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ACFAInfobox
Developer(s) Amuza
Publisher(s) Nintendo
Platform(s) NintendoSwitchLogo
Genre(s) Life Simulator
Series Animal Crossing (series)
Predecessor Animal Crossing: New Leaf
Release Date(s) Flag of Japan 2018
25px-Flag of USA 2018
Flag of European Union 2018
25px-Flag of Australia 2018
Mode(s) Single-Player
Online Multiplayer
Age Rating(s) ERating 3Rating OFLC-G
Media Included Media Switch icon Switch Cartridge
Media DL icon Digital Download

Animal Crossing: Fresh Air (動物の交差点:ホットスポット Dōbutsu no kōsaten: Hotto supotto in Japan), is an upcoming life simulation game for the Nintendo Switch set for release in 2018 and is being developed by Amuza.

Like usual Animal Crossing games, the player experiences life in a town with animal residents. There were many new features introduced into the game, including the ocean, the gem collectable, and villager traits. It is the fifth installment in the mainline Animal Crossing series.

Nintendo eShop Description

Your favourite animals are back in town! It's time for you to move out of home and into a new village where every day is a new experience. How about you set sail on the ocean and reunite the lost gyroid families? Maybe you'll spend your time mining in the caves, then go on to spend your hard earned bells on a cruise ship vacation? Don't forget to talk to your fellow animal villagers, and along the way you can become their best friend, or their worst enemy. Once you've finished up in town for the day, head online and play games with your friends! The possibilities are endless!

Gameplay

ACFAGameplay

Animal Crossing: Fresh Air is a life simulation game that follows in the same vein as previous installments in the series.

The player starts out as a human moving into a new town that is populated with anthropomorphic animals. Gameplay is open-ended, meaning that the player is given no defined objectives or goals to work towards, and instead are encouraged to spend time in their town and perform any activity that they wish to partake in. This may include collecting items, landscaping and decorating, or socialising with the animal villagers. The game plays out in real-time through the use of the Nintendo Switch's internal clock and calender, meaning that the game world time will correlate to the real world time. This mean real-world events will occur in the game on the same day in the real world.

Upon arriving in town, the player has no money and so they mortgage a block of land from the local real estate agent, Tom Nook, and begin with a tent. Paying off the player's mortgage will gradually upgrade their tent into a house, and can later expand on their house. Inside the player's house, they can decorate it with furniture that can be bought from stores or collected around town.

In town, their are a number of animal villagers the player can interact with. Through interacting with them, the player can learn more about their fellow villagers and become friends or enemies with them. 

Another main feature of the gameplay is collecting. The player can collect fruit, fish, insects, paintings, sculptures, fossils, furniture, clothing, gems, and other items. All these items can be placed within the player's home to show off. Collected items can also be donated to the Museum, where they are displayed inside exhibitions. 

The player can also customise their town through landscaping and building Public Works Projects. Whilst landscaping, the player can grow trees, plant flowers, place rocks and dig rivers or ponds. Public Works Projects are structures that can be placed within town and interacted with to add character to the player's town. Some Public Works Projects include the park bench, swing set, community park, and the mystic fountain.

There are also a number of online functionalities in the game, both online and offline. A town can host up to 4 player characters, and for the first time in the series history, more than one character can be controlled at a single time by having another player use the second JoyCon. Through the use of Nintendo Wi-Fi Connection, the player can visit the towns of other players. Their are also a number of games that can be played online with other players, such as Board Game Festival, Desert Island Escape, and sports.

ACFA Windmill

The Windmill Public Works Project

Controls

NS A Button A Button Interact
NS B Button B Button Use Tool
NS X Button X Button Open Camera
NS Y Button Y Button Pick Up Item
NS L Button L Button Run
NS R Button R Button Sneak
NS ZL Button ZL Button Sprint
NS ZR Button ZR Button Crawl
NS Up Button Up Button View Sky
NS Left Button Left Button Switch Tool
NS Right Button Right Button Switch Tool
NS Down Button Down Button Crouch
NS L Stick Left Control Stick Move
NS R Stick Right Control Stick Adjust Camera
NS Plus Plus Button Open Leaflet
NS Minus Minus Button Save & Quit
NS Home Home Button Open Home Menu

Opening

ACFAOpening

Fresh Air begins like most other Animal Crossing games, in which the player is asked a couple of questions to determine their character and town.

The player wakes up from a nap on Kapp'n's Tugboat, and see Kapp'n commanding the ship. The player has spilt chocolate all over their face, and Kapp'n will hand you a mirror to clean the chocolate. This will open a menu where gender and facial features can be chosen after the chocolate has been cleaned off.

After this, Kapp'n will then realise he has been rude and ask for your name. He will ask the player why they have decided to move to a new town, and the player's answer will determine the biome of the town. Following this, Kapp'n will pull out a map for the town they are approaching, telling you that the tugboat is headed here. The player can accept the town map or reject it, and Kapp'n will turn the boat around until a town map is chosen.

Kapp'n will accidentally shipwreck when arriving in town, and his tugboat will be destroyed. After this, the player is free to wander around town.

Town Features

Ocean

ACFAOcean

One of Fresh Air's biggest new mechanics was the ability to sail across the ocean. It can be accessed by rebuilding Kapp'n's Tugboat and visiting The Island ten times. After the tenth trip, Kapp'n will ask if the player wants to captain the ship to the Island. Once the player successfully completes this trip, Kapp'n will let the player sail to any part of the sea.

Whilst setting sail, the player takes control of the boat and can determine the path it takes across the sea. Once the player finds a spot and wants to remain still, they can step away from the engine to walk around the tugboat and fish off the boat. The player can buy a telescope from the Nooklings, which they can use to spy things out in the distance. Kapp'n will also make some passing comments about the ocean, and hum little tunes to himself throughout the voyage. The Tugboat will only have a limited amount of fuel, and once the fuel meter runs too low, Kapp'n will retake control of the ship and take you back to the village. A fuel refill can be bought from the Nooklings.

There are a number of things that can be seen whilst out sailing. The most common is finding other villagers fishing inside small rowboats. Bringing Kapp'ns Tugboat close to the rowboat will allow the player to board the rowboat and interact with the villager. As well as this, waves and rock formations can be found on the sea. Hitting a rock formation will anger Kapp'n and he will immediately take control of the tugboat and take it back to shore. The player can also find sea creatures jumping out of the water, which indicates that the area is great for fishing. Sea creatures that jump out of the water can also be caught with the net.

ACFA Ocean

The player controlling the tugboat while Kapp'n is onboard

Sometimes, sea creatures like dolphins or whales will swim alongside and jump around the boat. In extremely rare cases, a golden whale will appear in the distance. If the player hits the whale with their slingshot, the whale will come and talk to the player, and give them a large sum of bells.

Lastly, the main function of travelling across the ocean is to discover islands. Gyroids now inhabit each island in the game, and each gyroid family has its own island to represent themselves. The first time the player visits a Gyroid Island, the island will be completed, meaning the entire gyroid family will be present and the island's facility is built. After leaving the island, a large storm will occur that sends the player and Kapp'n hurtling back to the village. The next time the player arrives at the gyroid island, it will be completely destroyed and only one gyroid will remain on the island. Talking to the gyroid will reveal that the storm ruined the island facility and all the gyroids were swept away by the sea. The player is then tasked with rebuilding each Gyroid Island, which can be done by finding all the missing gyroids of the family. Gyroids can be found floating on the ocean water, through fishing on the sea, or buried in the player's town. Collected gyroids can be stored in the Tugboat. Once all gyroid families have been reunited, the player will be able to discover Tortimer Island. On Tortimer Island, the player can finally meet Tortimer, who says he has been stranded on the island for a very long time. There is a large cavern which unlocks the Island Saviour's Outfit. This is a special outfit that honors your work in saving the gyroids. There are also two caves that can be walked through to unlock new modes. One mode is the Population: Growing! Mode, which alters everything in the game to appear as if it was in Animal Crossing: Population: Growing! The other mode is Ye Olde mode, which adds a sepia tone and causes the town and islands to appear is if it was from generations ago. Animals will also talk in Ye Olde Animalese.

There are 39 islands to discover in the ocean. Each island represents a gyroid family, and has a special shape, an area for each member of the gyroid family, and its own facility. There is one extra island, Tortimer Island, where Tortimer resides.

