Circuit 25: Mario Kart 9 | ||||
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Developer(s) | Nintendo EPD Bandai Namco Entertainment | |||
Publisher(s) | ||||
Platform(s) | ||||
Series | Mario Kart series | |||
Predecessor | Mario Kart 8 (2014) | |||
Release Date(s) | June 30, 2017 July 7, 2017 July 8, 2017 July 9, 2017 September 1, 2017 | |||
Mode(s) | Single player, local multiplayer, online multiplayer | |||
Media Included | Switch cartridge, digital download |
Circuit 25: Mario Kart 9 (also known as Mario Kart Switch) is a 2017 kart-racing game for the Nintendo Switch. It is the twelfth installment of the Mario Kart series overall, and the ninth in the main series.
Circuit 25 serves as the 25th anniversary title of the series. It commemorates the release of the series' first game, Super Mario Kart, which debuted for the Super Nintendo Entertainment System in 1992. This game has more vehicle options, items, cups, courses, and characters than any Mario Kart game before it. The 12-place standings have been increased to 16. Coins are more abundant and easier to maintain. Circuit 25 makes several references to its eight predecessors, such as the return of the victory/loss themes from each game, and more.
Changes/advances in gameplay[]
- If the player uses a Mushroom before entering water, (s)he will skid atop the water's surface, similar to a speedboat. Once the Mushroom's (or Mushrooms') boost is gone, the player will sink into the water like normal. By pressing up on the control stick, (s)he can opt to go into the water regularly instead.
- The introduction of a weather and day/night mechanic. While day/night is just aesthetics, weather does affect gameplay. For example, rain will make steering slightly more difficult since the track will be slick, and it puts a decrease on traction. Snow also affects turning, and it also cuts acceleration. The tracks that include weather mechanics are a select few, as some take place in buildings (Birdo Boutique, Delfino Aquarium), so weather would be pointless. Other tracks already have snow (Frost Forest, Wii U Mount Wario). Some tracks will only get rain, such as Plessie Lagoon.
- The absence of Coins in Time Trial. Players will now be at their top speed automatically.
- The availability of 100cc, Mirror Mode, and 200cc in Time Trial. 100cc is meant to be a "practice mode" and therefore the player's time will not be recorded.
- An additional level of mini-turbo, bringing the total to 3. Light green sparks appear when the player's drift has reached this level. The difference between the boosts from mini-turbos is also made to be more distinguished. The first level (blue sparks) provides a small yet noticeable boost, the second level (yellow sparks) provides a boost greater than the first, and the third level provides a boost power slightly weaker than a Mushroom--allowing players to take small shortcuts (like the right turn near the beginning of Wii U Toad's Harbor).
- Four place standings have been added since Mario Kart 8, bringing the total from 12 to 16. This was done to accommodate for the sheer amount of playable characters. With this addition, point distribution in Grand Prix changes as follows:
Point Spread Comparisons (GP) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | |
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit |
9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | - | - | - | - | - | - | - | - |
Mario Kart: Double Dash!! Mario Kart DS |
10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | - | - | - | - | - | - | - | - |
Mario Kart Wii | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | - | - | - | - |
Mario Kart 7 | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | - | - | - | - |
Mario Kart 8 | 15 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | - |
Circuit 25: Mario Kart 9 | 20 | 16 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Grove-green signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race music Yellow-limegreen signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression - means not available. |
- The absence of Spin Boost pillars. This was done to encourage players to focus on spin boosting off one another, promoting the somewhat hectic nature of anti-gravity driving.
- The increased abundance of Coins, thus making it easier for players to obtain and manage their Coins.
- After the player is hit by an item, (s)he will receive a few frames of invincibility. This was done to prevent other characters (specifically other players in the online modes) from ganging up on the player when (s)he is already down.
Playable characters[]
Not including DLC, there are 40 playable characters in Circuit 25—25 default, 15 unlockable. This is the largest cast of any Mario Kart game to date, beating Mario Kart 8, which had 30 (also not including DLC). There are five weight classes: Feather, Light, Medium, Cruiser, and Heavy. Each weight class evenly consists of eight characters.
