling the clothes sewn by her older sister, and Labelle, the one that wears makeup is in charge of selling accesories, such as hats, glasses or umbrellas. They apparently had problems in the past, but now they are back and more united than ever.|
Pelly & Phyllis
|Pelican sisters who run the Post Office of the Town. Pelly is the white pelican, and is one of the sweetest people in the game. She will always attend you with a huge smile, sending mails and letters or downloading DLC. Phyllis, her purple sister, is basically the opposite thing around, she's mean and sassy, always frowning, but despite that, she's very good at her job. Pelly and Phyllis may be the exact opposites, but there's no secret that they truly love and care for each other. Pelly is in charge of the office from 7:00 a.m. to 7:00 p. m. while Phyllis manages it the other way around.|
|Blathers is one of the two residents of the Museum Town, serving as the curator. You can donate almost anything to Blathers: Bugs, Fishes, Marine Species, Birds, Reptiles, Art Masterpieces, Fossils and even Minerals, happy to accept them and expand the museum. Blathers usually will give out explanations of every single thing you donate to him, though there's the option to not hear them, or listening them over and over again if you want, unlike in past games. Strangely, Blathers has a phobia of bugs and insects, possibly due to childhood trauma.|
|Reese is a sweet alpaca who manages the Re-Tail store whose purpose is to recycle and reuse items other villagers no longer need these, while some ones may want to buy them. Reese's function is similar to Timmy and Tommy Nook, allowing to buy you the items you give to her. Reese may be sweet, but if you're a girl player, she might turn jealous against you if you flirt with her husband.|
|Harriet is the hairdresser and stylist of the town. She will be unlocked after you spend at least 10,000 Bells on the Able Sisters and Kicks' store, where she'll build a beauty salon atop the Able sisters Store. For a reasonable price of 3,000 bells she handles out a psychological test to define what kind of hair style suits the best for you, but she also can change the color of your eyes, add makeup to the player (if they wish to) or put a Mii face in.|
|Kicks owns a shoe store. To be unlocked, the player needs to spend 10 days in the town and spend at least 8,000 Bells in the Able Sisters. Soon, Kicks will build a shop next to the Able Sisters, selling out shoes, stockings and stocks. Kicks used to be an ambulant shoeshiner living in the streets, but life was so nice to him! If you keep talking to him, he'll also bond with you.|
|Saharah is a camel with an arabian origin, and that's why she has this accent.At first Saharah is found wandering around the town once a week, offering to exchange old wallpapers, carpets and curtains the player can ask for during all the villagers in the town. When the player has already gotten at least 3 old papers, they must give it to Saharah, who will give a brand new carpet/curtain/wallpaper made by herself. After doing that 4 times, Saharah will then open a store in the Main Street, selling many wallpapers, flooring tiles, carpets or curtains, making this the first game where she doesn't appear as an ambulant character.|
|Leif is a sloth, which ironically, is not really lazy, as he's a hard working gardener. Leif loves nature, so it'd be natural to see him selling out flower seeds, fruits, planters and tree saplings, almost everything related to plants! Leif also offers a service to pull off your town's weeds, which uglify the town. If you keep visiting him enough times, he might give you the Golden Watering Can!|
|Cyrus is the upholster of the town. He's married to Reese and can be seen at the beginning of the game. However, Cyrus is sleeping after a long and tough job, but once the player spent a week residing in the town and at least obtained 50 different furniture, Cyrus will wake up and mistake you for flirting his wife if you're male or will flirt you if you're female. Cyrus reupholsters, repaints and fixes furniture, making them look brand new and sometimes will make miniature Fossils or Music Boxes.|
|Celeste is Blathers' cute little sister. She's originally unavailable at the beginning but once two weeks pass, Blathers will want about reforming the Museum, and its up to the player if they want or not. Celeste comes in the Observatory and lets you create new constellations via her telescope that you can share to friends. She also has a room where you can give her photos of the celestial bodies you took with your telescope, showing her fanatism for astronomy.|
|Brewster is a coffee maker guy. Usually silent and shy at the beginning, he'll offer you nothing than basic coffee, but as you keep visiting him, he'll befriend more. Unavailable until after two weeks of Celeste being unlocked, Blathers will talk about his friend wanting to buid a cafeteria, which its up to the player. You can also donate Gyroids to Brewster once you befriend him as well. Brewster also may or may not hire you as a Barista, where you can prepare and make coffee to villagers.|
|Lyle is the blue otter and his niece Lottie is the pink one. They both manage the Happy Home Academy inside Nook's Homes and will become available the next day you have a built house. Lyle values and rates the placement of the furniture and decoration of your house, and if you surpass his expectations he might give you all sort of items. Lottie on the other hand hires you to work as a Happy Home Designer, where you can design some Villagers' houses. Lottie has a crush on Digby as well!|
Lyle and Lottie
|Sow Joan appears in your town all Sundays from 6:00 a.m. to 12:00 p.m. selling turnips, an extremely valuable item. Joan will offer a price, and if you buy some turnips from her, then go see Reese in a day that's not Sunday, she'll offer you a random price that could be higher or lower than the one Joan sold to you, giving you either a good or a bad profit respectively.|
|Wendell is a starving walrus whose modus vivendi is to sell paintings made by himself. Once you spot him in the town, he'll ask for food, and you can give him either fruits or fishes, where he'll give you a pattern in exchange, used to place in the ground and decorate it. You can also find Wendell in Dream Towns, where he'll share you some patterns drawn by the people that reside in the town, this time for free.|
|Redd is a shifty kitsune that eventually places a temporary tent shop in the plaza of the Town. Redd displays 4 Art Masterpieces, that the player can buy them, and donate them to the Museum. However, 3 of them are actually forgeries and will be rejected by Blathers when donated to the museum, but the differences are easily spottable. Sometimes Crazy Redd also sells exclusive furnitures though in a much higher price than usual as well.|
|Pete is a mailman who can be found wandering around delivering mail. If you spot him it could mean that he has a free DLC item to give to you, and will tell interesting facts about the Special Chaarcters in the Town, as he's a gossip. Pete is in love with Phyllis who ignores him, yet Pelly loves Pete and gets ignored as well. What a confusing triangle love!|
Villagers are an important part of the game, being the residents of your town, and they come in many colors and species. The player can interact and maintain conversations with them. At first villagers may seem a little uninterested or will tend to give you random tips to get used to the town, but as you keep talking to them, they'll open more to you, befriending you, and once you've befriended them enough, they may end up giving you a picture of themselves!