Island Gyroids Island Shape Facility
Alloid Island Alloid
Mini Alloid
Mega Alloid
Tall Alloid
Short Alloid
Fat Alloid
Drum Set Cabana Stage
Bovoid Island Bovoid
Tall Bovoid
Mega Bovoid
Fat Bovoid
Spotty Bovoid
Tipped Bovoid
Cow Tail The Laughing Milk Cafe
Bowtoid Island Bowtoid
Saxophone Bowtoid
Trombone Bowtoid
Trumpet Botoid
Drum Bowtoid
Piano Botoid
Saxophone The Yellow Tie Club
Buzzoid Island Buzzoid
Tall Buzzoid
Mini Buzzoid
Mega Buzzoid
Hollow Buzzoid
Round Buzzoid
Bee's Nest Bee Sancutary
Clankoid Island Clankoid
Empty Clankoid
Full Clankoid
Mini Clankoid
Mega Clankoid
Broken Clankoid
Trash Can Trash Conversion Centre
Croakoid Island Croakoid
Tall Croakoid
Mini Croakoid
Mega Croakoid
Happy Croakoid
Sad Croakoid
Frog Head Frog Pond
Dekkoid Island Dekkoid
Mini Dekkoid
Little Dekkoid
Small Dekkoid
Big Dekkoid
Mega Dekkoid
Big Square  Lighthouse
Dingloid Island Dingloid
Tall Dingloid
Squat Dingloid
Mini Dingloid
Wee Dingloid
Mega Dingloid
Bell Bell Tower
Dinkoid Island Dinkoid
Mini Dinkoid
Mega Dinkoid
Flying Dinkoid
Hollow Dinkoid
Teleporting Dinkoid
Brain Message In A Bottle Collection 
Drilloid Island Drilloid
Mini Drilloid
Mega Drilloid
Broken Drilloid
Twirling Drilloid
Bouncing Drilloid
Jackhammer Mini Mine
Droploid Island Droploid
Tall Droploid
Howling Droploid
Quiet Droploid
Dented Droploid
Wet Droploid
Water Droplet Weather Machine
Echoid Island Echoid
Tall Echoid
Mini Echoid
Mega Echoid
Hollow Echoid
Full Echoid
Oval Ladder to the Sky
Fizzoid Island Fizzoid
Mini Fizzoid
Mega Fizzoid
Round Fizzoid
Square Fizzoid
Long Fizzoid
Lightning Strike Lightninghead Crater
Freakoid Island  Freakoid
Angry Freakoid
Sad Freakoid
Hungry Freakoid
Lonely Freakoid
Forgotten Freakoid
Baby Pacifier The Storks Nest
Gargloid Island Gargloid
Tall Gargloid
Mini Gargloid
Fat Gargloid
Broken Gargloid
Long Gargloid
Glass of Water Cannonball Waterfall
Gongoid Island Gongoid
Tall Gongoid
Mini Gongoid
Mega Gongoid
Wee Gongoid
Squat Gongoid
Gong Pagoda of Peace
Harmonoid Island Harmonoid
Tall Harmonoid
Wide Harmonoid
Mega Harmonoid
Square Harmonoid
Loud Harmonoid
Circus Tent Circus Maximus
Howloid Island Howloid
Mega Howloid
Mini Howloid
Wolf Howloid
Ancient Howloid
Modern Howloid
Circle Midnight Forest
Lamentoid Island Lamentoid
Tall Lamentoid
Mega Lamentoid
Mini Lamentoid
Open Lamentoid
Closed Lamentoid
Tiki Mask The Ten Huts
Lullaboid Island Lullaboid
Mega Lullaboid
Mini Lullaboid
Tall Lullaboid
Stringed Lullaboid
Holey Lullaboid
Harp Lullaby Palace
Metatoid Island Metatoid
Mini Metatoid
Tiny Metatoid
Small Metatoid
Open Metatoid
Closed Metatoid
Wind Chime Broken Boardwalk
Nebuloid Island Nebuloid
Tall Nebuloid
Mini Nebuloid
Mega Nebuloid
Slim Nebuloid
Squat Nebuloid
Asteroid Belt Planetarium
Oboid Island Oboid
Captain Oboid
First Mate Oboid
Navigator Oboid
Crewmate Oboid
Cabin Boy Oboid
Skull and Bones Pirate Ship
Oombloid Island Oombloid
Tall Oombloid
Mini Oombloid
Mega Oombloid
Slim Oombloid
Round Oombloid
Fire Roasted Marshmallow Campfire
Percoloid Island Percoloid
Tall Percoloid
Slim Percoloid
Hollow Percoloid
Old Percoloid
Overgrown Percoloid
Tree Nintendo Treehouse
Plinkoid Island Plinkoid
Mini Plinkoid
Mega Plinkoid
Tiny Plinkoid
Round Plinkoid
Rainbow Plinkoid
Jingle Bell Season Machine
Poltergoid Island Poltergoid
Mega Poltergoid
Mini Poltergoid
Tall Poltergoid
Flying Poltergoid
Hollow Poltergoid
Ghost Wisp's Mansion
Puffoid Island Puffoid
Mini Puffoid
Tall Puffoid
Mega Puffoid
Brute Puffoid
Rusted Puffoid
House Gyroid's Home
Quazoid Island Quazoid
Tall Quazoid
Mini Quazoid
Mega Quazoid
Slim Quazoid
Squat Quazoid
UFO Tower from the Future
Rustoid Island Rustoid
Mini Rustoid
Mega Rustoid
Rusted Rustoid
Broken Rustoid
Flipped Rustoid
Cog Gyroid Manufacturing Centre
Rhythmoid Island Rhythmoid
Mini Rhythmoid
Mega Rhythmoid
Leader Rhythmoid
Wide Rhythmoid
Long Rhythmoid
Music Note Morning Melodies
Sproid Island Sproid
Tall Sproid
Mini Sproid
Mega Sproid
Moving Sproid
Forgotten Sproid
Two Broken Islands Forgotten Spring
Sputnoid Island Sputnoid
Circular Sputnoid
Long Sputnoid
Station Sputnoid
Broken Sputnoid
Square Sputnoid
Space Rocket Shooting Star Voyager
Squelchoid Island Squelchoid
Mini Squelchoid
Mega Squelchoid
Faceless Squalchoid
Wet Squalchoid
Stunning Squelchoid
Boot Shoe Shack
Strumboid Island Strumboid
Tall Strumboid
Mini Strumboid
Mega Strumboid
Acoustic Strumboid
Electric Strumboid
Acoustic Guitar Strumboid Record Store
Timpanoid Island Timpanoid
Tall Timpanoid
Mini Timpanoid
Mega Timpanoid
Wee Timpanoid
Squat Timpanoid
Timpani Drum Midnight Melodies
Tootoid Island Tootoid
Mini Tootoid
Mega Tootoid
Flying Tootoid
Broken Tootoid
Forgotten Tootoid
Cloud The Big Lump Comedy Club
Warbloid Island Warbloid
Tall Warbloid
Mini Warbloid
Mega Warbloid
Lanky Warbloid
Flipping Warbloid
Lips Ciao Bella Boutique
Tortimer Island N/A Turtle Island Saviour Caves

Collectables

ACFACollectables
Main article: Animal Crossing: Fresh Air/List of Collectables

There are 84 collectible bugs and 84 fish, raising from the 72 in Animal Crossing: New Leaf. The game also introduced ten new fossils and a new collectable in the form of gems.

The process of collecting bugs, fish, and fossils was overhauled in Fresh Air to be more interactive and intuitive, as this process has remained very similar since its beginning. Each collectable type was given its own store, where items can be purchased to affect the process. Inside these stores, villagers will talk about their experience of collecting, judge your own collections, and create a rivalry between who has the better collection.

Fishing

ACFAFishing
ACFABobbers

The Pokéball, Birthday Cake and Mermaid Rock bobbers

Fishers Chippings is a store run by Chip that enhances the fishing experience. Giving fish to Chip will reward the player with Fish Points that can be used towards purchasing new Bobbers for the fishing rod.

The store sells bait that can attract certain types of fish, raising the chances of catching that specific kind of fish. Bait comes in Sweet, Sour, and Salty. If bait is added to a line, the player will also be able to catch fish in any water, rather than just where fish silhouettes can be seen.

A Fishing Tourney can be started at any time, and lasts up to an hour. A Tourney can task the player and their villagers to either catch the biggest fish, catch the most fish, or catch the most of a single kind of fish. At the beginning of a tourney, all the villagers participating are called to Fishers Dippings, and will run out the store as the timer starts. At the end of the tourney, Chip will rate each villagers collection, and award points based on the best collection. Winning a tourney awards the player with Fish Points.

Chip will offer a scuba suit for the player to buy, and they can go scuba diving. Unlike New Leaf's diving suit, the scuba suit allows the player to swim underwater, along the ocean floor. On the ocean floor are many different deep-sea creatures to catch and coral reefs to swim through. To catch a creature, the player has to swim within range, then lunge and catch the fish. If the fish is caught, the player then has to quickly swim back to the surface.

Chip also runs daily and weekly challenges that will reward the player with more Fish Points upon completion.

Inside Fishers Chippings, the "Fish of the Day" is displayed, which is the best fish caught that day. At the end of the day, the player can eat their fish at the Shell Shack to increase their luck. The store is closed on the day of the Monthly Fish Tourney.

Bug Catching

ACFABugCatching

Snatch! is a store run by Nat that expands on the bug catching experience. Bringing bugs for Nat to eat will grant the player Bug Points that can be used to purchase new net designs. Bug Points can also be used to increase the size of the net, making it possible to catch larger bugs.

The store sells single-use traps that can be placed in trees to catch bugs. Once a bug is caught, it remains there until collected by the player. However, using traps may lower the bugs score when given to Nat, as the bug may be injured or not fresh. Sometimes villagers will accidentally get caught in the traps.

ACFANets

The Goth, Villager, Rainbow and Lovely Bug Nets

Bug Spray can be bought and sprayed to attract bugs to a certain area or tree for a period of time. Bug Spray comes in Honey, Berry, and Fruity.

A Bug Off can be started at any time, and last up to an hour. A Bug Off can task the player and villagers to either get the biggest bug, get the most bugs, or get the most of a single kind of bug. At the beginning of a Bug Off, all the villagers participating are called to Snatch!, and will run out the store as the timer starts. At the end of the Bug Off, Nat will rate each villagers collection, and award points based on the best collection. Winning a Bug Off awards the player with Bug Points. Nat will also run daily and weekly challenges that will reward the player with Bug Points upon completion.