Default[]
Hidden[]
Items[]
Cups and tracks[]
Nitro[]
Mushroom Cup
Track Name | Description | |
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First Race | Peach Circuit | A simple beginner's course that cuts through a gorgeous floral meadow. Toads can be seen all over the track cheering you on. Includes gliding |
Second Race | Plessie Lagoon | A sparkling road coursing through dense yet small bodies of water. Be wary of the plesiosaurs swimming around; they stop you in your tracks if you hit one. Includes diving |
Third Race | Storm Station | A track within a flying storm research facilioty. In the final part of the lap, a giant puffy thunderhead will try to zap you, but this is easily avoided if you're quick. Includes anti-gravity |
Fourth Race | Slip Sled Slide | Inspired by a certain level from Super Mario 64, this slide hidden in the back of a cottage uses sections instead of laps. Tiny penguins like to get in your way here. Includes gliding and anti-gravity |
Flower Cup
Track Name | Description | |
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First Race | Sunset Bay | A twisty highway next to an empty beach. A bright sunset in the distance paints the sky orange. Civilian cars also trek this road, and they'll make you spin out if you hit one. Includes gliding |
Second Race | Mario Circuit | An Olympic-style stadium outside Peach's Castle. Thousands of people from all over the Mushroom Kingdom are here to watch some nail-biting races! Includes gliding and anti-gravity |
Third Race | Crazy Canopy | A wooden racetrack built within the top of a forest. Hungry plants and insects will try to snag you from your path and gobble you for lunch, so watch out! Includes gliding and anti-gravity |
Fourth Race | Shooting Starway | A stargazer's paradise atop a cloudy hill. On rare occasions, a Star will fall onto the track. Includes anti-gravity |
Egg Cup
Track Name | Description | |
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First Race | Yoshi Circuit | This Yoshi haven is surrounded by a racetrack that weaves through the entire islet. While underwater, some local Cheep-Cheeps may try to get in your way. Includes diving |
Second Race | Horror Manor | This house of terrors is inhabited by Boos and Ghosts alike. If you don't pay attention, you may even lose your way. Includes gliding and anti-gravity |
Third Race | Toad City | This big, boisterous, Toad-themed metropolis offers one of the largest tracks in the game. Uses sections instead of laps. Includes gliding, diving, and anti-gravity |
Fourth Race | Bowser Jr.'s Crisis Carnival |
A sprawling track within a demented circus. Think you can dodge this place's tricks and traps? Includes gliding and anti-gravity |
Heart Cup
Track Name | Description | |
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First Race | Birdo Boutique | A salon combined with a massive clothing shop. Players start the race in the parking lot. Be careful not to drive into the cars! They pack a wallop! Includes gliding |
Second Race | Baby Circuit | This colorful course takes place in a giant playroom, perfect for toddlers like Baby Mario. A giant pink Yoshi will stand off to the side, overlooking the race as it goes on. Includes gliding and anti-gravity |
Third Race | Delfino Aquarium | A course taking place in numerous undersea exhibits. The only thing racers have to worry about is the deep sea exhibit, where Gooper Blooper will try to bat you off the track with his arms. Includes diving and anti-gravity |
Fourth Race | Crown Cove | A large and peaceful reef. Players can perform a multitude of tricks off the dozens of rocks placed all over the course. Includes diving |
Star Cup
Track Name | Description | |
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First Race | Honeyhive Haven | This giant beehive is home to hundreds, or maybe even thousands, of honeybee workers. Honey enthusiasts will love its nectar rivers. Includes diving |
Second Race | Wario Highway | A gloomy, barren wasteland that has...a perfectly paved road? With traffic? And construction sites? Scratch the "barren" part. Uses sections instead of laps. Includes gliding, diving, and anti-gravity |
Third Race | Koopa Canyon | A rocky road built on the edges of a mountain summit, and also a home for numerous Koopas and Paratroopas. Includes gliding and anti-gravity |
Fourth Race | DK Island | The home of the DK Crew. The race begins by Donkey Kong's hut, then swerves through the beach, then into a cave, then finally through King K. Rool's lair. Includes gliding, diving, and anti-gravity |
Special Cup
Track Name | Description | |
---|---|---|
First Race | Frost Forest | The race begins on a snowy mountain. Then, after weaving through the tree area, players will enter a cannon that takes them back to the start. Includes gliding |
Second Race | Bullet Bill Battlefield | This war-torn No Man's Land takes place on top of a plateau, where Bullet Bills fly around waiting patiently for something to step in their path. Does not include gliding, diving, or anti-gravity |
Third Race | Bowser's Castle | A Mario Kart staple returns, freshly revamped! This course uses sections instead of laps. It takes inspiration from the main series games as well as past Bowser's Castles. Includes gliding, diving, and anti-gravity |