A town can have a maximum of 17 Villagers, which can move in the town through various meanings: randomly, inviting them to live in their towns when they're in other Towns or in the Campground, via amiibo cards, talking to them in the City or having a perfect score by designing their house.
Switch Seasons Introduces a new Villager type, being the Nerdy Villager, an unisex type. Nerdy villagers are utterly shy, even more than the Normal ones and will hardly get outside of their homes, with the sole excuse of studying inside. If they even manage to get outside is to look up for a better place to concentrate and study. If the player keeps talking to them, they will start opening not only to the player, but also for the rest of the town. Typically, Nerdy Villagers wear glasses, such as Darwin the Duck and Velma the Goat, being two examples of Nerdy Villagers.
Switch Seasons introduces 9 new collectible forms, compared to the 5 ones New Leaf had. Each collectible has their own room in the Museum being displayed along with a small note. There are in total 80 different Bugs and Fishes and 40 Marine Species, Birds and Reptilians that can be caught. Additionally the player can also dig Fossils up and give them to Blathers so he can identify and donate them. Crazy Redd sells Art Masterpieces too.
Due to the game's new mechanic of Ecosystems, a wider variety of collectables can be obtained in them.
Bugs are one of the main collectables of the game, being present since the first Animal Crossing game and are usually caught with a net. There are many ways to catch the bugs as they are spread in a different manner. Following there's a colored table indicating the appearance of the bugs.
- Sky Blue tables indicate that bugs tend to roam and fly freely around the town, as its the case with the Butterflies and Dragonflies.
- Light Green tables mean that bugs are found in the floor jumping around like the Grasshoppers and Crickets. Bugs found in ponds such as the pondskater and diving beetle also apply there.
- Pink tables show that bugs love flowers or bushes and can be found resting in them, like the Ladybug or Snail. This also classifies to bugs found on tree stumps and snowballs.
- Yellow tables indicate bugs that are found clinging to a tree, but if the player approaches too much to them or fails to catch them, the bug in the tree will flee away and thus is lost, such the case of many Beetles and Cicadas. Spiders and Bagworms can be found by shaking up the trees, randomly coming out.
- Purple tables show that Centipedes and Pill bugs can pop out of rocks if they were hit by a shovel. Also show that bugs like the Mole Cricket and Earthworm are hidden underground, and unlike past games, dirt will be seen sprouting off the ground, and trying to dig up the patch will reveal the bug, and bugs that go after trash or rotting fruits/turnips, or on top of your villagers' heads.
- There are actually many bugs that can damage the player, those indicated by the Black tables, being the Bees, Wasps, Scorpions and Tarantulas. Bees can be found after shaking a tree, where a beehive will fall and a swarm will follow the player attemting to sting them up, though the player can escape or catch them. If the player fails to catch the bees, they will sting up their face, which can be cured by drinking medicine or saving the game. Wasps behave similarly though beehives won't fall. Scorpions and Tarantulas can be found roaming in the ground, and if the player makes a false movement, the bug will bite the player, making them pass out and reawaken in front of their house.
|In the Ground and Ponds|
|Flowers, Bushes, Stumps and Snowballs|
|Inside Rocks, Underground, Trash, Villagers|
Fishes are the second main collectables of the game, appearing since the very first Animal Crossing game. As implied, to get fishes, the player must get a fishing rod and start fishing in the river or sea and wait until the fish chomps the bait, where the player can reel the line automatically by having a good timing and pressing the button A. If the player, however, has a bad timing, the fish will then flee away and will be lost.
There are 5 types of fishes:
- River Fishes are marked with a Sky Blue table.
- Ocean Fishes are shown with a Dark Blue table. Exclusive island fishes are marked by an asterisk (*)
- Pond Fishes are shown with a Green table. Oasis ponds also fall in this category.