Inside Snatch! Nat will display the "Bug of the Day", which is the best bug caught that day. Once he eats it at the end of the day, he will give the player a random piece of furniture. The store is closed on the day of the Monthly Bug Off.

Digging

ACFADigging

Russ's Fusses is a store run by Russ that focuses on the fossil digging experience. Blathers, in is old age, has now forgotten how to analyse fossils, and fossils must now be examined by Blathers' younger brother, Russ. However, Russ is still a newbie, and so the player has to help analyse the fossil. The fossil is closely examined by the player, and Russ will ask specific questions about the fossil to help determine what it is. After correctly answering three questions about the fossil, Russ will be able to confirm what fossil it is.

If the player gets the same fossil for the second time, Russ will be able to analyse it himself without the help of the player. As well as this, Russ will ask if he can buy the second fossil off the player to add to his collection. Once Russ buys 15 fossils off the player, the option to play Fossil Finders will be available when talking to Russ. In Fossil Finders, every villager playing will be called to Russ's Fusses. Russ will hide all the fossils throughout town, and ask all the villagers to find a specific fossil. The first to find the fossil and bring it to Russ will win MEOW Coupons.

Inside the store, Russ will sell a metal detector, which can be used to find hidden items under the ground. Hidden items can be anything within the game, including furniture, fossils, pitfalls, clothes, shoes etc.

The store also sells daily Town Charts, which highlights areas of town where secret fossils and items are more likely to be found that day.

Mining

ACFAMining

A mine has been added to the town and will appear on one of the hills on the town's edge. From the mine, players can collect a new type of collectable known as Gems. The entrance to the mine features a bonfire and mine shaft. There are a total of 19 gems to collect.

Around the bonfire will be the new special character Clink the Badger, who knows everything about mining such as good digging days, as well as funny stories he made over the years. Other random villagers may appear around the bonfire, having a break from mining for bells.

The mine shaft will take players down into the mines. A Pickaxe is required to travel down into the mines. There are five stages to the mine, which are progressively unlocked the more the player uses the mines. The five stages of the mine are the Mine, Light Ruins, Deep Water Caves, Rock Labyrinth and the Fabled Shrine.

Hot Spots

Hot Spots is the name given to sub-sections of town where numerous facilities appear, similar to Main Street from New Leaf. The Plaza, The Dock and Downtown are the three Hot Spots that appear in a player's town. Each Hot Spot serves different functions based on the facilities that occupy them. Unlike Main Street, each village will have their own configuration of Hot Spots and their facilities in their town. As well as the Hot Spots, there are a few standalone facilities in the player's town. These include the Town Hall, Campground, Reset Centre, Mine and Town Tree.

The Plaza

ACFAThePlaza

The Plaza is located within the town's mainland. The Plaza is most similar to Main Street, and centres around town and villager customisation. Many of The Plaza's facilities are the shops which have been in Animal Crossing since its creation. The Plaza includes the following.

  • Nook's Homes is a house decorating store run by Tom Nook. Here, the player can purchase exterior elements to customise the look of their house. The player can also pay off their mortgage, and use Tom Nook's services to move homes within the village.
  • Nookling Junction is the town's central convenience store. Inside, they sell numerous furniture items, tools, albums and fortune cookies. It can be upgraded to T&T Mart, Super T&T, T.I.Y and finally T&T Emporium.
    ACFA Plaza

    A player in front of Leaflet Elementary

  • Gonetime is the grocery store which sells food to suppress the player's hunger as well as stoves and fridges for food. Basic essentials such as stationery and wrapping paper can also be bought.
  • The Able Sisters is a fashion shop for all your clothing and accessory needs. The Able Sisters run the clothing department along with Labelle who works in the accessory department.
  • The footwear store, Kicks, is owned and run by Kicks. It sells shoes, socks, and roller blades that can be worn for quicker travel.
  • The Post Office is where the player can mail letters, buy stationary and stickers for their letters and patterns, and store money in a bank account. The player can also create town events on their calender if they wish. 
  • Shampoodle is a salon run by Harriet. The player can get their hair and eye colour changed here. The new character, Prudence, runs the cosmetic area where the player can change the look of their face or have their Mii's face imported onto their villager.
  • The recycling store, Re-Tail, buys items and showcases recycled items. Cyrus will be able to customise items the player has in their pockets. Cyrus can also craft any item the player has previously owned, which can be performed through his catalog.
  • The Police Station holds the town's lost and found service. Talking to Booker will allow the player to see the town Calender, and he can also give the player more information on any current town events. The player serves as Copper's assistant when they take on the job of a Police Officer.
  • The Hospital will tend to sick Villagers and sell medicine. Medicine can be used to heal the player or a villager before they become bedridden. If the player or a Villager goes too long without eating food, they will pass out and awaken in the Hospital.
  • Leaflet University is a school where the player can gather knowledge on all elements of the game. The player can read up on general functions of the game, or learn what times a specific fish may be catchable.
  • Full Bloom, the Gardening Store, is where all elements of gardening can be purchased. This includes flowers, trees, saplings and fertiliser. Additionally, outdoor furniture and town decorations can be bought from here. A new landscaping mode can be accessed from Lief, which allows players to view the entire town and instantly add, move, and remove landscaping elements.
  • The Museum holds the players fossil, fish, bugs, paintings and gems in their own exhibitions. Personal exhibitions can also be displayed. Blathers will request a themed exhibition every month. Entry to this exhibition is 100 Bells, and the player will receive all the profits from the exhibition at the end of the month. 
    • Celeste runs the Observatory where constellations can be created, viewed or deleted and Celeste will also tell the player the forecast for the week, highlighting any interesting space events such as meteor showers. Celeste will also examine fallen Shooting Stars, in which a rare item is inside.
  • Snatch! is the town's premier store for everything to do with bugs. It is run by Nat and sells traps and Bug Spray. The store also displays the Bug of The Day, which is the best bug caught by any villager that day.

The Dock

ACFATheDock

The Dock is located on the shoreline of the Village. Its facilities centre around the ocean, the beach, and leaving the town. It features the following facilities.

  • The Marina is where Lylee's Liner is located and the player can take a cruise vacation on Lylee's Cruise Ship. Small boats can also be boarded to use throw nets and catch multiple fish at once.
  • The fishing shop, Fishers Chippings is connected to the Shell Shack. The player can purchase different kinds of bait and different rod bobbers. Daily and Weekly Challenges are held at the store, as well as a display for the "Catch of the Day"
  • The Shell Shack is a restaurant connected to Fishers Chippings. The player can order food and dine with friends and villagers here. Their menu primarily features seafood.
  • The Lookout is a stunning tourist attraction where the player can get an overview of their entire town. Special villagers will appear at The Lookout during specific times, such as K.K Slider after he has finished his performance.
  • The Roost is a coffee lounge where Brewster serves coffee to villagers, special characters, and visiting villagers. The lounge features a karaoke stage, where other villagers may perform.
    Animal Crossing Springtime

    A player in their village during Springtime

  • In the Arcade, there are a number of arcade games available to play to win tickets. The Arcade games include Donkey Kong, Mario Bros, Wrecking Crew, Ice Climbers, Balloon Fight, The Legend of Zelda, Excitebike, Golf, Pinball, Tennis, and Punch Out!!. Each arcade game lasts for two minutes in a newly created stage specifically for the game. Tickets won from playing arcade games can be used to purchase special items only available in the Arcade.
  • Fortune Shop is the Fortune Teller Katrina's shop. Inside, she holds a number of functions. As well as telling the player's fortune, Katrina can read the player's palm, and read the player's future through Tarot cards.
  • Beach Boys is a store that sells decorations specifically for the beach in town. By talking to Al, the player can access a landscaping mode to decorate the beach with bought items.
  • Kapp'n's Tugboat is the boat that the player arrives in their village on. The tugboat initially shipwrecks, and must be rebuilt through Bell donations. Once the boat is rebuilt, the player can talk to Kapp'n to go to the Island, or move to a new village.

Downtown

ACFADowntown

Downtown is most similar to the City from City Folk. Downtown is accessed through the City Gate, which is located along the back hill of the village. Phineas stands at the City Gate with his cart handing out a single gift every day. He will also run a ice-cream cart in Summer, juice cart in Autumn, hot dog cart in Winter, and crepe cart in Spring. Downtown centers around online functionality and night time activities. Downtown includes the following facilities.

  • Town Square is the outdoor area connecting all the facilities in Downtown. Other online players can be met and interacted with in the square. Key features include the Moonlight Fountain, Central Park, and the Tortimer Statue.
  • The Orange Beaver Bistro is Downtown's main restaurant, and it sells an assortment of expensive food that keeps the player full for a couple days. Inside the restaurant, other players that are online can be interacted with and chatted to. If the player is offline, random villagers will appear inside.
  • The Cinema is where the player can watch movies or create a movie if the player has the job of a director. After creating a movie, the player can upload it to the internet for other online players to watch. Inside the Theatres, players can watch movies uploaded by other players alongside other online villagers. Once the movie is over, each audience member performs an emotion, and these are taken as a survey that rate the movie's performance.
    ACFA Downtown

    A player at Downtown during nighttime.