Fourth Race | Rainbow Road | Another staple in the series, this track is designed to feel like a true galactic adventure. The Comet Observatory can be seen in the distance. Includes gliding and anti-gravity |
Retro[]
Shell Cup
Track Name | Changes from Original | |
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First Race | DS Figure-8 Circuit |
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Second Race | SNES Ghost Valley 1 |
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Third Race | GBA Riverside Park |
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Fourth Race | 3DS Shy Guy Bazaar |
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Banana Cup
Track Name | Changes from Original | |
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First Race | N64 Frappe Snowland |
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Second Race | Wii U Water Park |
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Third Race | Wii Toad's Factory |
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Fourth Race | GCN Mushroom City |
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Cherry Cup
Track Name | Changes from Original | |
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First Race | DS Shroom Ridge |
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Second Race | Wii U Toad Harbor |
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Third Race | SNES Vanilla Lake 1 |
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Fourth Race | GBA Luigi Circuit |
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Leaf Cup
Track Name | Changes from Original | |
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First Race | N64 Choco Mountain |
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Second Race | Wii Daisy Circuit |
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Third Race | 3DS Maka Wuhu |
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Fourth Race | GCN DK Mountain |
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Feather Cup
Track Name | Changes from Original | |
---|---|---|
First Race | DS Mario Circuit |
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Second Race | Wii U Cloudtop Cruise |
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Third Race | SNES Bowser Castle 3 |
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Fourth Race | Wii Dry Dry Ruins |
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Lightning Cup
Track Name | Changes from Original | |
---|---|---|
First Race | N64 Banshee Boardwalk |
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Second Race | GBA Lakeside Park |
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Third Race | GCN Bowser's Castle |
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Fourth Race | 3DS Rainbow Road |
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Vehicle parts[]
Missions[]
Bosses[]
Downloadable content[]
Kirby FEATHER |
Pikachu LIGHT |
Pauline MEDIUM |
R.O.B. CRUISER |
King Dedede HEAVY |
- Mario Kart + Pokémon: Pikachu, Pauline, R.O.B. (pre-order bonus), Poké Ball Cup, Bell Cup
- Mario Kart + Kirby: Kirby, King Dedede, Warp Star Cup, POW Cup
Trivia[]
- During development, Circuit 25 was also known as "Mario Kart MAX".
- Toadsworth, Dry Bowser, Nabbit, Baby Donkey Kong, and another member of the Dry Bones species were originally slated to be playable, but were removed to prevent overstuffing the roster.
- This is the third Mario Kart game to have a colon (:) in the title.
- It is also the second game to have "Circuit" in its name.
- Many sound effects, such as the item roulette and countdown beeps, are reused from Mario Kart 8.
- Paragoomba and Big Tail Goomba share the same voice clips.
- Bowser says more intelligible words/phrases than any game he's been in. Some things he says include: "Bowser 25!" (title screen), "Showtime!" (when selected, also a reference to Mario & Luigi: Bowser's Inside Story), "I'm the fastest!" (1st place), and "You're all gonna pay!" (9th-16th place). Also, at the beginning of Bowser's Castle, a giant Bowser statue will roar "Welcome home!" when the player enters the gates.
- Shy Guy, Honey Queen, and King Boo are the only characters who use recycled voice clips. They were taken from Mario Kart 8, Mario Kart 7, and Mario Kart Wii, respectively.
- The music for the Mario Kart 8 retro tracks is completely unchanged.
- The Koopalings appear as cameos in Bowser's Castle.
- This is the first time in a Mario Kart game where the Golden Mushroom is depicted without a crown on its top.
- DK Island and Vast Poni Canyon are the game's longest lap-using tracks. Plessie Lagoon, DS Figure-8 Circuit, and Bullet Bill Battlefield are the shortest.
- Despite being created for Super Mario Odyssey, Circuit 25 will be Cappy's first console appearance.
- Pianta, Noki, Petey Piranha, and Delfino Aquarium were added to help celebrate the fifteenth anniversary of Super Mario Sunshine (2002).
- And, to help celebrate the tenth anniversary of Super Mario Galaxy (2007), Honey Queen is brought back from Mario Kart 7, Lubba is added, Luma is an item, Cloudtop Cruise returns, and Shooting Starway is given a heavy Galaxy motif.
- Also, the music for Bowser Jr.'s Crisis Carnival is a remix of Jr.'s boss battle theme from Galaxy. Megaleg and Megahammer make cameos in the track as well.