- Fishes with a dorsal fin are shown with a Black tables. Those "fishes" are extremely rare and hard to capture. They tend to flee fast.
A returning feature from New Leaf was the ability to dive in the seas of your Town or the Island, only if you have a diver suit on. Players can swim normally in the surfacebut once they see a circular shadow , the player must press the A button to dive and follow the creature to grab it. However, the chased creature will flee at a quick speed, while other unfortunate ones struggle by fleeing slowly. If the player reaches and touches the creature, it will be instantly caught and held. Sometimes if a creature flees quickly or isn't caught, it will vanish from the player's sight and no longer be caught.
There are in total 40 Marine Species, upgrading from New Leaf.
Reptiles are one of the new creatures introduced in Switch Seasons. Reptiles inhabit in all ecosystems, but they mostly gather around the Swamp Ecosystem or the Island. Even though they aren't technically ones, amphibians such as Frogs, toads and Axolotls also fall in the reptilian category in this game.
Birds are also another new group introduced in the game. Birds behave similar to the bugs, flying around though some will land on trees or the ground. Birds usually fly high in the air so its impossible to catch one, and bait is instead used. The player has to buy an alpist bag that comes with infinite alpist, has to sprinkle some that can be either in the ground, bushes, flowers or trees. Once the player returns, they're now ready to catch the bird with their net, but if they fail so, the bird will fly away and will be lost. Sometimes if the player sprinkles alpist and leaves for so long, the alpist will be gone eaten by the birds. Several grand birds like the peacock were scaled down to the size of a canary.
Fossils have been a thing ever since the beginning of the Animal Crossing series. Fosils are usually found buried in the town, having a star shaped mark to indicate where are they buried. The player needs to dig in that shape and an unidentified fossil will be revealed. The unidentified fossil worths nothing, so it must be taken to Blathers so he can identify it. The Museum has also a Fossil exhibition, so its up to the players if they want to donate it or not. Fossils, once identified, can also be displayed like furniture or even taken to Cyrus so he can make it a miniature version if you bring the whole fossil parts.
Fossils have a chance of appearing more in the Desert Ecosystem as well.
Another collectable in the game. Art Masterpieces are obtained mainly by Crazy Redd selling them, though in rare occasions, by Tommy and Timmy Nook or even a villager as well. The Art Masterpieces are based on real life paintings or statues, such as the Mona Lisa from Leonardo Da Vinci or the Creation of Adam by Michelangelo Buonarotti. Crazy Redd sells 4 paintings but 3 of them are forgeries, and bringing them to Blathers will cause him to decline them, demanding for the real ones, even though the forgeries are usually easy to identify.
Minerals and Gems
Minerals and Gems were originally obtainable in New Leaf by breaking a rock with the shovel, but they never showed up as a collectible. In Switch Seasons, the manner of obtaining them is more or less the same, breaking rocks apart with the shovel. Each day a fake rock will be placed around the town, and if the player hits it, it will instantly shatter, revealing a gem inside. These items are extremely valuable, and are worth selling for some good Bells. However, due to the addition of the Mines and Goldsmith Mines, Minerals can now be obtained via this minigame.
Gyroids are another obtainable item, though they aren't donated to Blathers, but rather to Brewster. If the player befriends Brewster enough, he might end up accepting one Gyroid of yours as long as its not repeated. Gyroids are found buried in the town, much like fossils, except these only appear the next day after a rainy day. Gyroids are usually placed as instrumental furniture, each one having a characteristic and unique sound. Gyroids will be more often found in the Desert as well.
Due to the fact that Celeste's Observatory returned with a new mechanic, Planets were added to the game as one more collectable, though this not only has to apply to just planets, it also applies to the satellites and moons, along with other celestial bodies such as the Halley Comet. While the player, obviously doesn't have to save planets, he has instead to take photos of them with a Telescope, serving as another tool and show them to Celeste where each planet will be displayed in a room with their description. If you often go to see Celeste and make more custom constellations, more unique Planets have a higher chance to appear. Planets are best seen in the Mountain Ecosystem.
Every time you discover a new planet, it will also start showing up in the Observatory's Telescope as well. The Photos you take off the celestial bodies can also be sent as letters to villagers or other players online.
As implied, Switch Seasons supports the amiibo collection, and is one of the few games to support nearly every amiibo so far.
amiibos usually unlock stuff like costumes or in-game figures and items, but some special amiibo unlock a villager and its up to the player whether they want the villager to move in the town or not. They are also used to play in the minigames Desert Island Escape, Goldsmith Mines or the Campground. A fourth Animal Crossing amiibo wave was released as well, containing the figures of Saharah, Harriet, Sable, Labelle, Gracie, Pelly, Phyllis and Katie increasing the number from 16 amiibo to 24.
Switch Seasons is also compatible with the amiibo cards, used not only to play minigames, but also to make the villager move in the town. Sanrio amiibo cards are still compatible as well.
- To Vonn Karma (t∣b∣c)'s Animal Crossing: Fresh Air for being a main inspiration of the game.
- To Athena Hawkins (t∣b∣c) for the Store Tables.