  • Crazy Redd's is a black market store run by Redd. Paintings and sculptures are sold and can be used to fill the player's museum. However, some of Redd's items are forgeries. Redd will also host auctions every hour between 10PM and 6AM. The player will bid against other players that are online, and the highest bid will with the item.
  • The Happy Home Headquarters is where you can enrol in the Happy Home Academy and have their home reviewed, as well as explore the Happy Home Showcase.  The Happy Home Academy will also hold Happy Home Competitions, in which the player will face off against their villagers in creating the house that best fits a theme. The player can also enrol their house into the Worldwide Happy Home Competition, and face off against other players.
  • The high-end furniture shop, GracieGrace sells expensive premium furniture that changes every month. The backroom is hosted by Grace, and custom items and patterns created by online players can be purchased.
  • Club LOL is the town's main entertainment venue. K.K Slider and DJ K.K will perform, and give an album to the player after his performance. Dr Shrunk will also perform, and teach the player a new emotion to express.
  • DeeJay is a night club that hosts lots of parties and is open every night. It attracts a number of exclusive visitors, villagers, and online players. Each night, the club hosts a new theme, and entry is available only to those who dress to fit the theme.
  • ABC is a casual bar that is separated into a number of different rooms. In the Bar, the player can order food, Billiards can be played in the Pool Room, in the Bowling Alley the player can play Bowling, a Karaoke stage allows players to hold a performance, a dance floor where other players can be interacted with, and a VIP section that is accessible only by Celebrities. In each room, the player can interact with villagers and online players.
  • Fortune Street is a casino where players can play a number of minigames against players online. All of the games from amiibo Festival are available to play. This includes Board Game, Balloon Island, Desert Island Escape, Acorn Chase, Resetti Bop, Mystery Campers, Card Battle, Quiz Show, Sweet Day and Fruit Path. There is also a new game known as Leafers. In Leafers, players use cards based on villagers and their personalities. Each personality trait has its own strength and weaknesses. The player which has a stronger villager card will win a point. The first to ten points wins a prize.
  • Cat Scratch Street is a hidden back alley within Downtown, and is the headquarters for the Crime Cats. They are a group of three cats who plan out evil schemes to ruin other villagers day. They only operate after dark.
  • Five Leaf Villas is a hotel where your player can stay for a night to access their amenities. It has numerous different rooms which cater to your villagers needs, including a dining hall, bedroom, entertainment room, pool and gift shop. Other villagers, celebrities and online players staying the night can be encountered.
  • The Dream Suite allows players to visit to the town of another player if they have uploaded their town online. Players can be searched by name, or by code.
  • Southpaw Lane is a street lined by apartment buildings. Inside each building is the apartment of a special character from in town, such as Tom Nook or Labelle. Their apartments can only be accessed outside of their working hours.
  • Spot Speed Stadium hosts a number of sports games that can be played with other online players. The sports the stadium hosts are Aerobics, Foot Race, Ball Toss, Tug-O-War, and Soccer.

Jobs

More jobs within the town were added into the game. Whilst the player can still become the Mayor, there are now a total of 11 jobs available.

Each job requires the player to complete different tasks based on the occupation, such as talking to villagers and job-specific minigames. Some of these minigames include making coffee to an order, putting out a fire, waiting tables, and catching a criminal. The player will receive a different pay from each job they work.

Job Description
Mayor Like in New Leaf, the player can run the town they live in. Being the mayor allows the player to enact Town Ordinances and approve Public Works Projects. The Mayor will also have to run in elections and face off against another villager to be elected. Elections can be won by having a higher approval rating than the opposition. Elections are run once every two months.
Police Officer Work alongside Copper and help solve cases within town. Cases will include helping a villager find their lost possession, finding who stole coffee from Brewster or investigate into one of the Crime Cats schemes. The Police Officer role culminates in taking down the Crime Cats.
Criminal Perform crimes in town and ruin days of Villagers as part of the Crime Cats. Being too careless while performing crime may cause your villager to get caught by the Police and pay a fine.
Apprentice

Apprentices help out around the Nookling stores by running errands, or running the shop themselves. Running errands plays very similar to past games, where one of the Nooklings will tell the player to do something, and reward the player with bells once it is done. Running the shop tasks the player to convince villagers to buy items and barter with villagers when they are trying to sell an item to the store.

Waiter

Work at any of the town's restaurants or island restaurants. The player has to show villagers to their seats, write down their orders, then cook their orders in the kitchen and finally take the food to their table. Successful performance will get the player tips for extra bells.

Barista Work at the Roost Lounge with Brewster and brew specific drinks to the villager's request. Unlike New Leaf's barista job, a minigame is played in which the player has to brew the perfect coffee for the villager's request, rather than just selecting a text box.
Movie Director

Create movies by filming different things around town. Upon creating a movie, the player has to select the genre they want their movie to be, and have to fit in a number of Key Scenes. Villagers can be hired to act as a character in a film, and specific villager traits will perform better on camera. Critics will review your movie after it premieres and the player will get more bells the better the movie is.

Stylist Help Harriet around Shampoodle by styling customers hair to fulfil their wishes. This is done through a minigame, where the player has to cut hair, dye hair, and style the hair. The player may also be tasked with giving villagers contact lenses. 
Tailor Working at the Able Sisters, the player will take on the role of Sable and create designs to fit villager's requests. The closer the design is to what the villager asked for, the more bells that will be rewarded. Mable will also ask the player to create new designs to display in the store regularly.
Carpenter Craft furniture alongside Cyrus and design each part of a piece of furniture. The player can change the colour of certain areas of an item, as well as create patterns on certain parts of the furniture. Villagers will come in and request the player customise their furniture to look a certain way.
Interior Designer Design homes and facilities for the town as a worker for the Happy Home Academy. Designs will have to fit a bill that the villager specifies, and more bells will be rewarded for fitting the bill closely.

Vacations

ACFAVacation

Vacations were a new mechanic introduced to the game, and happen aboard Lylee's Liner at The Dock. The player can pay for a one day cruise, three day cruise, or any day cruise which is determined by the player how long it lasts. Whilst on a vacation, the player's town will be unaffected, meaning players that will be away from the game from a extended period of time will not be punished. Whilst on Vacation, Lylee will task the player with taking photos that can be used as promotional material for her cruise. If the player takes the best pictures out of all the villagers onboard, Lylee will reward the player with furniture or clothes from the Pirate, Boat or Deluxe series. She may also give the player a discount on their next trip if she really likes the picture.

Whilst aboard the cruise ship, the player will have access to all of its amenities. Areas aboard the cruise ship include the Main Foyer, Purser's Desk, Crew's Quarters, Concert Hall, The Compass Buffet, Smooth Sails Bistro, Dragon Lady Restaurant, Galley, Magrodome, Cabins, Health Club, Lido Deck, Top Deck Park, and Gift Shop.

There is also the celebrity facilities, that are only available to famous villagers. If a player is a famous villager, they can also access the Staterooms, Golden Bathroom, Boiler Room, Luxe Lounge, Rear Deck, Rowboats, and Fortune Street on the Sea.

On board, the player will run in to other Villagers, Celebrities and special characters taking a holiday. During the cruise, the ship will dock at islands to refuel. Each of these islands are based off a real-world country, and will have a special villager the player can talk to. Rare fish and bugs can be found on each island.

  • Lee's Sanctuary
  • 50 Peaks
  • Parka
  • Great Durish
  • Outback Island
  • Mothere
  • Boondox
  • Effie

Campsite

The campground introduced in New Leaf has returned but been given an overhaul, and appears more similar to its iteration from Pocket Camp. After the player has paid off their first debt towards their house, the three birds from OK Motors will appear at the edge of the player's town. Giovanni, Beppe, and Carlo will tell the player that they are building a Campsite in town.

The next day, the Campsite will be accessible. Upon arrival, Giovanni will tell the player that they have no idea how to run a Campsite, and ask the player to help them out. From here, the player will have complete control over the look of the Campsite.

The player can customise their Campsite with different furniture and amenities like in Pocket Camp. By decorating the Campsite with particular furniture, it will raise the chances of having that particular villager decide to come visit your campsite. Villagers that are staying in the Campsite can be persuaded to move into your town.

In the Campsite, Fresh Air can be linked with Pocket Camp to transfer over the player's camp and villagers, giving access to unique amenities that are not available in Fresh Air. These amenities can then be built as Public Works Projects in the player's main town.

Biomes

ACFA Tropical Biome

A player in the Tropical Biome

Villages can now be set in different biomes than the standard grassland. Biomes refers to a specific environment in which a collection of flora and fauna exist in, such as a forest.

The selected biome for the village will affect the kinds of villagers that are more likely to appear, as well as the time of year certain bugs and fish will be found. The biome will also affect the default styles of the buildings within the town, but they could still be customised later on. For example, the Urban biome will have villagers homes appear in the style of apartments upon arrival. There are a total of 6 biomes which include grassland, urban, desert, mountain, and tropical.

The Grassland Biome is identical to the towns generated in previous Animal Crossing games. Facilities and homes would initially appear identical to their previous iterations but could be later customised. It is one of the two biomes where towns can appear with different layers.

The Urban Biome would greatly impact the facilities setup in the game and the nature within town. Instead of having Hot Spots, all the facilities would be spread out throughout the village and set up like a city with many concrete paths. Each facility and home would appear in a highrise formation, but could be later customised. The city would centre around a bay rather than a beach, with a boardwalk for fishing off of. A large park would be located somewhere in town, where the player would be able to catch bugs and fish in freshwater.

The Desert Biome features no grass throughout the village and minimal trees or bodies of water. A single large river would run all the way through the village for fishing, with a portion of the village dedicated to an oasis for bug catching. All the facilities and homes in the village would have a Western film quality to them, but can be changed later.

The Mountain Biome is set up high on top a mountain, with a number of mountains around the village. Waterfalls would be very common in the village where player's can fish, and one side of the mountain would dip low to reveal a ocean. The mountain town would have a heavy emphasis on different layers to the town, and all the buildings within the village would have a quaint, cottage aesthetic to them.

The Tropical Biome separates the player's village into a number of different smaller islands that are connected by bridges. In this biome, the town would have no hilled borders and instead be contained by ocean water. All of the facilities and homes within the biome would be styled around a tropical theme.

ACFAGoldie

A player meeting Goldie, who holds the Sweet, Charismatic and Eco Friendly traits

Villager Features

Personality

Personality was greatly expanded upon in Fresh Air. Each villager now recieves three traits that affect their character, rather than just having one overall personality. This creates more distinguishable villagers and will raise or lower the chances of having them appear in your village if the player's village caters towards their traits. All the available traits are as follows.

Peyton ACFA

Peyton is Uchi, Childish, and Crazy

  • Absent-Minded
  • Adventurer
  • Angler
  • Athletic
  • Bug Catcher
  • Charismatic
  • Childish
  • Chef
  • Cranky
  • Coward
  • Crazy
  • Cold Blooded
  • Dramatic
  • Early Bird
  • Eco Friendly
  • Evil
  • Exotic
  • Famous
  • Funny
  • Genius
  • Jock
  • Lazy
  • Leader
  • Loner
  • Lucky
  • Mooch
  • Neurotic
  • Night Owl
  • Party Animal
  • Perfectionist
  • Peppy
  • Smug
  • Snob
  • Skeptic
  • Sweet
  • Unlucky
  • Uchi
  • Vain
  • Warm Blooded
  • Workaholic
Traits
  • Absent-Minded: These villagers will often forget what they are talking about mid-sentence. Many of the things they will tell the player is about how they keep forgetting about something, and they will often task the player with finding something they have lost.
  • Adventurer: These villagers will talk about all the places they have been and want to go. They don't like to stay in their home often, and can usually be seen hanging out in strange places. Sometimes they will leave town for a day, with a note on their door saying how they have gone on an adventure for the day.
  • Angler: This villager love to fish, and can be seen fishing regularly. They love to win Fishing Tourneys, hang out at Fishers Chippings trying to win the "Fish of the Day", and just talking about fishing in general.
  • Athletic: These villagers will want to be on the move always, and they especially love playing the sport based Public Works Projects with the player. They perform well during the Sports Fairs and minigames and will love to discuss sport with the player.
  • Bug Catcher: This villager love to catch bugs, and can be seen searching for bugs regularly. They love to win Bug Offs, hang out at Snatch! trying to win the "Bug of the Day", and just talking about bug catching in general.
  • Charismatic: These villagers talk, and talk, and talk. They never seem to know when to end a conversation, but it means they love it when the player comes and interacts with them. They will talk about absolutely anything and every thing, even if it is something small that happened to them days ago.
  • Childish: These villagers are very innocent and will be astounded by new things they learn, and love to let the player know this. Villagers that are childish will always let their inner child out, acting just like how a child would in interactions.
  • Chef: These villagers live for food. Whether it be talking about the most recent thing they ate, talking about the great restaurants around town, or thinking about what they are going to eat later, they just can't get enough food in their life.
  • Cranky: These villagers always have something to complain about, and they love to let the player know what is bugging them. They can come across as quite bitter, and often discuss trivial things like the placement of a single tree.
  • Coward: These villagers are afraid of just about everything. They overthink situations where they have to do anything, and will psyche themselves out from doing what they want to do. It takes a couple days for them to really open up to the player. A lot of their time is spent in their home.
  • Crazy: These villagers will pretty much do whatever they want when they want, and will seemingly jump from personality to personality in a single sentence. Villagers that have the crazy trait will exhibit a little bit of every trait, and rapidly switch between them.
  • Cold Blooded: These villagers just cannot get enough of winter, they wish it was all year round. They will often talk about the cold weather and activities to do during cold days. They have a hatred of hot weather, and will complain whenever it is hot.
  • Dramatic: These villagers exaggerate every emotion they have to its extreme. They are very easy to read because of this, but that doesn't mean they love a good gossip about other villagers. Sometimes, they can be found gossiping about the player to other villagers.
  • Early Bird: These villagers have a bit of an adjusted sleep schedule, and will often be awake very early in the morning, but have already clocked out by dusk. This means their interactions will usually occur out of synch with real time, such as them eating dinner at lunch time.
  • Eco-Friendly: These villagers are happiest when they are surrounded by nature. Because of this, they don't spend much time in their homes, and will love to talk to the player about all the trees, fruits, bugs and fish.
  • Evil: These villagers get the most amount of enjoyment from being mean and ruining another villagers day. They are nuisances throughout town, and many of their interactions will revolve around how evil they can be to other villagers.
  • Exotic: These villagers are those whose wear their heritage on their sleeve, and let you know about the culture they grew up in. Many of these villagers will theme their outfit and house around their own culture, and discuss events that happened back home.
  • Famous: These villagers are affected by fame just the same as the player can be affected by fame. Other villagers will talk about their journal entries, and the player be more starstruck talking to these villagers. They will discuss their life in the spotlight, and appear in areas only accessible to famous villagers.
  • Funny: These villagers one goal in life is to make those around them laugh, and they can either be really good or really bad at it. Villagers with this trait will often tell the player jokes and comedic stories.
  • Genius: These villagers are the most knowledgable in town, and love to tell the player interesting facts about the village and life in general. They spend a lot of time at Leaflet Elementary reading up on books, and will often use complicated words around the player.
  • Jock: These villagers are stuck in a life of high-school, thinking they are the most popular and "coolest" villagers in town. However, they are quite unintelligent and dull-witted, which is very apparent when they are interacted with. They will also act very naive throughout town.
  • Lazy: These villagers can't think of anything better than to sit around and do nothing. They won't leave their house for long periods of time, and even when they are out and about they will either sit around or stand still for a long period of time. Many of their interactions revolve around how they cannot be bothered doing anything.
  • Leader: These villagers take matters into their own hands. Throughout town, they will often talk about a new idea they have to make the village even better and will talk about how they are making changes in their own life. These villagers also have the power to be the mayor of the village, and the player will have to go up against them in an election to become the mayor.
  • Loner: These villagers will attempt to avoid most social interactions, and do a good job at achieving this. They don't like to leave their home often and will try to avoid any contact with other villagers. When the player interacts with them, they will only have short conversations and are particularly hard to be good friends with.
  • Lucky: These villagers are greatly affected by the variable of luck in the game. They will often have lucky events happen to them, like catching a rare fish and winning the "Fish of the Day" contest. Many of their interactions will revolve around the lucky events that happen to them.
  • Mooch: These villagers are seemingly great at convincing any villager to do anything for them. They will task the player with fixing their problems and running errands for them and continuously ask for any bell donations off the player.
  • Neurotic: These villagers are just a little bit over emotional, and can become easily stressed from simple things in life. On occasion, they will be mellow, but it is quite rare. They will love to share their worries with the player, or become completely freaked out when they have something stressful on their mind.
  • Night Owl: These villagers have a bit of an adjusted sleep schedule, and will stay awake way late into the night, but wake up in the afternoon. Many of their interactions are out of synch with the real world because of this, like eating breakfast at lunchtime.
  • Party Animal: These villagers can not help but have a good time doing anything. They love to host parties at their homes for no particular reason. Every activity they do, such as visit the Grocery Shop, they will somehow turn into a momentous ocassion fit for a dance.
  • Perfectionist: These villagers are very picky about everything that happens in their life. They cannot help but have everything in order in their home, and may even complain about things that are out of line in their life.
  • Peppy: These villagers are incessantly excitable and friendly, which can come off a bit strong. They are quick to apologise for anything that happens, and have a great memory. They will often recall events that have happened a very long time ago.
  • Smug: These villagers cannot help but be kind and polite to any other villager. They are well known throughout town for being a gentlemen to other villagers, however they tend to come across as quite condescending, even if they don't mean it.
  • Snob: These villagers expect nothing but the best from every interaction they have. They have very high expectations from the player and other villagers, and will usually bring this up. They never seem to be satisfied by anything in life, which can be seen when they complain about things like their meal being not good enough.
  • Skeptic: These villagers have a total disbelief for anything that seems impossible and be against the belief of anything supernatural. They will often talk about how they hate fortune telling, UFOs, and can't believe that people dream of other towns when they sleep. Even though all these things occur in the game, the skeptic will say its just people being silly.
  • Sweet: These villagers could never have anything bad to say. They are easiest to become friends with, and can become friends with absolutely any villager. Even if they have a problem, they will never admit to it. Instead they talk about everything they love, which is just about everything.
  • Unlucky: These villagers are greatly affected by the variable of luck in the game, however they are always negatively affected. They often will never win games, injure themselves, or just have bad situations happen to them. The player is one of the first people they will tell when one of these things happen.
  • Uchi: These villagers are best described as an older brother or sister to the player. They will always have the player's back, and let their opinion be heard. They are not afraid to tell the player what they really think, and always want the best for other villagers even if it means they have to hear something mean.
  • Vain: These villagers describe their best qualities as being their looks. They are always talking about how they look, what they wear, and believe themselves to be the most beautiful villagers in town. Of course, they can never wear an outfit twice within a month.
  • Warm Blooded: These villagers are the happiest when their in their element, the heat. They will hate the winter months, and complain about the cold weather. However during summer, they can't get enough of the sun. They spend a lot of their time at the beach.
  • Workaholic: These villagers are always diving head first into their work. Workaholic villagers will love to discuss their job with the player, and never stop to sit down and take a break. Literally, these villagers will sometimes go days without sleep so they can work.

Relationships

ACFARelationshipMeter

Relationships have also been expanded with the new Heart Meters, similar to those seen in Pocket Camp.

Unlike Pocket Camp, their are six different Heart Meters that represent key areas of the relationship between a player and a specific animal villager. Different interactions will affect different Heart Meters, and the meters will level up as a player builds a greater relationship with their villagers.

From levelling up specific meters, villagers will interact differently to the player based on their heart meters with that villager. A villager with a high level Friendship heart meter will be excited to talk to the player and hear about their day. Talking to villagers and having consistent friendly interactions will help raise the Friendship heart meter, creating a closer friendship between the two.

Friendship

The Friendship Heart Meter will level up from having friendly interactions between villagers and being nice towards each other. Building friendship will allow players to better know their villagers. Villagers that are friends will be excited to talk to you and help you out around town.

Trust

The Trust Heart Meter will level up from talking to Villagers every day, helping them out with their chores or playing minigames with them. Having a high level Trust heart meter will mean the villager is more likely to tell the player their secrets, embarassing stories, as well as trust them to do their chores. Trusted villagers will often give the player gifts as well.

Jealous

The Jealous Heart Meter will level up if a villager is annoyed from the player's interaction, house, or town. Jealous villlagers will hold a grudge against the player, and will often talk to the player about how they can fix or change themselves to be better.

Starstruck

The Starstruck Heart Meter will level up if the player is famous, if the villager knows a lot about the player's life through reading their journal or if the player has told the villager a lot about their life through interaction. Starstruck villagers will act amazed or bewildered at anything the player says, and will often try and talk to the player if they see them out and about.

Eww

The Eww Heart Meter will level up if a villager is grossed out or weirded out from the interactions they have with the player. A villager that has a high leveled Eww meter will try to avoid the player, and keep their interactions short.

Enemy

The Enemy Heart Meter will level up from bad interactions with villagers that end in sour moods. When a villager has a high level Enemy heart meter, they will sometimes try to sabotage the player, and during interactions will be mean towards the player.

Fame

ACFAFame

Fresh Air introduces the mechanic of Fame, in which the player can get famous through their interactions in game. Becoming a famous villager will open up new areas that are only accessible to famous villagers. This includes the VIP Area of ABC, a number of facilities on Lylee's Liner such as the Golden Bathroom, Five Star Villa's penthouse rooms, inside the Tortimer Statue, and the second floor of GracieGrace. Once the player is famous, villagers are more likely to become starstruck from seeing the player. They will also comment on the player's journal entries when talking to the player.

There are a number of ways the player can become famous. The easiest way is to talk to over 150 villagers and other players within a month, which can be done by talking to the town villagers and using the facilities Downtown to interact with other players and outside villagers. Another easy way to become famous is consistently updating the player's journal with their own journal articles. Posting two updates every day for a month will make the player famous. Another way to become famous is to be in the same room with other famous villagers for 24 hours within the span of a month. Lastly, the player will also become famous if they make it into the "Most Popular" category in the Worldwide Happy Home Showcase or create a custom pattern/item that gets featured in the "Most Popular" category in GracieGrace.

After becoming famous, the player will maintain their fame for an entire month. However, if none of the tasks required to become famous are achieved once the month is over, they will go back to being a regular villager.

Game Features

Leaflet

ACFALeaflet

View of the game as a player is using the Leaflet in Handheld Mode

The Leaflet is the player's phone and functions as the pause menu of the game. The Leaflet is accessed from pressing the pause button in the game.

The Leaflet has eleven different functions. The player can view what is in their pockets, moving around any items or dropping them. Letters are also stored in the pockets. The Fish and Bug database can be viewed, where any caught fish or bug can analysed to find what bait or bug spray they like, and when they are most likely to appear. The player can also view the best fish or bug they have caught of each kind. 

Current patterns can be viewed, shared, and worn or placed on the ground. The Town Map can also be viewed to see where everything is in the player's town. Relationships with each villager in town can be viewed, displaying the level of each Heart Meter. 

The Leaflet is also equipped with a camera, in which the player can take screenshots or gameplay. If the player has the job of Director, they can also use the camera to film their movies and edit them together.

Daily and weekly ambitions can be quickly viewed in the Leaflet instead of checking the Bulletin Board in town. The player can also access their journal, in which big life moments are recorded, such as a villager moving in to town. Journal articles can also be written by the player, and a image can be placed alongside the journal entry. If the player has a high level of fame, villagers will reference journal entries when talked to.

The phone can be used to organise parties, call villagers to build their relationship, and keep in touch with any villagers or characters that aren't in the player's town. General settings for the game can also be viewed.

Ambitions

Another new feature was Ambitions in which the player's villager would have a set of tasks they would want to complete everyday or every week. Completing ambitions rewards the player with MEOW Coupons to use in the Campground. There is three ambitions randomly generated everyday that range from "Mail a villlager a Hat" to "Catch a Tarantula". Completing all daily ambitions will increase the player's luck for the day. A weekly ambition is also generated which is a goal that may take longer to complete, such as "Talk to every Villager in town every day for a week".

Other Features

  • Rollerblades can bought from Kicks that allow the player to travel around town at a much quicker speed.
  • Each facility in the game has five different designs which can be changed after becoming best friends with the facility manager. This excludes the island facilities.
  • Every gyroid family has been expanded to include six family members. They now all have the ability to talk to the player as well.
  • Outdoor furniture returns from Happy Home Designer.
  • Walls can be placed within the player's home to build different rooms. Walls can be built, changed, and removed at any time whilst moving furniture.
  • A town can hold up to 20 villagers, and villagers houses can be moved by speaking to Tom Nook.
  • Hunger has been added to the game in which the player must feed their character before they get too hungry, or they will pass out and wake up in the Hospital.
  • Seasonal activities can be performed throughout town based on the season. For example, ice skating can be done in ponds during winter, and leaf piles can be jumped in during autumn.
  • A toolbox has been added, and the player can put all their tools in the toolbox instead of straight in their pockets, freeing up pocket space.
  • The player can create their own town events and add them to the Calender as they wish. This can be done at the Post Office.
  • Stickers can be bought from the Post Office and added to the player's letters. They function similar to Miiverse stickers.

List of Villagers

Villagers Species Amount
Name Traits
Alfonso Adventurer, Early Bird, Leader Alligators 6
Alli Snob, Childish, Perfectionist
Del Cranky, Skeptic, Absent Minded
Drago Funny, Lazy, Mooch
Gayle Chef, Sweet, Perfectionist
Sly Jock, Eco Friendly, Athletic
Anabelle Adventurer, Leader, Exotic Anteaters 6
Annalisa Sweet, Exotic, Neurotic
Antonio Jock, Adventurer, Charismatic
Cyrano Dramatic, Bug Catcher, Charismatic
Olaf Smug, Perfectionist, Childish
Pango Vain, Genius, Warm Blooded
Beardo Smug, Vain, Leader Bears 12
Charlise Athletic, Bug Catcher, Angler
Chow Cranky, Unlucky, Exotic
Curt Loner, Childish, Snob
Grizzly Crazy, Skeptic, Night Owl
Groucho Cranky, Leader, Neuortic
Klaus Exotic, Party Animal, Cold Blooded
Nate Lazy, Loner, Eco Friendly
Paula Crazy, Lucky, Mooch
Pinky Peppy, Charismatic, Childish
Teddy Adventurer, Chef, Jock
Tutu Cold Blooded, Crazy, Angler
Anchovy Chef, Angler, Vain Birds 10
Jacques Exotic, Genius, Workaholic
Jay Jock, Crazy, Lucky
Jitters Exotic, Charismatic, Warm Blooded
Lucha Athletic, Jock, Dramatic
Midge Sweet, Cold Blooded, Vain
Peck Athletic, Vain, Chef
Robin Eco Friendly, Skeptic, Dramatic 
Sparro Workaholic, Crazy, Bug Catcher
Twiggy Peppy, Leader, Dramatic
Angus Lazy, Cranky, Exotic Bulls 5
Coach Jock, Athletic, Leader
Rodeo Warm Blooded, Loner, Skeptic
T-Bone Mooch, Eco Friendly, Cranky
Vic Adventurer, Crazy, Smug
Ankah Exotic, Leader, Warm Blooded Cats 22
Bob Childish, Absent Minded, Loner
Felicity Perfectionist, Peppy, Charismatic
Kabuki Famous, Exotic, Crazy
Katt Uchi, Mooch, Bug Catcher
Kid Cat Childish, Athletic, Adventurer
Kiki Neurotic, Childish, Lucky
Kitty Chef, Dramatic, Funny
Lolly Sweet, Chef, Lucky
Merry Party Animal, Sweet, Leader
Mitzi Famous, Funny, Lucky
Moe Lazy, Coward, Early Bird
Monique Evil, Dramatic, Famous
Olivia Evil, Dramatic, Famous
Punchy Athletic, Night Owl, Loner
Purrl Lucky, Genius, Bug Catcher
Rosie Famous, Charismatic, Peppy
Rudy Party Animal, Childish, Cold Blooded
Stinky Athletic, Jock, Childish
Tabby Funny, Angler, Bug Catcher
Tangy Chef, Charismatic, Vain
Tom Cranky, Athletic, Dramatic
Ava Chef, Absent Minded, Coward Chickens 8
Becky Snob, Vain, Cranky
Benedict Eco Friendly, Early Bird, Charismatic
Broffina Uchi, Adventurer, Mooch
Egbert Adventurer, Unlucky, Lazy
Goose Jock, Dramatic, Early Bird
Ken Athletic, Bug Catcher, Genius
Knox Leader, Exotic, Workaholic
Belle Eco Friendly, Bug Catcher, Peppy Cows 7
Carrot Chef, Uchi, Vain
Naomi Vain, Famous, Evil
Norma Workaholic, Cranky, Lazy
Patty Night Owl, Eco Friendly, Leader
Petunia Lucky, Dramatic, Workaholic
Tipper Childish, Athletic, Funny
Bam Athletic, Adventurer, Skeptic Deers 10
Beau Lazy, Childish, Lucky
Bruce Cranky, Funny, Dramatic
Dierdre Eco Friendly, Party Animal, Cold Blooded
Diana Mooch, Charismatic, Leader
Erik Cold Blooded, Chef, Smug
Fauna Sweet, Snob, Angler
Fuchsia Vain, Workaholic, Uchi
Lopez Smug, Bug Catcher, Genius
Zell Neurotic, Childish, Smug 
Benjamin Bug Catcher, Lazy, Coward Dogs 14
Biskit Warm Blooded, Perfectionist, Skeptic
Bones Chef, Childish, Funny
Butch Uchi, Jock, Leader
Cherry Vain, Dramatic, Uchi
Cookie Charismatic, Peppy, Chef
Daisy Childish, Party Animal, Early Bird
Goldie Sweet, Charismatic, Eco Friendly
Lucky Lucky, Exotic, Evil
Mac Jock, Athletic, Absent Minded
Marcel Exotic, Funny, Crazy
Portia Perfectionist, Party Animal, Vain
Shep Smug, Unlucky, Leader
Walker Eco Friendly, Lazy, Adventurer
Bill Famous, Jock, Athletic Ducks 15
Deena Absent Minded, Bug Catcher, Athletic
Derwin Crazy, Genius, Loner
Drake Lazy, Chef, Coward
Freckles Vain, Peppy, Angler
Gloria Famous, Workaholic, Dramatic
Joey Warm Blooded, Snob, Neurotic
Maelle Absent Minded, Cranky, Evil
Mallary Perfectionist, Charismatic, Mooch
Miranda Vain, Night Owl, Leader
Molly Lucky, Workaholic, Uchi
Pate Peppy, Childish, Coward
Pompom Athletic, Cold Blooded, Genius
Quillson Smug, Loner, Leader
Scoot Angler, Eco Friendly, Absent Minded
Amelia Leader, Adventurer, Unlucky Eagles 8
Apollo Snob, Uchi, Party Animal
Avery Crazy, Funny, Jock
Celia Sweet, Skeptic, Lazy
Frank Jock, Evil, Party Animal
Keaton Smug, Warm Blooded, Mooch
Pierce Night Owl, Perfectionist, Dramatic
Sterling Adventurer, Absent Minded, Crazy
Axel Neurotic, Childish, Coward Elephants 8
Big Top Childish, Lazy, Adventurer
Dizzy Skeptic, Childish, Mooch
Eloise Night Owl, Unlucky, Sweet
Margie Eco Friendly, Vain, Absent Minded
Opal Mooch, Perfectionist, Charismatic
Tia Childish, Bug Catcher, Chef
Tucker Exotic, Eco Friendly, Unlucky
Camofrog Adventurer, Leader, Cranky Frogs 15
Cousteau Exotic, Chef, Smug
Croque Eco Friendly, Snob, Exotic
Diva Workaholic, Neurotic, Warm Blooded
Drift Angler, Skeptic, Coward
Frobert Jock, Unlucky, Perfectionist
Gigi Leader, Cranky, Crazy
Henry Absent Minded, Early Bird, Childish
Jambette Chef, Vain, Night Owl
Jeremiah Famous, Lazy, Funny
Lily Sweet, Famous, Charismatic
Prince Unlucky, Vain, Adventurer
Puddles Peppy, Crazy, Party Animal
Ribbot Genius, Jock, Leader
Wart Jr. Cranky, Cold Blooded, Eco Friendly
Chevre Cold Blooded, Absent Minded, Mooch Goats 6
Gruff Night Owl, Workaholic, Warm Blooded
Kidd Smug, Bug Catcher, Genius
Nan Sweet, Perfectionist, Coward
Pashmina Uchi, Evil, Vain
Velma Leader, Adventurer, Genius
Al Childish, Angler, Athletic Gorillas 7
Boone Jock, Warm Blooded, Exotic
Cesar Vain, Crazy, Party Animal
Hans Cold Blooded, Adventurer, Loner
Peewee Uchi, Vain, Angler
Rocket Adventurer, Uchi, Athletic
Violet Dramatic, Eco Friendly, Lucky
Apple Bug Catcher, Eco Friendly, Childish Hamsters 8
Clay Unlucky, Evil, Exotic
Flurry Evil, Cranky, Cold Blooded
Graham Genius, Famous, Lucky
Hamlet Dramatic, Crazy, Jock
Hamphrey Chef, Cranky, Absent Minded
Rodney Loner, Snob, Smug 
Soleil Warm Blooded, Dramatic, Childish
Bertha Lazy, Skeptic, Sweet Hippos 6
Biff Jock, Evil, Childish
Bubbles Peppy, Funny, Skeptic
Harry Vain, Eco Friendly, Warm Blooded
Hippeux Leader, Exotic, Snob
Rocco Famous, Cranky, Neurotic
Annalise Leader, Smug, Dramatic Horses 13
Buck Evil, Workaholic, Uchi
Clyde Famous, Chef, Sweet
Colton Uchi, Childish, Adventurer
Ed Smug, Snob, Vain
Elmer Crazy, Peppy, Absent Minded
Julian Famous, Leader, Lucky
Papi Lazy, Eco Friendly, Mooch
Peaches Skeptic, Childish, Night Owl
Roscoe Cranky, Dramatic, Uchi
Savannah Exotic, Sweet, Bug Catcher
Victoria Funny, Lucky, Athletic
Winnie Coward, Peppy, Cold Blooded
Astrid Dramatic, Genius, Crazy Kangaroos 7
Kitt Charismatic, Neurotic, Perfectionist
Marcie Angler, Unlucky, Sweet
Mathilda Evil, Bug Catcher, Cranky
Roonie Athletic, Jock, Skeptic
Sylvia Uchi, Party Animal, Snob
Walt Exotic, Loner, Workaholic
Alice Famous, Childish, Warm Blooded Koalas 9
Canberra Uchi, Dramatic, Leader
Eugene Smug, Jock, Party Animal
Huggy Sweet, Charismatic, Workaholic
Lyman Chef, Perfectionist, Mooch
Melba Bug Catcher, Lucky, Peppy
Ozzie Lazy, Absent Minded, Coward
Sydney Early Bird, Angler, Neurotic
Yuka Evil, Snob, Adventurer
Bud Athletic, Crazy, Lazy Lions 5
Elvis Cranky, Famous, Coward
Lionel Smug, Cold Blooded, Leader
Mott Loner, Funny, Mooch
Rory Warm Blooded, Angler, Vain
Anicotti Peppy, Chef, Charismatic Mice 14
Bella Smug, Cranky, Evil 
Bettina Chef, Sweet, Early Bird
Bree Dramatic, Jock, Cold Blooded
Broccolo Childish, Coward, Bug Catcher
Chadder Evil, Workaholic, Chef
Dora Angler, Mooch, Lucky
Greta Famous, Exotic, Workaholic
Limberg Vain, Evil, Loner
Moose Absent Minded, Crazy, Jock
Penelope Vain, Peppy, Skeptic
Rizzo Crazy, Loner, Athletic
Rod Angler, Warm Blooded, Jock
Samson Unlucky, Childish, Coward
Deli Exotic, Coward, Skeptic Monkeys 8
Elise Genius, Vain, Mooch
Flip Party Animal, Athletic, Night Owl
Monty Eco Friendly, Neurotic, Cranky
Nana Famous, Adventurer, Cold Blooded
Shari Uchi, Leader, Cranky
Simon Lazy, Peppy, Bug Catcher
Tammi Angler, Peppy, Lucky
Marina Sweet, Dramatic, Charismatic Octopi 3
Octavian Evil, Eco Friendly, Early Bird
Zucker Chef, Lazy, Childish
Blanche Dramatic, Skeptic, Night Owl Ostriches 7
Cranston Workaholic, Loner, Lucky
Flora Peppy, Vain, Funny
Gladys Famous, Exotic, Sweet
Phil Crazy, Absent Minded, Cranky
Phoebe Uchi, Warm Blooded, Lucky
Queenie Charismatic, Dramatic, Evil
Aurora Cold Blooded, Crazy, Sweet Penguins 12
Boomer Adventurer, Workaholic, Warm Blooded
Cube Eco Friendly, Neurotic, Angler
Flo Uchi, Cold Blooded, Funny
Friga Cold Blooded, Crazy, Childish
Gwen Dramatic, Cold Blooded, Loner
Hopper Cranky, Famous, Charismatic
Iggly Childish, Early Bird, Leader
Puck Smug, Funny, Peppy
Roald Jock, Athletic, Mooch
Sprinkle Chef, Lucky, Bug Catcher
Tex Party Animal, Dramatic, Leader
Agnes Eco Friendly, Warm Blooded, Uchi Pigs 13
Chops Crazy, Vain, Unlucky
Cobb Neurotic, Genius, Workaholic
Curly Chef, Bug Catcher, Mooch
Gala Childish, Charismatic, Perfectionist
Hugh Lazy, Childish, Night Owl
Kevin Eco Friendly, Jock, Absent Minded
Lucy Famous, Leader, Workaholic
Pancetti Dramatic, Snob, Party Animal
Peggy Skeptic, Coward, Loner
Rasher Chef, Evil, Snob
Spork Loner, Genius, Charismatic
Truffles Funny, Evil, Famous
Bonbon Rabbits 18
Bunnie
Carmen
Chrissy
Coco
Cole
Doc
Dotty
Francine
Gabi
Gaston
Genji
Mira
O'Hare
Pippy
Ruby
Snake
Tiffany
Merengue Rhinos 4
Renée
Rhonda
Tank
Baabara Sheep 10
Curlos
Eunice
Frita
Muffy
Pietro
Timbra
Vesta
Wendy
Willow
Agent S Squirrels 16
Blaire
Cally
Caroline
Filbert
Hazel
Marshal
Mint
Nibbles
Peanut
Pecan
Poppy
Ricky
Sally
Sheldon
Static
Bangle Tigers 6
Bianca
Claudia
Leonardo
Rolf
Rowan
Chief Wolves 8
Fang
Freya
Kyle
Lobo
Skye
Whitnie
Wolfgang

Gallery

Calender

Note: This is only the Calender for 2018.

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1
New Year's Day
2 3 4 5 6 7
8 9 10 11 12 13
La-Di-Day
14
15 16 17 18 19 20
Fishing Tourney
21
Day of the Squirrel
National Hugging Day
22 23 24 25
Opposite Day
26 27 28
Yay Day
29 30 31
Day of the Gorilla
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1 2
Groundhog's Day
3 4
5 6
Day of the Duck
7 8 9 10 11
12
Bright Nights
13 14
Valentine's Day
15
Day of the Hippo
16 17

Fishing Tourney

18
19
Festivale
20 21 22 23
Day of the Eagle
24 25
26 27
Day of the Bear
28
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1
Day of the Pig
2 3
Girl's Festival
4
5 6 7 8 9 10 11
12 13 14
Pie Day
15 16 17
Fishing Tourney
18
19 20
Day of the Frog
Spring Sports Fair
21
Spring Sports Fair
22 23 24 25
26 27 28 29 30 31
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday

1
April Fools Day

2
Flower Fest

3 4 5
The Blossoming
6
The Blossoming
7
The Blossoming
8
9 10 11 12
Day of the Hamster
13 14 15
16 17 18 19 20 21
Fishing Tourney
22
Nature Day
23 24 25
Day of the Penguin
Pay it Forward Day
26
Day of the Horse
27
Working Bee
28 29
30
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1
Spring Cleaning
2 3
Day of the Koala
4
Day of the Bird
5
Boy's Festival
6
7 8 9 10 11 12 13

Mother's Day

14 15 16 17 18 19
Fishing Tourney
20
21 22 23 24 25 26 27
28 29 30 31
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1 2 3
4 5 6 7 8
Graduation Day
9 10
Children's Day
11 12 13 14 15 16
Bug-Off
17
Father's Day
18 19 20 21
Summer Solstice
22 23 24
25 26
Galactic Tick Day
27 28 29 30
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1
2
Fresh Air Day
3 4
Hometown Day
5 6
Day of the Chicken
7
Day of the Bull
8
9 10
Day of the Cow
11 12 13 14 15
16 17 18 19 20 21
Bug-Off
22
23 24 25
Morning Aerobics
Commences
26 27 28 29
Day of the Tiger
30 31

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1 2 3 4 5
Friendship Day
Fireworks Show
6 7 8
Day of the Cat
9
History Day
10
Day of the Lion
Supermoon
11 12
Day of the Elephant
Fireworks Show
13 14 15 16 17 18
Bug-Off
19
Fireworks Show
20 21
Town Anniversary
22 23 24 25 26
Day of the Dog
Fireworks Show
27 28 29 30 31
Flea Market
Morning Aerobics Finishes

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1 2
3
Labor Day
4 5 6 7 8
Day of the Ostrich
9
Grandparent's Day
10 11 12 13 14 15
Bug-Off
16
17 18 19
National Talk Like A Pirate Day
20 21 22
Day of the Rabbit
Day of the Rhino
23
Fall Sports Fair
24
Fall Sports Fair
25
Harvest Moon Festival
26 27 28 29 30
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1
Acorn Festival
Begins
2 3 4 5 6 7
Acorn Festival
Ends
8
Day of the Octopus
Explorer's Day
9 10 11 12 13 14
15
Day of the Wolf
16 17 18 19 20
Fishing Tourney
21
Day of the Goat
22 23 24
Day of the Kangaroo
25 26 27
Day of the Sheep
28
29 30
Mischief Night
31
Halloween

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1 2
Day of the Alligator
3 4
5 6
Mayor's Day
7 8 9 10 11
Day of Rememberance
12
Day of the Mouse
13 14 15 16 17
Fishing Tourney
18
19 20 21 22
Harvest Festival
23
Black Friday
24 25
26 27
Day of the Deer
28 29
Day of the Anteater
30
Flea Market

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1
Snowfall Day
2
3 4 5 6
Naughty-or-Nice
Day
7 8 9
10 11 12 13 14
Day of the Monkey
15
Fishing Tourney
16
17 18 19 20 21
Winter Solstice
22 23
24
Toy Day Eve
25
Toy Day
26
Boxing Day
27 28 29 30
31
New Year's Eve

TLDR

Note: This section details the rest of the entire page in minimal detail for quick reading.

  • The player can set sail out on the ocean to fish and discover islands. On each island, a family of gyroids reside. Collecting all gyroids within a family rewards the player with a special facility.
  • Fishers Chippings is a new store for fishing needs. It hosts customisable tourneys, sells bait, and special fishing bobbers.
  • The player can purchase a scuba suit and swim underwater along the ocean floor. Deep-sea creatures can be caught and coral reefs can be swam through whilst underwater.
  • Snatch! is a new store for bug catching needs. It hosts customisable Bug-Offs, sells traps and bug spray.
  • Russ's Fusses is a new store for digging. The player can identify fossils, purchase town charts and a metal detector.
  • Gems are a new collectable which can be obtained through the Mine with a Pickaxe.
  • Every facility is placed into a subsection of town known as the Hot Spots. There is The Plaza, The Docks, and Downtown.
  • 12 Jobs are available to partake in around town. Each job has it's own specific minigame and reward the player with Bells for working.
  • The player can go on a cruise ship vacation aboard Lylee's Liner.
  • ACFACampground

    The first time the player visits the Campsite

    The Campsite is now fully customisable for the player. Placing certain furniture and amentities can raise the chances of having specific villagers visiting.
  • The player's town location can fit five different biomes; Grassland, Urban, Tropical, Desert, Mountain
  • Instead of a single personality, each villager is given three different character traits that will affect the interactions they have with the player.
  • Friendships are signified through six different Heart Meters, being Friendship, Trust, Jealous, Starstruck, Eww and Enemy. Each can be levelled up through interaction.
  • It is possible to become a famous villager, which grants the player with special abilities, such as access to VIP sections available only for celebrities.
  • The journal returns from earlier instalments, in which big life moments will automatically have a journal entry written for them. The player can also write their own journal entry.
  • Every day the player is given Ambitions, small tasks that can be performed that increase the player's luck.

Trivia

  • The game's tagline, Fresh Air, refers to the developers wish of hoping to breathe new life into the series and bring something fresh. Oddly, the game was known as Animal Crossing: Hot Spot in Japan, referring to the three Hot Spots featured in the player's town.
  • There originally were two more jobs available for the player, the Postman and Fire Fighter. The Postman would work at the Post Office and deliver mail, whilst the Fire Fighter would save the town from natural disasters. The Postman job was merged with the Police Officer whilst the Fire Fighter was scrapped all together as natural disasters was deemed to not fit the theme of the series.
  • In early beta footage, the Post Office was shown to have been removed from the game.
  • A number of personality traits were removed during development. Gatherer, Diva, Frugal, Proper, Shy and Social Butterfly were all planned for the game but later scrapped.
  • Ambitions were originally planned to first appear in Fresh Air, however were implemented into the predecessor New Leaf for the Welcome amiibo update as Town Initiatives.
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